Archangel Dino, on 04 October 2014 - 01:58 PM, said:
This has been bugging me a lot lately, and I would really appreciate for anyone and everyone to contribute to explaining this to me.
If Mech A has 2 Energy Slots and 2 Missile Slots, and Mech B has 2 Energy Slots and 2 Missile Slots, what is the difference between the two? Am I really choosing a Mech based on its appearance? Or are there things I'm missing?
For example, the Summoner and Timberwolf. The Timberwolf Prime has very similar slots to the Summoner-D. So what is the difference between the two other than Jump Jets and Armor Tonnage?
Also, what defines whether a Mech is a Sniper or not by default? The ability to hold a Gauss or PPC? But most Mechs can hold a Gauss or PPC that have access to Ballistic or Energy slots. So does that mean every Mech CAN be a Sniper, but isn't a Sniper by default?
When I see a Mech like the Nova, I say to myself, "now this Mech is unique having a million Energy slots". But when I see other Mechs with 1 or 2 Energy Slots, 2 Ballistics slots, etc, they all look too similar statistically.
Ultimately, what I'm really asking is, what factors do I take into account when purchasing a Mech if all Mechs are similar?
Well things such as your question from mech to mech as in timber wolf to summoner. Well answer would be there is a lot of differences. Tonnage available and slots available for weapons differ from mech to mech, just how the summoner is 70 tons and the timber wolf 75 tons. There is even armor count damage, where the weapons are mounted on the mech, and other quirks and abilities (such as jump jets, turn ratios, and speed).
Next question you brought up is sniper and what defines the mech as such, and with that you have three things you must look at:
- weapons load out
- weapons mount
- mech abilities
OK I will give you an example, now the jager mech has high weapon mounts in the arms. The weapons load out is a dual gauss rifles, and maybe a small back up laser system or something to that effect. This will be a sniper mech.
Why?
Well the gauss rifles gives it extreme ranges like a sniper would need. After that it would be the high mounts allowing the mech to barely peak over a hill and have effect ability. Like a sniper slimming his profile by laying prone on the ground. After that is mech abilities well a gauss jager is a glass cannon some would also call a lone sniper an esy target once found and targeted in the same.
Another example, griffon has multiple energy weapons in the arm lets say 2 ERPPCs. So the mech carries 2 ERPPCs in the right arm and maybe some srm2 back ups. The mech has jump jets allowing it to jump snipe, since the erppcs are int he right arm able to snipe around a corner or a hill at extreme ranges with the ERPPCs.
Now with both of these mechs I have shown you load out needs range, weapon mounts need to be able to slim profile (with that being high mounts or weapons in on arm to peak around corners), and then abilities such as able to move with jump jets or have vulnerability due to giving speed and weapons instead of armor or other weapons for long range and high power.