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Hit Points On Lb10X Broken?


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#1 Ogvai Ogvai Helmschrott

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Posted 18 December 2013 - 08:07 PM

had 5-6 games where id have my Left torso on Yellow armor and i get hit once in it and i loose both of my LB10's, is this normal or is it a bugg because i have been using Twin Lb10's on my Fatlas's for a while and this never normally happens

#2 Captain Stiffy

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Posted 18 December 2013 - 08:28 PM

I concur

#3 Ogvai Ogvai Helmschrott

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Posted 19 December 2013 - 03:07 AM

Mightaswell add more information about my mech to see if that helps any one, I tested it on my two Atlas's ( meaning i went out and REBROUGHT a Atlas D,to see if this was a bugg) DDC FTA 74 AP Rear 10, LTA 74 LRTA 10, Hit by two PPC's on the front of my torso, Both LB10X destroyed @100% of armor, Atlas D, Same RTA same LTA, Hit by a Guass+PCC Both LB10X gone @100% armor, Then this keeps happening at 100% of FTA to 70% of FTA, after that i either have no BL10X's left..and thats 7 games, on both mechs to test this and 7 times my LB10's are destroyed within seconds of a brawl 1v1 or other wise. 5v5..8v8..5v2..ect,


Also This only happened After the hotfix yesterday, before it was perfectly fine.

Edited by Zayltsin66, 19 December 2013 - 03:08 AM.


#4 Mackensen

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Posted 19 December 2013 - 12:17 PM

Yes, I have experienced this too. I have two LB 10-X on my AS7-D and they get destroyed much faster now. Something is wrong.

#5 Colonel Tequila

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Posted 20 December 2013 - 07:31 PM

I am experiencing this on Victor 9S and CTF chassis. Can have light yellow dmg and LBX will still go offline.

#6 JimboFBX

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Posted 21 December 2013 - 12:44 AM

I haven't noticed any issue. Arm mounted on a victor.

#7 Jun Watarase

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Posted 21 December 2013 - 10:48 AM

Thats because nobody shoots the arms on a victor....

I noticed this last patch, LBX-10x would die instantly if your armor was breachd. Sometimes it would just die without the armor being breached....

#8 Kataiser

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Posted 21 December 2013 - 12:10 PM

I can confirm that something is wrong. Every single game in my Atlas D, both LBXes in my torso get destroyed long, long before I lose the side torso. I've actually explicitly noted both of them getting destroyed from a single Med Laser at one point, which seems very wrong to me.

#9 Kenyon Burguess

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Posted 21 December 2013 - 12:24 PM

me too, and I keep getting this weird alarm that goes off saying ive taken critical hits to the only 2 giant weapons I crammed into the torso.

#10 Gremlich Johns

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Posted 21 December 2013 - 01:02 PM

rear, front, or side shots to the side with the LBX's? Amount of armor in front and rear of Right torso? I run an Atlas-D with 2xLBX-10 as well and this concerns me.

#11 JimboFBX

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Posted 21 December 2013 - 02:13 PM

View PostJun Watarase, on 21 December 2013 - 10:48 AM, said:

Thats because nobody shoots the arms on a victor....


sure they do, I got my arm down to red internals and it was still working

#12 Racklesnack

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Posted 21 December 2013 - 02:16 PM

Getting the same results in my atlas ddc with dual lbx 10

#13 Ghostchips Condensate I and II

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Posted 21 December 2013 - 02:30 PM

Maybe it got confused with the guass rifle stats?

#14 Kataiser

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Posted 01 January 2014 - 08:20 PM

Bumping this. It's still an issue that needs to be addressed. Tested earlier in my Atlas D. Had my side torso stripped in about 5 games, and every single one resulted in both LBXes getting instantly critted out. The very first bit of damage to my internals always breaks both LBs immediately.

So this is a consistent problem.

#15 Deathlike

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Posted 01 January 2014 - 08:57 PM

It depends on what you get hit with.

If it happens to be PPC, then it shouldn't shock you, especially if it something like a dual PPC+AC10/AC20 combination.

I suggest some of you read the post "Crits and You":
http://mwomercs.com/...-a-brief-guide/

I'm unsure whether or not the LBX10 needs a health buff, but consider the following...

If you take like 2 PPCs to the torso, there's a fair chance (it's rather low, but not out of the question) that one or both of the weapons goes out due to how the crit system works.

When internal armor takes damage, the games determines (through the Random Number Generator) whether or not your weapons or whatever is held in that section to take damage.

Since all the crits that are held by the LBX, you know any critical hit by a PPC or AC10 will immediately take out the weapon in question. It is a fairly high shot of that. What is worse is that IF it happens that the weapon hits more than one crit (which has a slightly lower probability), it will take out the OTHER LBX10. When something like 2 PPCs are in use, the probability of that occurring increases.

So, it simply happens to be that the LBX10 is a sub-optimal weapon to absorb the crit damage... similar to something like the UAC5 or the AC10. It isn't specific to LBX exactly, but it is something you need to think about.

The only situation that might be of issue is that the RNG is the same for the weapons that hit you. In my example if the RNG is determined for both PPCs and not independently, that would cause something like the destruction of the LBX to cause more often once it is determined to generate at least one critical hit to the components.

The hit points on the LBX hasn't changed however (unless the data on the server really doesn't match the client data).

I suggest someone do some actual testing to be sure it isn't an LBX specific thing....

#16 Hillslam

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Posted 01 January 2014 - 08:59 PM

Tested to see about this.

Yup: Twin LBXs in both my Founder and DDC. Both go belly -up before the armor is even breached. Something is fubar. Never behaved that way before.

(Crits should never apply before armor breach, and even so the LBxs weren't glass cannons like the Gauss, they could suck up some damage before going out. BEFORE. not now)

Put back in an AC20 alone. Nope doesn't happen.
Put in an AC20 plus AC2 - nope.
Put in an AC10 plus AC2 - nope.
2x AC5 or 2xUAC5 - nope.

Only the LBXs

Garaging my Atlases til its fixed. I run the LBXs alot.

Edited by Hillslam, 01 January 2014 - 09:04 PM.


#17 Deathlike

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Posted 01 January 2014 - 09:08 PM

View PostHillslam, on 01 January 2014 - 08:59 PM, said:

Tested to see about this.

Yup: Twin LBXs in both my Founder and DDC. Both go belly -up before the armor is even breached. Something is fubar. Never behaved that way before.

(Crits should never apply before armor breach, and even so the LBxs weren't glass cannons like the Gauss, they could suck up some damage before going out. BEFORE. not now)

Put back in an AC20 alone. Nope doesn't happen.
Put in an AC20 plus AC2 - nope.
Put in an AC10 plus AC2 - nope.
2x AC5 or 2xUAC5 - nope.

Only the LBXs

Garaging my Atlases til its fixed. I run the LBXs alot.


Could you try this in an Orion (Protector or V) and see if that's still the case?

The only recent change to the Atlas was a hitbox change (by Paul, remember to thank him). I know there are other torso bound ballistic mechs, but they probably wouldn't survive a serious hit to their side torsos...

Also, AFAIK, damage to crits is automatically applied once armor is breached.

For instance, if you had a red side torso (with something like < 10 armor left externally)... a PPC hit to that side torso will generate a crit chance AFAIK.

I wonder... when you put an AC20 (plus AC2/MG) in that area, the "empty" slot is there. I wonder if the empty slot is used in the crit calculation.

In the same thread I dug up, it was determined that the "new crit damage bonus to internals" (which benefits the MGs the most) seems to operate whether or not you had stuff in that section (like DHS or weapons or whatever). It is worth looking into whether that may or may not be related.

Edited by Deathlike, 01 January 2014 - 09:12 PM.


#18 Kohiro

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Posted 02 January 2014 - 01:50 AM

Posting some in game screenshots of armor intact and weapon destroy may help them fix it faster?

#19 Myomes

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Posted 02 January 2014 - 03:10 AM

View PostMr Titan, on 21 December 2013 - 02:16 PM, said:

Getting the same results in my atlas ddc with dual lbx 10

View PostGremlich Johns, on 21 December 2013 - 01:02 PM, said:

rear, front, or side shots to the side with the LBX's? Amount of armor in front and rear of Right torso? I run an Atlas-D with 2xLBX-10 as well and this concerns me.

View PostKataiser, on 21 December 2013 - 12:10 PM, said:

I can confirm that something is wrong. Every single game in my Atlas D, both LBXes in my torso get destroyed long, long before I lose the side torso. I've actually explicitly noted both of them getting destroyed from a single Med Laser at one point, which seems very wrong to me.

View PostJun Watarase, on 21 December 2013 - 10:48 AM, said:

Thats because nobody shoots the arms on a victor....

I noticed this last patch, LBX-10x would die instantly if your armor was breachd. Sometimes it would just die without the armor being breached....


Yes, something is wrong. I can get shot in the back armor of a mech and it'll transfer to the front CT if there's no armor there, as if the laser jumped around my armor to hit the internals. weapons can also be critted through armor for some reason as well.


they may have instituted floating crits to allow people to knock out your weapons faster so they are rewarded for armor stripping. But still, critting through armor is quite ridiculous.

Edited by Myomes, 02 January 2014 - 03:13 AM.


#20 Marvyn Dodgers

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Posted 02 January 2014 - 04:21 PM

View PostKohiro, on 02 January 2014 - 01:50 AM, said:

Posting some in game screenshots of armor intact and weapon destroy may help them fix it faster?


Or even attaching them to a support ticket ;)





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