Hit Points On Lb10X Broken?
#1
Posted 18 December 2013 - 08:07 PM
#2
Posted 18 December 2013 - 08:28 PM
#3
Posted 19 December 2013 - 03:07 AM
Also This only happened After the hotfix yesterday, before it was perfectly fine.
Edited by Zayltsin66, 19 December 2013 - 03:08 AM.
#4
Posted 19 December 2013 - 12:17 PM
#5
Posted 20 December 2013 - 07:31 PM
#6
Posted 21 December 2013 - 12:44 AM
#7
Posted 21 December 2013 - 10:48 AM
I noticed this last patch, LBX-10x would die instantly if your armor was breachd. Sometimes it would just die without the armor being breached....
#8
Posted 21 December 2013 - 12:10 PM
#9
Posted 21 December 2013 - 12:24 PM
#10
Posted 21 December 2013 - 01:02 PM
#12
Posted 21 December 2013 - 02:16 PM
#13
Posted 21 December 2013 - 02:30 PM
#14
Posted 01 January 2014 - 08:20 PM
So this is a consistent problem.
#15
Posted 01 January 2014 - 08:57 PM
If it happens to be PPC, then it shouldn't shock you, especially if it something like a dual PPC+AC10/AC20 combination.
I suggest some of you read the post "Crits and You":
http://mwomercs.com/...-a-brief-guide/
I'm unsure whether or not the LBX10 needs a health buff, but consider the following...
If you take like 2 PPCs to the torso, there's a fair chance (it's rather low, but not out of the question) that one or both of the weapons goes out due to how the crit system works.
When internal armor takes damage, the games determines (through the Random Number Generator) whether or not your weapons or whatever is held in that section to take damage.
Since all the crits that are held by the LBX, you know any critical hit by a PPC or AC10 will immediately take out the weapon in question. It is a fairly high shot of that. What is worse is that IF it happens that the weapon hits more than one crit (which has a slightly lower probability), it will take out the OTHER LBX10. When something like 2 PPCs are in use, the probability of that occurring increases.
So, it simply happens to be that the LBX10 is a sub-optimal weapon to absorb the crit damage... similar to something like the UAC5 or the AC10. It isn't specific to LBX exactly, but it is something you need to think about.
The only situation that might be of issue is that the RNG is the same for the weapons that hit you. In my example if the RNG is determined for both PPCs and not independently, that would cause something like the destruction of the LBX to cause more often once it is determined to generate at least one critical hit to the components.
The hit points on the LBX hasn't changed however (unless the data on the server really doesn't match the client data).
I suggest someone do some actual testing to be sure it isn't an LBX specific thing....
#16
Posted 01 January 2014 - 08:59 PM
Yup: Twin LBXs in both my Founder and DDC. Both go belly -up before the armor is even breached. Something is fubar. Never behaved that way before.
(Crits should never apply before armor breach, and even so the LBxs weren't glass cannons like the Gauss, they could suck up some damage before going out. BEFORE. not now)
Put back in an AC20 alone. Nope doesn't happen.
Put in an AC20 plus AC2 - nope.
Put in an AC10 plus AC2 - nope.
2x AC5 or 2xUAC5 - nope.
Only the LBXs
Garaging my Atlases til its fixed. I run the LBXs alot.
Edited by Hillslam, 01 January 2014 - 09:04 PM.
#17
Posted 01 January 2014 - 09:08 PM
Hillslam, on 01 January 2014 - 08:59 PM, said:
Yup: Twin LBXs in both my Founder and DDC. Both go belly -up before the armor is even breached. Something is fubar. Never behaved that way before.
(Crits should never apply before armor breach, and even so the LBxs weren't glass cannons like the Gauss, they could suck up some damage before going out. BEFORE. not now)
Put back in an AC20 alone. Nope doesn't happen.
Put in an AC20 plus AC2 - nope.
Put in an AC10 plus AC2 - nope.
2x AC5 or 2xUAC5 - nope.
Only the LBXs
Garaging my Atlases til its fixed. I run the LBXs alot.
Could you try this in an Orion (Protector or V) and see if that's still the case?
The only recent change to the Atlas was a hitbox change (by Paul, remember to thank him). I know there are other torso bound ballistic mechs, but they probably wouldn't survive a serious hit to their side torsos...
Also, AFAIK, damage to crits is automatically applied once armor is breached.
For instance, if you had a red side torso (with something like < 10 armor left externally)... a PPC hit to that side torso will generate a crit chance AFAIK.
I wonder... when you put an AC20 (plus AC2/MG) in that area, the "empty" slot is there. I wonder if the empty slot is used in the crit calculation.
In the same thread I dug up, it was determined that the "new crit damage bonus to internals" (which benefits the MGs the most) seems to operate whether or not you had stuff in that section (like DHS or weapons or whatever). It is worth looking into whether that may or may not be related.
Edited by Deathlike, 01 January 2014 - 09:12 PM.
#18
Posted 02 January 2014 - 01:50 AM
#19
Posted 02 January 2014 - 03:10 AM
Mr Titan, on 21 December 2013 - 02:16 PM, said:
Gremlich Johns, on 21 December 2013 - 01:02 PM, said:
Kataiser, on 21 December 2013 - 12:10 PM, said:
Jun Watarase, on 21 December 2013 - 10:48 AM, said:
I noticed this last patch, LBX-10x would die instantly if your armor was breachd. Sometimes it would just die without the armor being breached....
Yes, something is wrong. I can get shot in the back armor of a mech and it'll transfer to the front CT if there's no armor there, as if the laser jumped around my armor to hit the internals. weapons can also be critted through armor for some reason as well.
they may have instituted floating crits to allow people to knock out your weapons faster so they are rewarded for armor stripping. But still, critting through armor is quite ridiculous.
Edited by Myomes, 02 January 2014 - 03:13 AM.
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