Jump to content

Gameplay Balance And How To Understand It.


121 replies to this topic

#81 colsan

    Member

  • PipPipPip
  • Bad Company
  • 86 posts

Posted 03 January 2014 - 09:04 AM

View PostPraehotec8, on 02 January 2014 - 07:00 PM, said:

I do think there is a problem when two 30 ton mechs can easily overpower an assault mech that has a 20+ ton weight advantage. In the lore, two lights would still get reamed by an assault, and easily. I do understand that the game has little else but combat, so even lights ought to be viable...but, I think they ought to be relegated to being dangerous (unless in overwhelming numbers) largely to light and medium opponents, or against opponents of vastly different skill level.

It is telling that the general gameplay rule is: "speed is life," for all classes of mechs. Speed > Armor in this game, which is a problem with the balance. The most durable tanks in the game are the assaults, but who is often left at the end on the losing team? The atlas or the spider? I would argue that most assault pilots struggle more against lights than other assaults, at least in the mid-tier ELO ratings.


I agree with most of this, except: How would you know how it is at ELO other than your own, and how would you know your own?


View PostPraehotec8, on 02 January 2014 - 07:00 PM, said:

That being said, Colsan, lights rarely are deadly for a decent heavy or assault pilot if the larger mech plays well. ACs are (IMO) the best at killing lights. One or two well-placed larger caliber AC shots to the leg and the light is effectively dead. Missiles would be great if hit reg. was better. Lasers are trickier, but if you find them difficult (tracking lights with my joystick is rough!), consider pulse lasers (people poo-poo them but played well, they are quite effective).


I actually have better luck in my SRM36 catapult than in my ac/40 jag; yea, this hit reg sucks, but it's actually easier to lead, and one lucky shot does amazing things to light mechswhile still being useful against heavies and assaults. IMO, the problem is that SSRM12 should be even better, but with no guarantee that I can even fire the stupid things, there's no way I'm running with that loadout.

Ideal, of course, would be the 2xLRM15, 4xSSRM2 loadout, but you'd have to be crazy to run that rig solo. I've tried running my jag with 4xSSRM2 and 2xLB10-Xs, but that's the worst of both worlds: Unable to fire against ECM and too little damage to disable them even on a lucky hit. 4xSRM6 and 2xAC/5s.


View PostPraehotec8, on 02 January 2014 - 07:00 PM, said:

Often I don't even bother to kill them, as my assault's firepower is often best used elsewhere. I just drive them off and return to what I was doing before. If your team (or at least lance) is near, most of the time lights or mediums better suited to anti-light duty will engage them leaving your heavy mech to do what it does best: wreck other heavies. Usually there is no need to engage in a prolonged duel vs. lights. Now a multi-mech wolfpack is another issue, but you need to have friends/teammates with you or you lose regardless (but 4v1 is a death-sentence anytime).


I don't know what to say here; it's almost as if we play completely different games. I see what you are saying, and it should work, but my teammates tend to scatter when a wolfpack comes over the hill. I find myself in a lance with 3 stock mechs against a premade with multiple ECMs... I don't want to say all the time, but quite a bit.

And even in a splatcat, I am lucky if I can drive off a pair of lights; if I kill one, the other usually takes off, but my back armor is gone and as soon as I turn to go after someone else, he's going to be on me again.

But this just reinforces your earlier point: I would much rather tangle with 2 mediums (or even 2 heavies, depending on the chassis) than 2 lights, and that's just stupid.

View PostDock Steward, on 02 January 2014 - 07:34 PM, said:


I'm not sure what else to tell you. Literally every weapon is apparently useless against Lights in your hands. Ballistics: can't hit the target, SRM's: can't hit the target, SSRM's: won't fire period, Lasers: don't deal damage fast enough to a single component. Man, that's every weapon in the game except LRM's, which admittedly are very ineffective against Lights. Get better at putting Lasers and/or Ballistics on target. I'm not saying you're the first person to have a problem hitting Light mechs, but I also haven't heard anyone whine about it so stubbornly in quite some time.


Well, I was in here talking about it 6 months ago, and got the same answer. 6 months later, and with the speed cap gone, it's gotten worse.

As for my skill, **** you; I get 800+ damage games daily, as long as I'm only fighting wimpy assaults and mediums.

#82 colsan

    Member

  • PipPipPip
  • Bad Company
  • 86 posts

Posted 03 January 2014 - 09:21 AM

View PostNick Makiaveli, on 02 January 2014 - 10:48 PM, said:


First off, not all Lights have ECM. Not every wolfpack has ECM, much less multiple ECM mechs.


HAHAHAHA- OH MY GOD YOU ARE SERIOUS?!

I can't loadout a mech that literally will not be able to fire against 3/4 the lights actually being played, and a wolfpack without ECM.... seriously? It's like we are playing different games.


View PostNick Makiaveli, on 02 January 2014 - 10:48 PM, said:

Next don't run off alone, and you will have help. Makes life a lot easier.


Must be nice playing with premades all of the time, where you can count on your teammates to not run away.


View PostNick Makiaveli, on 02 January 2014 - 10:48 PM, said:

As to learning, instead of insulting the people trying to help, why not ask question about the perceived flaws. If they are morons, they won't have an answer, but if you are the one who is wrong, you learn. See how that works?


OK: I find myself in a heavy mech, and everyone else in my lance just ran away from 2 lights. I can run away as well, risking that I will be the one they hunt down and kill, or go ahead and fight them, anyway.

Call it nobility or stupidity, I usually fight; maybe one of the others will overheat in the enemy's base and win by accident.

So, what loadout will let you drive them off before one or the other cores you from behind? My splatcat can kill or disable one maybe half the time, but super-magic-ghost heat means that you can't take on assaults or even heavies on some maps, since you will overheat before you can kill them.


View PostNick Makiaveli, on 02 January 2014 - 10:48 PM, said:

Last, the point is to avoid an arms race where everyone tries to get Assaults and only newbies use lighter mechs.


Wow, that would actually be kind of neat! Instead, it's newbies in assault mechs and the pros are running ravens and spiders with 15mil c-bills worth of modules.

What arms race when the modules, upgrades, and weapons are much more expensive than the difference in price in the chassis itself?

#83 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 03 January 2014 - 09:27 AM

View PostVarent, on 03 January 2014 - 08:50 AM, said:


Blastman called for backup. That said, being primarly a brawler and having killed several lords several times. I would beg to differ.

Yes they use meta builds, yes they run well.

But still yes they die.

No one is unkillable. And more often then not just because of what I and many of my squadmates prefer to use, We have killed them with srms, lasers, etc.... etc...

I would think this is part of that Pre made thing happening. If I thought a forum member was attacking a fellow Lawman, I would also back him up. But that's that Band of Brothers we have, being mostly servicemen and women both active and retired. ;)

#84 Dock Steward

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 945 posts
  • LocationConnecticut

Posted 03 January 2014 - 09:34 AM

View Postcolsan, on 03 January 2014 - 09:04 AM, said:


I agree with most of this, except: How would you know how it is at ELO other than your own, and how would you know your own?




I actually have better luck in my SRM36 catapult than in my ac/40 jag; yea, this hit reg sucks, but it's actually easier to lead, and one lucky shot does amazing things to light mechswhile still being useful against heavies and assaults. IMO, the problem is that SSRM12 should be even better, but with no guarantee that I can even fire the stupid things, there's no way I'm running with that loadout.

Ideal, of course, would be the 2xLRM15, 4xSSRM2 loadout, but you'd have to be crazy to run that rig solo. I've tried running my jag with 4xSSRM2 and 2xLB10-Xs, but that's the worst of both worlds: Unable to fire against ECM and too little damage to disable them even on a lucky hit. 4xSRM6 and 2xAC/5s.




I don't know what to say here; it's almost as if we play completely different games. I see what you are saying, and it should work, but my teammates tend to scatter when a wolfpack comes over the hill. I find myself in a lance with 3 stock mechs against a premade with multiple ECMs... I don't want to say all the time, but quite a bit.

And even in a splatcat, I am lucky if I can drive off a pair of lights; if I kill one, the other usually takes off, but my back armor is gone and as soon as I turn to go after someone else, he's going to be on me again.

But this just reinforces your earlier point: I would much rather tangle with 2 mediums (or even 2 heavies, depending on the chassis) than 2 lights, and that's just stupid.



Well, I was in here talking about it 6 months ago, and got the same answer. 6 months later, and with the speed cap gone, it's gotten worse.

As for my skill, **** you; I get 800+ damage games daily, as long as I'm only fighting wimpy assaults and mediums.


You and I count months very differently. Or did you have another account for two months before the one you use now? Also, you are whining about a particular issue that very few people seem to have. I, and others, are legitimately trying to help you. You however, want to call people names and rage. You're on your own now as far as I'm concerned.

#85 Varent

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,393 posts
  • Facebook: Link
  • LocationWest Coast - United States

Posted 03 January 2014 - 09:36 AM

View PostDock Steward, on 03 January 2014 - 09:34 AM, said:


You and I count months very differently. Or did you have another account for two months before the one you use now? Also, you are whining about a particular issue that very few people seem to have. I, and others, are legitimately trying to help you. You however, want to call people names and rage. You're on your own now as far as I'm concerned.


I gotta agree here...

Multiple people have been offering alot of help and good advice... and have been pretty respectful...

Why not just let one of us help you >.>

#86 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 03 January 2014 - 09:45 AM

View Postcolsan, on 03 January 2014 - 09:21 AM, said:


HAHAHAHA- OH MY GOD YOU ARE SERIOUS?!
You really wanna go there?

Quote

I can't loadout a mech that literally will not be able to fire against 3/4 the lights actually being played, and a wolfpack without ECM.... seriously? It's like we are playing different games.
Stop loading only streaks an you will have solved 50% of this problem.

Quote

Must be nice playing with premades all of the time, where you can count on your teammates to not run away.
Yes it is nice to play in a pre made, but it is also your responsibility to stick with the other lights as it is for them to stick with you. his knife cuts both ways sir.

Quote

OK: I find myself in a heavy mech, and everyone else in my lance just ran away from 2 lights. I can run away as well, risking that I will be the one they hunt down and kill, or go ahead and fight them, anyway.
bad situation indeed. Try finding close allies and make a break, or put your back to a hill/building and slug i out as best you can.

Quote

Call it nobility or stupidity, I usually fight; maybe one of the others will overheat in the enemy's base and win by accident.
Often time one is mistaken for the other.

Quote

So, what loadout will let you drive them off before one or the other cores you from behind? My splatcat can kill or disable one maybe half the time, but super-magic-ghost heat means that you can't take on assaults or even heavies on some maps, since you will overheat before you can kill them.
I find my Jager40 to be a good deterrent most times. You never seen light fold so fast since TT and a single AC20!

Quote

Wow, that would actually be kind of neat! Instead, it's newbies in assault mechs and the pros are running ravens and spiders with 15mil c-bills worth of modules.
I run Assaults and Heavies myself with 4Mill in Modules target info and the one that speeds up info gathering.

#87 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 03 January 2014 - 09:46 AM

View Postcolsan, on 03 January 2014 - 09:21 AM, said:


Must be nice playing with premades all of the time, where you can count on your teammates to not run away.



Yes, it is very nice having allies who know how the weapons work, and how to hit a light with ballistics. Wonderful, really.

#88 YueFei

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,184 posts

Posted 03 January 2014 - 11:07 AM

View Postcolsan, on 02 January 2014 - 03:03 PM, said:

Again, I need 4 MEDIUM mechs to fight off 2 LIGHT mechs; this isn't screwed up to you?

As for BAP canceling out ECM, no, I have never had that experience. I do not believe that I have ever been in a match teamed with more than one other person who ever had BAP.

Everyone solution here seems to reduce to the same argument: "Get a bunch of your friends to play or leave." My friends don't like the game; does that really only leave me one option?


No, you need 4 Mediums to splatter 4 enemy Lights when you have Medium mech pilots WHO CAN'T AIM. Even in a situation where a skill-less fool like you can't aim for squat, this game gives you the tools to win a fight against equal number opponents using a completely face-roll build and tactic. If you're expecting to win fights where you're OUTNUMBERED, I suggest you play single-player games, it will spare your fragile ego.

Have you ever heard of this breathtaking concept called "making friends"? No? I'm not surprised.

Keep on keeping on, Colsan. This attitude of yours will continue to fuel your "winning ways", I'm sure. LOL.

#89 colsan

    Member

  • PipPipPip
  • Bad Company
  • 86 posts

Posted 03 January 2014 - 11:08 AM

View PostDock Steward, on 03 January 2014 - 09:34 AM, said:


You and I count months very differently. Or did you have another account for two months before the one you use now?


Excuse me for rounding.


View PostDock Steward, on 03 January 2014 - 09:34 AM, said:

Also, you are whining about a particular issue that very few people seem to have.


You mean, other than everyone who actually plays the game instead of lurking on forums all day?


View PostDock Steward, on 03 January 2014 - 09:34 AM, said:

I, and others, are legitimately trying to help you.


What you and others have told me boils down to, "LRN2PL@Y N00B!" as if that were helpful.

Streaks against ECM wolfpacks... yea, I would love to... IF THEY WOULD ACTUALLY FIRE.


View PostDock Steward, on 03 January 2014 - 09:34 AM, said:

You however, want to call people names and rage.


Me?! You guys are calling me names and blasting me for not knowing something magical about the game that only you seem to know but aren't allowed to tell me?


View PostDock Steward, on 03 January 2014 - 09:34 AM, said:

You're on your own now as far as I'm concerned.


Don't let the door hit you in the, well, I guess anywhere.

#90 colsan

    Member

  • PipPipPip
  • Bad Company
  • 86 posts

Posted 03 January 2014 - 11:24 AM

View PostJoseph Mallan, on 03 January 2014 - 09:45 AM, said:

You really wanna go there?


I haven't seen a non-ECM light pack in 100 matches. Some non-ECM lights, yes, but much less than ravens, spiders, or even commandos.



View PostJoseph Mallan, on 03 January 2014 - 09:45 AM, said:

Stop loading only streaks an you will have solved 50% of this problem.


OK, is this a LISA program responding to me? Is it too much to ask that you read what I wrote before you reply?

Sorry, but it seems like no one is actually reading my posts: Streaks are the only reliable weapons against fast lights, but when most of them carry ECM and run in packs, you can't use the streaks.... which is why I don't.



View PostJoseph Mallan, on 03 January 2014 - 09:45 AM, said:

Yes it is nice to play in a pre made, but it is also your responsibility to stick with the other lights as it is for them to stick with you. his knife cuts both ways sir.


You mean the 3 stock mechs who split up right at the start?




View PostJoseph Mallan, on 03 January 2014 - 09:45 AM, said:

bad situation indeed. Try finding close allies and make a break, or put your back to a hill/building and slug i out as best you can.


Yea, as I say, maybe half the time the splatcat can drive them off; AC/40 jag does OK if it gets lucky, but anything else is hosed.

My point is that this is a stupid situation.



View PostJoseph Mallan, on 03 January 2014 - 09:45 AM, said:

Often time one is mistaken for the other.


In this case, probably a distinction without a difference :D



View PostJoseph Mallan, on 03 January 2014 - 09:45 AM, said:

I find my Jager40 to be a good deterrent most times. You never seen light fold so fast since TT and a single AC20!


And what do you do about his 3 friends coring you from behind? Or do you always run in premades?



View PostJoseph Mallan, on 03 January 2014 - 09:45 AM, said:

I run Assaults and Heavies myself with 4Mill in Modules target info and the one that speeds up info gathering.


In my mechbay right now are:

Commando 3A (unlocking tree for the 2D) - SRMs and mlas
Catapult A1 - SRMA36 (would prefer lrma30 + ssrm8, but...)
Catapult K2 - 2xUAC/5 + 2xERLLAS since gauss nerf
Jagermech A - AC40

I would prefer to fight 2 mediums or even 2 smaller heavies than 2 lights in any of those mechs, and that is the ultimate nature of my complaint.

#91 Varent

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,393 posts
  • Facebook: Link
  • LocationWest Coast - United States

Posted 03 January 2014 - 11:26 AM

View Postcolsan, on 03 January 2014 - 11:08 AM, said:


Excuse me for rounding.




You mean, other than everyone who actually plays the game instead of lurking on forums all day?




What you and others have told me boils down to, "LRN2PL@Y N00B!" as if that were helpful.

Streaks against ECM wolfpacks... yea, I would love to... IF THEY WOULD ACTUALLY FIRE.




Me?! You guys are calling me names and blasting me for not knowing something magical about the game that only you seem to know but aren't allowed to tell me?




Don't let the door hit you in the, well, I guess anywhere.


Get a friend, maybe two. Get two medium mechs. Get a beagle on BOTH of your mechs, or three mechs. It will negate there ecm. Run Streaks. Light mechs will cry and probly avoid you or die. You will have fun.

The end.

View Postcolsan, on 03 January 2014 - 11:24 AM, said:

In my mechbay right now are:

Commando 3A (unlocking tree for the 2D) - SRMs and mlas
Catapult A1 - SRMA36 (would prefer lrma30 + ssrm8, but...)
Catapult K2 - 2xUAC/5 + 2xERLLAS since gauss nerf
Jagermech A - AC40

I would prefer to fight 2 mediums or even 2 smaller heavies than 2 lights in any of those mechs, and that is the ultimate nature of my complaint.


None of your mechs are light killers. They are all light food. You cant judge the game and lights while playing them since all of those mechs the lights will naturally eat alive.

#92 colsan

    Member

  • PipPipPip
  • Bad Company
  • 86 posts

Posted 03 January 2014 - 11:29 AM

View PostYueFei, on 03 January 2014 - 11:07 AM, said:


Keep on keeping on, Colsan. This attitude of yours will continue to fuel your "winning ways", I'm sure. LOL.


My win/loss ratio is >1. It would be higher if the game weren't ****ed.

#93 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 03 January 2014 - 11:34 AM

View Postcolsan, on 03 January 2014 - 11:24 AM, said:

And what do you do about his 3 friends coring you from behind? Or do you always run in premades?
My Jager is in my PUG only Alt, so I don't comms with it at all. As for his three friends... I take em on till they die or I do.. 4 on one is a bad day no matter the ride yer in.

Streaks are cancelled by ECM. They have been like this for as long as they have been in MW:O. Why take 3 months to begin complaining about it?

I have never used streaks to battle lights cause they ARE negated by ECM. I had quite the success in the past (when hitreg wasn't a mess) using SRM6s. Standard SRMs and LB-X are good vs fast Light I hear... I don't use the Flack cannon so I don't have back up for that. :D

#94 colsan

    Member

  • PipPipPip
  • Bad Company
  • 86 posts

Posted 03 January 2014 - 11:38 AM

View PostVarent, on 03 January 2014 - 11:26 AM, said:


Get a friend, maybe two. Get two medium mechs. Get a beagle on BOTH of your mechs, or three mechs. It will negate there ecm. Run Streaks. Light mechs will cry and probly avoid you or die. You will have fun.

The end.



I have friends; they are playing games that aren't broken and think I'm crazy for sticking with this one.



View PostVarent, on 03 January 2014 - 11:26 AM, said:

None of your mechs are light killers. They are all light food. You cant judge the game and lights while playing them since all of those mechs the lights will naturally eat alive.


OK, wtf is a light killer, then? A medium? Are you joking? Not enough firepower to kill, not enough speed to not get hit, and not enough armor to take the damage. I eat mediums even in my gimp commando.

I've loaded the A1 and the Jag with streaks, but again, unless you have a bunch of friends, ALSO IN LARGER MECHS AND ALSO SPECIFICALLY LOADED OUT TO KILL LIGHTS, they don't work!

That seems reasonable to you? That the only purpose of larger mechs is to cluster together so they don't get wiped out by the lighter mechs?

Maybe we need different definitions: Clearly, we are playing two completely different games. You guys are playing the one where you get to hunt down helpless and uncoordinated newbies teamed up with stubborn vets who refuse to group with strangers, while I am playing the one with the newbs against you guys.

#95 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 03 January 2014 - 11:42 AM

View Postcolsan, on 03 January 2014 - 11:38 AM, said:



I have friends; they are playing games that aren't broken and think I'm crazy for sticking with this one.





OK, wtf is a light killer, then? A medium? Are you joking? Not enough firepower to kill, not enough speed to not get hit, and not enough armor to take the damage. I eat mediums even in my gimp commando.

I've loaded the A1 and the Jag with streaks, but again, unless you have a bunch of friends, ALSO IN LARGER MECHS AND ALSO SPECIFICALLY LOADED OUT TO KILL LIGHTS, they don't work!

That seems reasonable to you? That the only purpose of larger mechs is to cluster together so they don't get wiped out by the lighter mechs?

Maybe we need different definitions: Clearly, we are playing two completely different games. You guys are playing the one where you get to hunt down helpless and uncoordinated newbies teamed up with stubborn vets who refuse to group with strangers, while I am playing the one with the newbs against you guys.

A Light killer is a fast Medium with a mix of Streaks(or in m case SRMs) and medium lasers. It has been this since ECM was introduced... But that was well before your time. Back then we had Murders of Ravens running around killing every light Mech (and most everything else) in sight. PPCs are known to cancel an ECM for a duration and its not affected by ECM for targeting. :D

#96 Varent

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,393 posts
  • Facebook: Link
  • LocationWest Coast - United States

Posted 03 January 2014 - 11:47 AM

ok giving up as well, sorry colsan. you are set on being a lone wolf and dont want help. Thats fine. your not going to have fun, im sorry man. If you ever want to drop with some people lemme know. or just have a look at outreach for a unit.

Sidenote - Mediums are by far the best light killers. they trump them in every way.

#97 colsan

    Member

  • PipPipPip
  • Bad Company
  • 86 posts

Posted 03 January 2014 - 11:49 AM

View PostJoseph Mallan, on 03 January 2014 - 11:34 AM, said:

My Jager is in my PUG only Alt, so I don't comms with it at all. As for his three friends... I take em on till they die or I do.. 4 on one is a bad day no matter the ride yer in.


Yea, it's just every day....

View PostJoseph Mallan, on 03 January 2014 - 11:34 AM, said:

Streaks are cancelled by ECM. They have been like this for as long as they have been in MW:O. Why take 3 months to begin complaining about it?


I was complaining about it before; got the same answers; been trying it, not working. /shrug


View PostJoseph Mallan, on 03 January 2014 - 11:34 AM, said:

I have never used streaks to battle lights cause they ARE negated by ECM. I had quite the success in the past (when hitreg wasn't a mess) using SRM6s. Standard SRMs and LB-X are good vs fast Light I hear... I don't use the Flack cannon so I don't have back up for that. :D


LBX has too long of a recycle time, spreads out damage, low DPS, etc.

SRMs are what I use currently, but with super-magic-ghost heat, missing is deadly, and you miss a lot.

The AC/40 does OK, again, if it gets lucky. Even on a hit, though, it might be an arm with nothing in it.

Streaks were obviously meant to be anti-light mech weapons... then they neuter them with ECM.


So I'm loading one up; I would really prefer a raven, since from a scouting perspective, it should be the best. TAG + 2LRM5 and a couple of backup lasers, flank and spot, launch a couple when they see you and run.

Instead, though, because the game is ****ed, I'm loading a Commando with 3 streaks, and if my friends do come back, I'll suggest they do the same.

#98 xMintaka

    Member

  • PipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 882 posts

Posted 03 January 2014 - 11:50 AM

SHD-2D2, XL350, four Streaks, two JJ's, Mlas or Mpulse and ammo to taste. Say goodbye to your light problem.

They scare me more than Kintaro's, and that's saying something.


Edit: BAP. Always BAP.

Edited by Lunatech, 03 January 2014 - 11:51 AM.


#99 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 03 January 2014 - 11:51 AM

I find my Cataphract works fine against lights with its primarily laser loadout, and if I manage to hit them with the AC20, they tend to run away pretty fast. What you need to learn to do is aim. Keep lasers on those lights to actually damage them, and learn to lead with ballistics.

I recently spectated a spider using lasers...he fired about 7 times with 2 MLs in his arm, with arm lock on. He quickly ran the laser across an ennemy once or twice...he ended the match with 0 damage. You don't have to complain about the weapons if they work fine, sometimes its the pilot.

Edited by Mcgral18, 03 January 2014 - 11:52 AM.


#100 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 03 January 2014 - 11:54 AM

View Postcolsan, on 03 January 2014 - 11:49 AM, said:


Yea, it's just every day....



I was complaining about it before; got the same answers; been trying it, not working. /shrug




LBX has too long of a recycle time, spreads out damage, low DPS, etc.

SRMs are what I use currently, but with super-magic-ghost heat, missing is deadly, and you miss a lot.

The AC/40 does OK, again, if it gets lucky. Even on a hit, though, it might be an arm with nothing in it.

Streaks were obviously meant to be anti-light mech weapons... then they neuter them with ECM.


So I'm loading one up; I would really prefer a raven, since from a scouting perspective, it should be the best. TAG + 2LRM5 and a couple of backup lasers, flank and spot, launch a couple when they see you and run.

Instead, though, because the game is ****ed, I'm loading a Commando with 3 streaks, and if my friends do come back, I'll suggest they do the same.

Sorry but Streaks were meant as crit seeker weapons on TT. You opened up a Mech's armor, then used Streaks to guarantee hits or burn no heat or ammo. They were not light hunting weapons. Those were Pulse lasers.

Edited by Joseph Mallan, 03 January 2014 - 11:54 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users