Curccu, on 02 January 2014 - 03:17 AM, said:
How about 2x UAC5 to your atlai?
More damage with less heat than AC2s
Also lower DPS and lower range, and my Atlas brings enough ammo to fire at any target that shows its head at any range, throughout the match. I have 2xUAC5 on my Victors, so I don't dislike them. They're brutal, of course.
stjobe, on 02 January 2014 - 04:14 AM, said:
Leaving aside the AC balance issue for a while, there's a pretty simple explanation to why lighter ACs are better on heavier 'mechs than on lighter 'mechs: Exposure.
Oh, indeed! I'm well aware of the explanation. It's the only way to take advantage of high DPS weapons on an Atlas. Draw people (or force them) into a brawl. Now, if I'm in a CTF going up against a Jagermech with a quad AC2, I'll happily eat their damage to deliver a few shots to their crunchy side torsos. Against the Atlas, that doesn't work out.
So really, I'm wondering if PGI thought this through or if this is working as intended. AC2 is very difficult to use on the Blackjack, Cicada and Hunchback, while it's actually very good on the biggest mechs.
Joseph Mallan, on 02 January 2014 - 04:51 AM, said:
And since PGI is gimping us big guys and picking Assault Mechs with limited Ballistic hard points, we just cannot get the destruction we want!

Not sure if serious...
xengk, on 01 January 2014 - 11:16 PM, said:
I enjoying pling-ing enemy in a YLW too, have mine running an UAC5+AC2 combo.
If you don't have an AC20 and is standing next to a heavier mech, you generally become low priority target, leaving you unmolested to freely rip away enemy components.
Then our experience differs wildly. The people I've been fighting get very annoyed at high ROF ballistics, and they try to deal with the source immediately. Especially when they realize the source is a Centurion with only 32 points of armour protecting those annoying ballistics.