Trauglodyte, on 03 January 2014 - 10:55 AM, said:
I just did some testing on River City: 1 PPC vs 1 ALRM 10 at 264m against a stock Atlas-D
- PPC: 58.75s kill time with the Atlas left at 82% intact
- ALRM 10: 1m 16.24s kill time with the Atlas left at 68% intact
Now, you've got to take into account that I don't have Fast Fire on the test server and the PPC has a 4s recharge time versus the LRM 10's 3.75s recharge. That means that I fired 15+1 PPC bolts (160 heat) compared to 21+1 LRM volleys (88 heat and 220 missiles). In real time combat, the Atlas won't have 94 CT armor but more like 114, give or take. And, I'm guaranteed to not get 16, plus an additional 2 (to combat the added armor), on the CT of any Atlas short of them being a d/c. Then again, I'm also guaranteed that I'm not going to fire 22, plus two more, LRM volleys only to have them hit thanks to the proliferation of AMS, ECM, and cover. Plus, let's be honest, facing off with an Atlas at 264m isn't conducive to mech health.
Anyway, the point is that it is going to take you another 20s in a world of open range and LOS with no missile counters to kill an Atlas with LRMs compared to the PPC. Then again, you're also building up about twice the heat with the PPC.
Changing to the actuall discussed pair of ALRM15...
50.3 seconds to kill (single)
25.15 seconds to kill (pair)
PPC Pair...
29.4 seconds to kill (pair)
Actual combat of course has many other variables. Also, if you look back at my halfarsed testing the same way with "real" builds including ballistics (as most PPC builds use)...you'll see the time difference matching pretty well at 13s vs 15 s....which now starts falling into reasonable combat scenarios...not neccessarily an unbroken stretch of time...just how long total, as both builds can do it with heat being a non-factor (although the LRM build finished cooler).
Yes, PPCs can snap-shot, but target delay and such makes it relatively just as easy to get in one volley per 4 second PPC window as well when we're not referring to ranges past 400-ish meters. and the target has intermittent exposure. Plenty of matches where at those ranges it starts becoming an alpha/dps/focus go-for-broke scenario as well....aka "push".
As a last point...In practice, I think opponent torso twisting hurts the PPC user more than the LRM user, as spread is spread (although possibly not optimum) while a component miss is a complete miss. User defensive twisting can easily be done by both...I don't know why bad Lurmers can't time the decay delay and swing the reticule past to reset the counter each twist.
DeadlyFred, on 03 January 2014 - 11:14 AM, said:
Use both.
Although thanks to the heat system in this game, more than a single PPC seems absolutely wasteful since they stack on heat so damn quick.
And for those reasons...and others...either should be paired with ballistics for heat management....not each other. I did run a CTF-2X with ALRM30 + 2xERPPC....but those days of fun are long gone thanks to rediculous heat.
Roadkill, on 03 January 2014 - 01:11 PM, said:
Ah. Yeah, the reason to use the ALRM-15 is that it's a closer fit for tonnage/heat/crits/etc when you're comparing 2 of each. It's okay that the -15 does more damage than the PPC on paper because the PPC's damage is pinpoint while the -15's is spread.
I chose the ALRM30 as a reference vs 2xPPCs because both are common uses, and both are 2nd in respective categories. 20's and ER's are just too fringe...while 10's are a tad to small in practical use unless boating imo. 4xALRM5's vs 2xPPCs would be a fun one...but I didn't want to encourage "CT seeking, screen shaking exploiting" nonsense into the conversation