Locust:
Spoiler
Firstly, they are already gimped with minimum 7 heat sinks exterior needed. That rule should be stopped so at least Commandoes and Locusts have a chance in limited drop weights. Secondly, well they are Locusts after all. Let’s look at each variant as well.
LCT-1V: This mech is a downgrade from Spider 5K. Enough said. I suggest one extra energy hardpoint in the center torso. That would be enough to at least make it different.
LCT-1V: This mech is a downgrade from Spider 5K. Enough said. I suggest one extra energy hardpoint in the center torso. That would be enough to at least make it different.
Commando:
Spoiler
Once again, it suffers from being just too small and the minimum number required outside heatsinks is one.
COM-1B: This one should get more tubes for the missile rack. That should already separate it from the others, though it is pretty different being energy based rather than missile based. Maybe module bonus should be applied?
COM-1D: This Commando should get a upgrade, as it’s pretty much a gimped 3A. Maybe give dual AMS or separate the hardpoints more, like making both missile hardpoints to left and right torsos. Maybe module bonus should be applied?
COM-1B: This one should get more tubes for the missile rack. That should already separate it from the others, though it is pretty different being energy based rather than missile based. Maybe module bonus should be applied?
COM-1D: This Commando should get a upgrade, as it’s pretty much a gimped 3A. Maybe give dual AMS or separate the hardpoints more, like making both missile hardpoints to left and right torsos. Maybe module bonus should be applied?
Spider:
Spoiler
There is just one variant that I think should be buffed, and that is the 5V.
SDR-5V: This is the one variant that should get something to be potentially at least useful. This variant already gets a max of 12 JJs, but there is no real use for all that really. So I think there should be maybe a bonus with torso twist or something so it has a real use. Maybe an additional arm energy hardpoint, but I don’t know. It already has one more module.
SDR-5V: This is the one variant that should get something to be potentially at least useful. This variant already gets a max of 12 JJs, but there is no real use for all that really. So I think there should be maybe a bonus with torso twist or something so it has a real use. Maybe an additional arm energy hardpoint, but I don’t know. It already has one more module.
Raven:
Spoiler
The 2X and 4X need something really. I think they should be allowed the same engine size of the 3L (rating 295).
RVN-2X: I think this mech should get a buff somehow, maybe an additional missile hardpoint in that torso with a couple of tubes to counter the 3L’s ECM.
RVN-4X: This variant maybe can get one more missile tube as well, though that is questionable due to the JJs and the ballistic hardpoints.
RVN-2X: I think this mech should get a buff somehow, maybe an additional missile hardpoint in that torso with a couple of tubes to counter the 3L’s ECM.
RVN-4X: This variant maybe can get one more missile tube as well, though that is questionable due to the JJs and the ballistic hardpoints.
Cicada:
Spoiler
It really isn’t bad of a mech, though the most competitive is 3M due to ECM.
CDA-2B: The arms are used as shields, so this is a not so good version of the 2A. This is a problem, as the mech would be limited to one center hardpoint afterward then. Maybe give the mech an additional module?
CDA-3C: This is a weird chassis, while different from the 5K with the non center torso, it still needs a buff in my opinion. Once again we could give this mech more torso twist or module buff.
CDA-X5: This mech needs AMS. Why would it not have AMS?
CDA-2B: The arms are used as shields, so this is a not so good version of the 2A. This is a problem, as the mech would be limited to one center hardpoint afterward then. Maybe give the mech an additional module?
CDA-3C: This is a weird chassis, while different from the 5K with the non center torso, it still needs a buff in my opinion. Once again we could give this mech more torso twist or module buff.
CDA-X5: This mech needs AMS. Why would it not have AMS?
Blackjack:
Spoiler
This mech isn’t bad with variants with JJs, but the two without JJs are just a bit different and need something to balance out.
BJ-1DC: Rather than a downgrade to torso twist, why not upgrade? This thing could also use a higher engine cap like the 1X. Or maybe modules will solve this.
BJ-1X: Once again torso twist upgrades and modules can solve this.
BJ-1DC: Rather than a downgrade to torso twist, why not upgrade? This thing could also use a higher engine cap like the 1X. Or maybe modules will solve this.
BJ-1X: Once again torso twist upgrades and modules can solve this.
Centurion:
Spoiler
This mech only has a couple of variants in need of review.
CN9-AL: Being energy based, there needs to be something to balance it. Maybe extra modules helps, or torso twist. I don’t think a speed boost would be helpful however.
CN9-D: The torso twist should at least be on par for the rest of the Centurions.
CN9-YLW: I don’t know what to add to this hero, but a lot of people say this mech is simply uncompetitive.
CN9-AL: Being energy based, there needs to be something to balance it. Maybe extra modules helps, or torso twist. I don’t think a speed boost would be helpful however.
CN9-D: The torso twist should at least be on par for the rest of the Centurions.
CN9-YLW: I don’t know what to add to this hero, but a lot of people say this mech is simply uncompetitive.
Hunchback:
Spoiler
The whole mech needs a buff, especially with the new Phoenix mediums. All of them need larger engines, maybe smaller hunches, more modules, and potentially even more torso twist. However, there is one hunchie I rarely if ever see.
HBK-4J: I saw the new patch, and it looks like this mech is more energy based now, as the hunch only appears with LRMs or SRMs placed, plus it doesn't feel nearly as large of a hunch. While now it has more of a niche now, it still needs some buffs.
HBK-4P: With ghost heat, this thing deserves one more module.
HBK-GI: This mech after Feb 4th should just be completely rearranged with new hardpoints, new backstory, new everything. It needs to be more unique than being capable of having missiles and ballistics at the same time. I think we can have a prototype hero instead, with JJs, higher engine cap, and something like 3 total arm and head energies, 2 missiles total with 6 tubes max in left torso, right torso single ballistic hunch. Plus some buffs to the others would be welcome.
HBK-4J: I saw the new patch, and it looks like this mech is more energy based now, as the hunch only appears with LRMs or SRMs placed, plus it doesn't feel nearly as large of a hunch. While now it has more of a niche now, it still needs some buffs.
HBK-4P: With ghost heat, this thing deserves one more module.
HBK-GI: This mech after Feb 4th should just be completely rearranged with new hardpoints, new backstory, new everything. It needs to be more unique than being capable of having missiles and ballistics at the same time. I think we can have a prototype hero instead, with JJs, higher engine cap, and something like 3 total arm and head energies, 2 missiles total with 6 tubes max in left torso, right torso single ballistic hunch. Plus some buffs to the others would be welcome.
Trebuchet:
Spoiler
The size of the mech is a problem, but it still can be effective. A lot of the variants really are too similar, and some are straight buffs to others.
TBT-5J: I think this variant requires more torso twist or modules. The energy reliance is not a good thing, but the JJs are a benefit.
TBT-5N: This mech deserves more modules to counter the large speed boost of the 3C.
TBT-7K: The missile slots need more tubes, maybe 4. Modules can help as well.
TBT-7M: Just buff the narc missile tube count and this is fine. Maybe lower the other missile hardpoint tubes.
TBT-5J: I think this variant requires more torso twist or modules. The energy reliance is not a good thing, but the JJs are a benefit.
TBT-5N: This mech deserves more modules to counter the large speed boost of the 3C.
TBT-7K: The missile slots need more tubes, maybe 4. Modules can help as well.
TBT-7M: Just buff the narc missile tube count and this is fine. Maybe lower the other missile hardpoint tubes.
Kintaro:
Spoiler
Once again the size of the mech is just hard to utilize the mech fully.
KTO-19: Align the torso twist on par with the 20 and it should be set. Add a module.
KTO-20: Pretty much the same answer to this as the 19.
KTO-GB: We need to set the speed on par with the 18. While this makes it a buff to Streaktaros with the extra laser, the torso twist can be set as is and the SRM usage is bad on this hero. You miss a full 4 missiles even when all slots are filled.
KTO-19: Align the torso twist on par with the 20 and it should be set. Add a module.
KTO-20: Pretty much the same answer to this as the 19.
KTO-GB: We need to set the speed on par with the 18. While this makes it a buff to Streaktaros with the extra laser, the torso twist can be set as is and the SRM usage is bad on this hero. You miss a full 4 missiles even when all slots are filled.
Griffin:
Spoiler
I've actually heard from the competitive viewpoint that this mech is balanced, but I think mainly the 1N and 3M variants are fixed.
GRF-1S: This variant maybe needs more missile tubes or some specific quirks/additonal modules.
GRF-1S: This variant maybe needs more missile tubes or some specific quirks/additonal modules.
Wolverine:
Spoiler
The one that people mainly question is the 6K due to lack of JJs.
WVR-6K: I think the total engine should be made up to the 390/400 limit to match the TBT-3C and CN9-D roles. That could make up for the lack of JJs.
WVR-6R: Bigger missile tubes or extra modules/quirks can help.
WVR-6K: I think the total engine should be made up to the 390/400 limit to match the TBT-3C and CN9-D roles. That could make up for the lack of JJs.
WVR-6R: Bigger missile tubes or extra modules/quirks can help.
Dragon:
Spoiler
Due to the size of the mech, this mech is already hurt, but it’s still potentially fixable through modules, torso and arms, and hardpoints, especially with how awkward their placement of hardpoints are (except the Flame).
DRG-1C: Basically this is more of an inferior Flame with the same hardpoints in different formation. I think there should be an upgrade to this mech.
DRG-1N: Connect some of these energy hardpoints and I think the mech would be more stable to drive. Put either the left arm energy with the torso or vice versa.
DRG-5N: I think this is the only Dragon besides the Flame that isn’t something too messed up hardpoints wise. Still needs a buff.
DRG-FANG: Now this one is paid for, so there has to be something unique besides the paint job. I suggest either dual AMS (one each torso), or maybe a connection between the energy hardpoints or even the center torso missile changed to a right torso or left torso missile with more tubes. This can create some usability for that single missile.
DRG-1C: Basically this is more of an inferior Flame with the same hardpoints in different formation. I think there should be an upgrade to this mech.
DRG-1N: Connect some of these energy hardpoints and I think the mech would be more stable to drive. Put either the left arm energy with the torso or vice versa.
DRG-5N: I think this is the only Dragon besides the Flame that isn’t something too messed up hardpoints wise. Still needs a buff.
DRG-FANG: Now this one is paid for, so there has to be something unique besides the paint job. I suggest either dual AMS (one each torso), or maybe a connection between the energy hardpoints or even the center torso missile changed to a right torso or left torso missile with more tubes. This can create some usability for that single missile.
Quickdraw:
Spoiler
While it needs work especially with its size; I think it’s not bad of a mech. The two variants 4G and 4H need some work to differentiate between each other.
QKD-4G: Modules and additional missile tubes for both hardpoints are workable solutions to help change their roles a bit. Maybe one 15 tube and the other a 10 tube can work.
QKD-4G: Modules and additional missile tubes for both hardpoints are workable solutions to help change their roles a bit. Maybe one 15 tube and the other a 10 tube can work.
Catapult:
Spoiler
The Jester hero needs a bit of reworking in my opinion.
CPLT-J: I think the most probable solution is to add more JJs, give the mech as much torso twist as the K2, or add modules.
CPLT-K2: Once again, while this mech is beast and pretty usable in the competitive sense, it probably needs one more module.
CPLT-J: I think the most probable solution is to add more JJs, give the mech as much torso twist as the K2, or add modules.
CPLT-K2: Once again, while this mech is beast and pretty usable in the competitive sense, it probably needs one more module.
Jagermech:
Spoiler
The JM6-A and Firebrand should be aligned similarly to the other Jagers.
JM6-A: The least used Jager may as well be having the same torso twist, though I think it may have something to do with the original stock form of it.
JM6-FB: Similar to the others, it may as well have the same twist and maybe module.
JM6-A: The least used Jager may as well be having the same torso twist, though I think it may have something to do with the original stock form of it.
JM6-FB: Similar to the others, it may as well have the same twist and maybe module.
Thunderbolt:
Spoiler
This mech isn’t bad, but it isn’t good due to it’s Centurion size but no zombie hardpoints. I suggest maybe an engine upgrade, some hardpoint adjustments, or something similar. The mainly gimped one is the TDR-5SS, being an energy boat.
TDR-5SS: This Thunderbolt should get a torso laser or two moved to the center to at least have some usage in zombieing, though it should keep at least some of the hardpoints in the torsos.
TDR-5SS: This Thunderbolt should get a torso laser or two moved to the center to at least have some usage in zombieing, though it should keep at least some of the hardpoints in the torsos.
Orion:
Spoiler
Some of the variants need some work, but otherwise it’s not bad.
ON1-M: This is the one variant that is most expensive, but at the same time the most gimped. There needs to be some alignment between hardpoints, so maybe the center hardpoint to the left torso and an extra ballistic hardpoint due to the awkward mix of hardpoints.
ON1-M: This is the one variant that is most expensive, but at the same time the most gimped. There needs to be some alignment between hardpoints, so maybe the center hardpoint to the left torso and an extra ballistic hardpoint due to the awkward mix of hardpoints.
Awesome:
Spoiler
The Awesome just has the problem with being too big. It also has very large hitboxes, so if or when PGI fixes this chassis hitbox wise to make it as durable as the Centurion, then maybe we’ll see some usage. Also, it’s lack of hardpoints, energy focus, and size just makes it not so usable in a competitive view. (Oh, and we need more speed and torso twist, badly.)
AWS-8R: Seriously, why is this mech out of all mechs with a single module? That makes no sense, though before it was a good LRM boat.
AWS-9M: This mech is needing more missile tubes per missile hardpoint and needs to spread it’s hradpoints, so push the two energy hardpoints to each torso to get rid of the center torso problem.
AWS-PB: Well, this mech needs a buff, a very large buff. Firstly, it deserves to not have a deceleration quirk, which is just dumb. Also, it needs more torso/module upgrades and more tubes in each missile hardpoint.
AWS-8R: Seriously, why is this mech out of all mechs with a single module? That makes no sense, though before it was a good LRM boat.
AWS-9M: This mech is needing more missile tubes per missile hardpoint and needs to spread it’s hradpoints, so push the two energy hardpoints to each torso to get rid of the center torso problem.
AWS-PB: Well, this mech needs a buff, a very large buff. Firstly, it deserves to not have a deceleration quirk, which is just dumb. Also, it needs more torso/module upgrades and more tubes in each missile hardpoint.
Battlemaster:
Spoiler
I would like to comment on the BLR-1G only; overall, not bad of a chassis.
BLR-1G: This variant needs the same amount of torso twist as the others. I mean, this variant is nearly as sluggish as some of the Stalkers!
BLR-1G: This variant needs the same amount of torso twist as the others. I mean, this variant is nearly as sluggish as some of the Stalkers!
Stalker:
Spoiler
I personally think some of them need a buff.
STK-3H: This one deserves a few more missile tubes on its torso missiles, maybe 10. Also, maybe this one could take an extra module due to the missile boat feeling of it.
STK-4N: This one also deserves potentially more missiles or modules. It simply is just non-beneficial over the other Stalkers.
STK-3H: This one deserves a few more missile tubes on its torso missiles, maybe 10. Also, maybe this one could take an extra module due to the missile boat feeling of it.
STK-4N: This one also deserves potentially more missiles or modules. It simply is just non-beneficial over the other Stalkers.
Highlander:
Spoiler
Once again, I think some need a buff.
HGN-733: This one needs a slight buff. It’s too reliant on missiles, though it has usable missile hardpoints. I think it should get it’s lower actuator taken out, though this may come in conflict with stock builds and all. If not, then maybe give it one more ballistic?
HGN-733P: This variant is too energy reliant, so it deserves potentially more JJs, a larger speed cap, or something similar.
HGN-733: This one needs a slight buff. It’s too reliant on missiles, though it has usable missile hardpoints. I think it should get it’s lower actuator taken out, though this may come in conflict with stock builds and all. If not, then maybe give it one more ballistic?
HGN-733P: This variant is too energy reliant, so it deserves potentially more JJs, a larger speed cap, or something similar.
Atlas:
Spoiler
The Dreadful, expensive Atlas-K needs a buff.
AS7-K: I think it needs potentially either one more ballistic or one or two more missile hardpoints, potentially more tubes than others. Nevertheless, it needs a buff but not one to overlap the AS7-D or the Founders would be mad.
AS7-K: I think it needs potentially either one more ballistic or one or two more missile hardpoints, potentially more tubes than others. Nevertheless, it needs a buff but not one to overlap the AS7-D or the Founders would be mad.
Edited by luxebo, 05 February 2014 - 08:11 PM.