Balance Between Mech Chassis And Variants
#21
Posted 04 January 2014 - 06:59 PM
#22
Posted 04 January 2014 - 07:09 PM
Trauglodyte, on 04 January 2014 - 05:13 PM, said:
There's a major difference between JJs and lack of JJs (Cataphract and Tbolt comes to mind). I could at least understand that.
When it is the Spider-5V (and the Quickdraw-4G), it makes absolutely little sense for the most part. There are other mechs that fit that category (Shadowhawk-5M, which I'm not that bothered by that too much) but something like the Victor-9K is a lot more troubling. The Dragon Slayer is the beneficiary of it for the most part, despite the fact that it inherits a Highlander like build (right side is where most of the direct fire weapons are, but helps with convergence).
In essence... there is no "real balance", despite putting someone in that position to actually "do the job".
#23
Posted 04 January 2014 - 08:56 PM
#24
Posted 04 January 2014 - 09:05 PM
Deathlike, on 04 January 2014 - 07:09 PM, said:
When it is the Spider-5V (and the Quickdraw-4G), it makes absolutely little sense for the most part. There are other mechs that fit that category (Shadowhawk-5M, which I'm not that bothered by that too much) but something like the Victor-9K is a lot more troubling. The Dragon Slayer is the beneficiary of it for the most part, despite the fact that it inherits a Highlander like build (right side is where most of the direct fire weapons are, but helps with convergence).
In essence... there is no "real balance", despite putting someone in that position to actually "do the job".
I think the 4G needs just a difference between the 4H. 4G has some quirks in torso twist and JJs, but it really does need something to set it aside, like an extra module and more tubes per missile hardpoint. 5V is just saddening. 5M is actually really good, the only problem is that all it's energy is on one side, and even then it's not bad. 9K used to be awesome before gauss changes (basically when I came in actually and then a patch switched the trials). I actually did damage with it stock, so that is something good. It's pretty good when pinpointing with gauss/ultra ac5 and some large lasers according to one of my friends.
#25
Posted 05 January 2014 - 02:27 AM
Varent, on 03 January 2014 - 05:08 PM, said:
I don't think imbalances within a single mech chassis or a weight class are something weight restriction for drops coud fix. If there is one okay Locust and 2 bad ones, how would a drop weight limit help here?
---
The only mech I looked any deeper at it in this terms is probably the Catapult K2. It used to be a beast in the world of single heat sinks thanks to its abilty to use Dual Gauss Rifles. It was still very competitive when DHS were introduced. But now, it competes directly with Jagermechs which have more hard points on every variant then the K2, and allow building pretty much everything the K2 can,just with better torso twist and high positioned weapons.
I think the K2 needs a little help. I really think it would be great if it could install 2 energy weapons in each arm. That would retain the "flavor" of the Catapults that their main weaponry is in the arms, and would make it notably different from the Firebrand.
#26
Posted 05 January 2014 - 02:31 AM
Trauglodyte, on 04 January 2014 - 04:20 PM, said:
The thing is that the Spider 5V is only short one energy hard point compared to the 5D because it has 4 additional JJs. That is part of PGI's balancing within chassis. Its why the BJ-1X has more hard points and a bigger engine cap than the BJ-3 while the 3 has more JJs. In PGI's "vision" of the game, JJs have carry more weight in terms of tactical power. It doen't really make sense but that is how they apply balance.
It might actually make sense if the choise was a mech with no jump jets and one with 4, or a mech with 2 jump jets and one with 6. But beyond 8 jump jets, it's not really critical anymore. An extra module or something like that could help.
That said, any talk about modules might need to be delayed until the time they finish their module revamp.
#27
Posted 05 January 2014 - 09:28 AM
#28
Posted 05 January 2014 - 10:55 AM
Trauglodyte, on 05 January 2014 - 09:28 AM, said:
The non-JJ Wolverine (6K) is the "speedier" 55-tonner, except that the difference between 360 and 375 is kinda negligible from a speed/tonnage standpoint.
The Shadowhawk-5M I'm not so bothered with it (as I've said before, it's a Trebuchet-7K+), although if you were to readd a hardpoint, it would be an energy hardpoint to the left arm.
TBH, the gross "comparison" of mechs is between the Raven-2X and the Jenner-K... just based on the JJ issue alone... and they have the same # of hardpoints (Jenner hardpoints generally more favorable) while the Jenner-K gets the 4th module slot and the Raven-2X is generally considered chop liver. Of course, they are 35 tons and are useless in the "tonnage saving/limits argument".
Edited by Deathlike, 05 January 2014 - 10:56 AM.
#29
Posted 05 January 2014 - 11:17 AM
There's always going to be a few variants that min/maxers gravitate to.
There's always going to be a few variants that meta humpers gravitate to.
There's always going to be a few variants that niche players gravitate to.
There's always going to be a few variants that some like for the simple reason that they like it gravitate to.
I don't think we have any disparities between variant design, what we DO have is disparity in use though.
Tonnage limits will help this in my opinion.
On the surface tonnage limits don't look like they would help this but if you're limited in how many of one mech type you can take due to weight limits then you have to start looking outside the norm in order to fill roles
Can't take that Catapult for LRM support, or Bmaster, or any other of the "normal" mechs used to fill that role because your team has a K2 or Jager or some such? Then you start looking at lighter mechs that can help fill that role such as the Treb.
That's a start at getting some "outside of the box" thinking when it comes to putting together drops.
#30
Posted 05 January 2014 - 11:28 AM
Quote
Not really. Atlas vs Highlander for example. Atlases should have at least 9 hardpoints to make up for the lack of jumpjets.
#31
Posted 05 January 2014 - 11:41 AM
#32
Posted 05 January 2014 - 11:44 AM
3rdworld, on 05 January 2014 - 11:41 AM, said:
I'd like to think people who make the absurd suggestion that "tonnage limits" will solve bad mechs like the Lolcust to be more viable have probably not trolled Lolcusts with a Commando (any variant is good enough to kill any lolcust variant).
#33
Posted 05 January 2014 - 11:47 AM
3rdworld, on 05 January 2014 - 11:41 AM, said:
I could see how it could help a bit. Right now there's not much reason to play a Cat K2 with 2 PPC's and 2 AC/5's when you could take a Highlander with that same build and get JJ's and more armor on top of it. If, however, a tonnage limit meant that Highlander didn't fit on the team, the K2 could then be a viable replacement. Medium's can do all the things Assaults can do, just not nearly as well, but if you can't fit those Assaults onto the team, then those Medium's become much more viable. I definitely think this argument holds some water.
#34
Posted 05 January 2014 - 11:52 AM
Dock Steward, on 05 January 2014 - 11:47 AM, said:
I could see how it could help a bit. Right now there's not much reason to play a Cat K2 with 2 PPC's and 2 AC/5's when you could take a Highlander with that same build and get JJ's and more armor on top of it. If, however, a tonnage limit meant that Highlander didn't fit on the team, the K2 could then be a viable replacement. Medium's can do all the things Assaults can do, just not nearly as well, but if you can't fit those Assaults onto the team, then those Medium's become much more viable. I definitely think this argument holds some water.
^ This
Nobody is saying it's a "savior"
It's a step in the right direction. If those heavier builds can't be taken you HAVE to look at other mechs in other weight classes to fill those holes. I don't see some can't see this.
#35
Posted 05 January 2014 - 11:55 AM
Sandpit, on 05 January 2014 - 11:52 AM, said:
Nobody is saying it's a "savior"
It's a step in the right direction. If those heavier builds can't be taken you HAVE to look at other mechs in other weight classes to fill those holes. I don't see some can't see this.
Just not with a Lolcust or a Spider-5V for serious matches.
Edited by Deathlike, 05 January 2014 - 11:55 AM.
#36
Posted 05 January 2014 - 11:56 AM
Sandpit, on 05 January 2014 - 11:52 AM, said:
Nobody is saying it's a "savior"
It's a step in the right direction. If those heavier builds can't be taken you HAVE to look at other mechs in other weight classes to fill those holes. I don't see some can't see this.
Because it isn't.
Jenner
Shadow Hawk
733C
Tonnage limits just control how many of those 3 you need to bring. No more, no less.
I don't see it, because I actually play tonnage limited matches. My views reflect the reality of MWO.
#37
Posted 05 January 2014 - 12:01 PM
3rdworld, on 05 January 2014 - 11:56 AM, said:
Because it isn't.
Jenner
Shadow Hawk
733C
Tonnage limits just control how many of those 3 you need to bring. No more, no less.
I don't see it, because I actually play tonnage limited matches. My views reflect the reality of MWO.
And yet you have tons of players that don't use any of those mechs, myself included (except I do run a 733C once in a while and my Shawks because well I paid for them and like running them sometimes)
But 90% of the time?
Stalker
Bmaster
BJ Champion
Tbolt
and then whatever I feel like buying at the time for a new mech
I see TONS of different mechs used outside of the 3 you listed and outside of Atlas, Phract, Jager, etc.
THAT'S the reality of MWO for me because that's what I see.
#38
Posted 05 January 2014 - 12:06 PM
Sandpit, on 05 January 2014 - 12:01 PM, said:
But 90% of the time?
Stalker
Bmaster
BJ Champion
Tbolt
and then whatever I feel like buying at the time for a new mech
I see TONS of different mechs used outside of the 3 you listed and outside of Atlas, Phract, Jager, etc.
THAT'S the reality of MWO for me because that's what I see.
It may have more to do with the ELO bracket that you're in, which is coloring his opinion.
#39
Posted 05 January 2014 - 12:11 PM
Deathlike, on 05 January 2014 - 12:06 PM, said:
It may have more to do with the ELO bracket that you're in, which is coloring his opinion.
I was under the impression the Elo Bracket was basically a myth. That in any given game you get a wide array of Elo scores and that personal Elo has no effect on what the individual Elo scores of the oppostion are. At least in so far as PUG's go, any Elo score player is just as likely to see enemies of any Elo score, and team averages were all that mattered. Well, team averages and, of course, given player pool.
#40
Posted 05 January 2014 - 12:12 PM
Deathlike, on 05 January 2014 - 12:06 PM, said:
It may have more to do with the ELO bracket that you're in, which is coloring his opinion.
My experience when it comes to things like this?
it's usually 12 mans. For some reason 12mans are viewed (by the 12 mans that is) as the "competitive" version of MWO.
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