Craig Steele, on 10 January 2014 - 09:13 PM, said:
I don't get your bowling example, either it is a strike ball or it's not. You only get splits from balls that are not strikes?
If MM (or an over powering meta) is degrading their entertainment, thats not good for the game and should be something PGI look closely at.
I would absolutely love every match to be Nic's ideal "fun" match... The problem is, the MM (which he's erroneously blaming for the abundance of roll-stomps).. does it's best to create a reasonably balanced match. After that... it's largely dependant upon the ability of these two teams to play in a manor that would result in said "fun" match... Which is unpredictable and outside of any external influence to lead them to that result. That's when my above explained force attrition -aka- "tipping point" premise kicks in... with it's statistically predictable results.
The only external way to influence the outcome of match results is for the active participants to avoid the scenarios that lead to combat group attrition... Which obviously is reliant upon the individuals participating cooperating without any deviation. Again... unenforceable.
This is why teams and groups and players on VoIP have more reasoned results than the pure PUG groups... They are practiced, seeking mutually agreed goals and communicating them, which results in a higher probability of the reasoned outcomes.
The bowling analogy is simple... In controlled tests, a machine can deliver a "perfect" strike ball which in theory should guarantee a strike every time.... but it doesn't. The slightest variance of where the pins were set, imperfections in the pins themselves as well as the ball and drying of the lane... all provided variances that are outside of control that influenced what one would presume to be a predictable result.
Chaos Theory...
The MM is like the pinsetter... It creates matches between teams it believes is as balanced as reasonably possible. Once the pins are set... it's ability to make sure all things necessary to obtain a perfect strike are outside of it's control and influence.