Jump to content

Death Of A Mmo, Passing Of A Great


1 reply to this topic

#1 CDLord HHGD

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,190 posts
  • Location"You're not comp if you're not stock."

Posted 04 January 2014 - 12:52 PM

So I learned today (I know, a bit behind the times) that my all-time favorite MMO, my first MMO, the one that got me into a whole new fantasy genre that I love to this day has passed into oblivion.

R.I.P. Warhammer Online: Age of Reckoning

http://www.warhammer...h-2013-UTC-0500

Granted I stopped playing it after one a few years, but every once in a while I'd sign on and check out the art, the story, and the play. It was a diamond in the rough. It had everything great about an MMO. Robust story, PvE, PVP, RvR, mechanics, characters, everything. I am a bit depressed today.

If it was so great, then why did it die???

Simple. The devs stopped listening to the players. There were so many great ideas on the forums for improving the game and the devs just went the complete opposite direction. We wanted more zones and more factions. They gave us a new race only playable by the high level elites. We wanted a more robust siege system, they gave us limited instances and broken mechanics. I could go on for days on how they messed it up and how it could be saved. But it's all moot, WAR is dead and the internets is a little duller for it.

Why bring this up here? Because MWO is another game I have come to love and the devs here are facing equally daunting tasks and unforeseen issues and they seem to be moving away from the player base more and more.

This is in honor of that once great game with unlimited potential. This is also a warning to MWO, you also have a great game with unlimited potential. The sky is NOT the limit and Corporate CEO's don't have a clue about games and their players. You do..... You do it.

#2 RedDragon

    Member

  • PipPipPipPipPipPipPipPip
  • 1,942 posts
  • LocationKurpfalz, Germany

Posted 05 January 2014 - 10:10 AM

Wow. I have no idea about this game, never heard of it or played it. But out of interest I took a look at the forums and lo and behold, the first post in the topic about it closing down:

Quote

It's a shame really. WAR as an IP had a loyal fanbase and a wealth of lore to draw on.

Would could have possibly gone wrong? Let me tell you.

The management of this game has been farcical from the start.

For too long they listened to the wrong people and ignored the population, and ultimately we, the consumer paid the price.

This game had features which were fantastic. The pride the realms had at launch was magnificent, the focus wasn't on loot or crests, it was about beating the other team, denying them and rallying together as a community.

Somewhere down the line decisions were made to ignore game breaking class balance - this will always be Mythics biggest mistake. In their arrogance they drove away a sizeable portion of the population and it took a very public and humiliating defeat at the hands of VII to show them the error of their ways, but by then it was too late.

Promises were made and broken. We were led on and let down turn after turn. We were ignored and abondoned. It's heart breaking to see a loyal player base treated like this. (Did you know that was originally a 3rd RvR pack based on crafting?)

The community team was a joke - indefinite periods of silence and ignorance.


Is it only me or does this have more than a few parallels to a well-known MMO game with mechs?





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users