

Is V. Clan: Srms
#1
Posted 05 January 2014 - 01:55 PM
1) will they be the same mechanics and damage?
OR
2) Nerfed to all amounts of hell till there's no more tomorrow?
#2
Posted 05 January 2014 - 02:11 PM
#3
Posted 05 January 2014 - 02:21 PM
Edited by Alcom Isst, 05 January 2014 - 02:21 PM.
#4
Posted 05 January 2014 - 09:18 PM
PGI is probably going to ghost heat them to hell and back, and/or make them fire out really slow without increasing their accuracy.
Edited by FupDup, 05 January 2014 - 09:19 PM.
#5
Posted 05 January 2014 - 09:39 PM
FupDup, on 05 January 2014 - 09:18 PM, said:
Something like this would work for me.
#6
Posted 06 January 2014 - 08:31 AM
FupDup, on 05 January 2014 - 09:18 PM, said:
PGI is probably going to ghost heat them to hell and back, and/or make them fire out really slow without increasing their accuracy.
Do you mean like a staggered fire effect?
#7
Posted 06 January 2014 - 08:37 AM
#8
Posted 06 January 2014 - 08:55 AM
Sandpit, on 06 January 2014 - 08:31 AM, said:
Yeah, like MW4's SRMs.
Or MWLL:
Almost like a "missile duration" of sorts, but faster than firing SRMs out of a Narc tube in current gameplay.
EDIT: Why isn't it embedding?

Edited by FupDup, 06 January 2014 - 09:10 AM.
#9
Posted 06 January 2014 - 08:59 AM
hawk819, on 05 January 2014 - 01:55 PM, said:
1) will they be the same mechanics and damage?
OR
2) Nerfed to all amounts of hell till there's no more tomorrow?
basing this on the current state: They won't
#10
Posted 06 January 2014 - 09:16 AM
Dock Steward, on 05 January 2014 - 02:11 PM, said:
Balancing it with heat? Ugh... I'd rather they just discover clan heat sinks and I'll keep my IS weapons.
#12
Posted 06 January 2014 - 11:00 AM
hawk819, on 05 January 2014 - 01:55 PM, said:
1) will they be the same mechanics and damage?
OR
2) Nerfed to all amounts of hell till there's no more tomorrow?
Dock Steward, on 05 January 2014 - 02:11 PM, said:
From the Command Chair post, it sounds like the Clan Streak SRM launchers (and possibly the larger IS-built SSRM launchers, later in the BT timeline) would fire their missiles in sets of 2 (such that the SSRM-2 fires one volley of 2 missiles per salvo, the SSRM-4 fires two volleys of 2 missiles each (for a total of 4 missiles per salvo), and the SSRM-6 fires three volleys of 2 missiles each (for a total of 6 missiles per salvo)).
Though, it doesn't touch on what (if anything) might be done to the Clans' standard SRM launchers to distinguish them from the IS-built versions; it's possible that they could have the same "launch all of the missiles at once" firing pattern as the IS SRM launchers, with the differences (other than weight and crits, obviously) coming from heat generation adjustment and recycle time.

#13
Posted 06 January 2014 - 02:31 PM
#14
Posted 06 January 2014 - 02:40 PM
FupDup, on 06 January 2014 - 08:55 AM, said:
Or MWLL:
Almost like a "missile duration" of sorts, but faster than firing SRMs out of a Narc tube in current gameplay.
EDIT: Why isn't it embedding?

LOL those MW4 SRMs look redciulous and seemed to do very little damage. No wonder I never used them back then!
#15
Posted 06 January 2014 - 02:42 PM
DONTOR, on 06 January 2014 - 02:40 PM, said:
Yeah, they only did something like 1.5 damage per missile (9 damage for an SRM6) in MW4 Mercs (I dunno what their MW4 Vengeance or Black Knight damages were). Although, the Clan Streaks were pretty nice for knocking people over if boated.
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