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WAIT..WTH??


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#21 Snakebite

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Posted 17 November 2011 - 12:55 PM

Ok I might have confused some with the Q & A text I quoted. I will clerify.
The point i was aiming for with the quote was ..well lemme backup a bit, when i first heard / read on mmo report that a mech mmo was coming i was instantly excited hoping or more along the lines of thinking omfg YES!!! someone finally got off thier butts and created a mech (mmporg).

I've played since pen n paper , built my own foam sets in the basement , painted countless figures including airtech , citytech , tanks ,hovers
and being a rc nut i'm even in the process of building a 3 foot tall rc wolverine.

THAT BEING SAID the quoted text was pointed at the whole map editer stuff..as the mmporg i happen to like to play does not have this, this is a feature of rts and the nvn type of game., the reason i point out nvn so much is basically it is the only rts that a person can actually launch a server , have it listed and people can come and go as they please. but there is a limit to how many players can be on and there are lvl restrictions somewhat, this is as about as much as i know about it, my brother tried to get me into after the tram / fel patch in uo and i really couldnt wrap my head around it.

i do appriciate the replies , all though some of you missed my point i was trying to make about me wanting this to be a mmporg instead of a nvn type of game.

I really do want a mech mmporg where we you can get out and walk around as a player and also incluse air , hover , tracked vehicles along with battlesuits. also where you choose what type of piloting skills you put points into so not everyone is in a mech, my vision is where you have ppl skilled in all vehicles, armor repair and engines, weapons design - retro engineriing from clans to sphere , basically everything from pen and paper transferred into an mmporg.
do i want something like wow draped with the mech universe, hell no , i hate wow.

i envision something like a cross between uo and swg with some planetside thrown in .

anyway this was what i was getting at with my opening post. Again i do appriciate the responses and insight from various points of view , but in all honesty a mech game like the nvn type just draped in mech universe doesnt sound very interresting imo , i can basically play any number of the rts versions i already own with other players or my brother because from what i've read already this isn't that much of a reboot , it just sounds more like a a resurection after almost decade without a new mech game released...
I do have some interrest in this as much as it sounds like it dont , but i would rather see the effort put into something great than a mediocre attempt.

#22 Bryan Ekman

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Posted 17 November 2011 - 01:17 PM

View PostTweaks, on 15 November 2011 - 04:48 PM, said:

Definition for MMO:

(online gaming) A massively multiplayer online game. A computer game in which a large number of players can simultaneously interact in a persistent world.

Even though MWO is online, and that it's a multiplayer game, it doesn't correspond to the "which a large number of players can simultaneously interact in a persistent world" part. So no, it's not an MMO per definition, but it's close.


Correct. MWO is not an MMO, but has MMO like qualities.

#23 CoffiNail

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Posted 17 November 2011 - 01:19 PM

Like being able to run around your merc corp base RPing with your Star- Ehm I mean lancemates? :)

#24 CMDR Sunset Shimmer

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Posted 17 November 2011 - 01:20 PM

Basically, Think 'new multiplayer only Mechwarrior, similar to what we're used to... with a complete League system built in'

#25 Andrimner

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Posted 17 November 2011 - 01:29 PM

Only played WOT in beta and thought it was so so. Like mechs way more than tanks though so should get more play time out of this game. A real mech mmorpg would be a dream.

If there is a map editor at some point and the possibility of addons then that stuff should not be allowed in "ranked games".

#26 Rajun

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Posted 17 November 2011 - 01:38 PM

View PostCreel, on 14 November 2011 - 01:40 PM, said:

Think more like Planetside, or Chrome Hounds. Individual large-scale battles that affect a persistent world outside of the battlefield.

Don't expect the world outside of the battlefield to be interactive.



I don't want to highjack this thread, but is this addressed anywhere?

Who runs/organizes the "World" outside of MWO?


OK.... Back to the thread

#27 Dsi1

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Posted 17 November 2011 - 04:18 PM

View PostCreel, on 14 November 2011 - 01:40 PM, said:

Think more like Planetside, or Chrome Hounds. Individual large-scale battles that affect a persistent world outside of the battlefield.

Don't expect the world outside of the battlefield to be interactive.

That isn't Planetside...

#28 Lightfoot

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Posted 17 November 2011 - 04:50 PM

It's supposed to be a persistent world online game which makes MWO an MMORPG. You will level up your character and be ranked. MWO will also be unique in some ways I think.

MMORPG's rarely have map editors, sometimes they get mission editors eventually, but never at first.

#29 Anastasius

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Posted 17 November 2011 - 04:56 PM

Yes get the persistent world right and this will be a winner. I hope it is modeled something like what MPBT:3025 was trying to do. A good planetary control campaign between the great houses will be ****.

#30 Kudzu

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Posted 17 November 2011 - 04:59 PM

View PostBryan Ekman, on 17 November 2011 - 01:17 PM, said:


Correct. MWO is not an MMO, but has MMO like qualities.

Massive? Check.
Multiplayer? Check.
Online? Check.

Looks like you fit the description. You probably mean you are not an MMORPG, but have MMORPG elements.

#31 Jack Gallows

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Posted 17 November 2011 - 05:03 PM

View PostKudzu, on 17 November 2011 - 04:59 PM, said:

Massive? Check.
Multiplayer? Check.
Online? Check.

Looks like you fit the description. You probably mean you are not an MMORPG, but have MMORPG elements.



I think people are really really really getting too caught up on a game tag.

Edited by Jack Gallows, 17 November 2011 - 05:03 PM.


#32 Dsi1

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Posted 17 November 2011 - 05:42 PM

View PostKudzu, on 17 November 2011 - 04:59 PM, said:

Massive? Check.
Multiplayer? Check.
Online? Check.

Looks like you fit the description. You probably mean you are not an MMORPG, but have MMORPG elements.

How many hundreds of players will be able to gather in-game(not "in-lobby") together, live?

If the answer is "they wont", or the answer comes with a qualifier along the lines of "but half of them are fighting the other half", the game isn't an MMO, sorry.

Edited by Dsi1, 17 November 2011 - 05:42 PM.


#33 Snakebite

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Posted 17 November 2011 - 08:47 PM

View PostBryan Ekman, on 17 November 2011 - 01:17 PM, said:


Correct. MWO is not an MMO, but has MMO like qualities.


ok cool , i was wanting an admin or the like to repond so i may ask this pointed question :

how or why was the decision reached to make the game this type instead of a true mmporg , or was making it a mmporg even looked into or at? , because I know i can't be the only person who would never look at another mmporg if someone was to release a mech mmporg and not nerf or carebear it.

also , is there any chance in the future of the franchise to do a mmporg with the colaberation of companies now involved?
I'm really serious with this question, I am probably one of the biggest mech fans ever and personaly would love to see it happen.





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