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Ac20 Nerfed?


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#421 AsakuraZero

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Posted 11 January 2014 - 12:17 PM

View PostIronwithin, on 11 January 2014 - 10:54 AM, said:

After playing a couple of games with the "new" AC20: the change is MINISCULE ... stop trying to snipe with the damn thing and you won't even notice. No (additional) problems with hitting fast lights whatsoever.

been there done that, i sniped people with the AC20 and it was hilarious, trowing a big as heck projectile to a mech 600 meters away, even if the damage was greatly reduced the impact sound and the shake is big enough to scare the hell out of the other player.

Edited by AsakuraZero, 11 January 2014 - 12:18 PM.


#422 Necroconvict

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Posted 11 January 2014 - 04:53 PM

View PostAsakuraZero, on 11 January 2014 - 12:17 PM, said:

been there done that, i sniped people with the AC20 and it was hilarious, trowing a big as heck projectile to a mech 600 meters away, even if the damage was greatly reduced the impact sound and the shake is big enough to scare the hell out of the other player.


The shake of an AC 20 is nothing compared to the shake of AC 2's or 5's or the combo of 2's and 5's

View PostIronwithin, on 11 January 2014 - 10:54 AM, said:

After playing a couple of games with the "new" AC20: the change is MINISCULE ... stop trying to snipe with the damn thing and you won't even notice. No (additional) problems with hitting fast lights whatsoever.


Trying to by an AC 20 sniper is a joke, the damage is miniscule, far more miniscule than actually doing anything at 6-700 meters with an AC 20 for damage. This wasn't about sniping, this was about Dual AC 20's and it is a dumb idea.

Also many people have noticed the slow down of hitting a mech moving at 140+ with an AC 20, as the weapon is almost a full 3rd slower now. why not go for 450, or 300, heck 150? Don't want it being to fast.

#423 Helsbane

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Posted 11 January 2014 - 06:08 PM

PGI won't be happy until all weapons suck equally. That way there will be no meta, no single combo of weapons that shines above the others. Of course, in doing so, they will kick what's left of their foundation out from under the game, and it will die with nothing more than a whimper.

They've never listened to the feedback of the beta testers or playerbase, instead choosing the worst, most convoluted, bass-ackwards, nonsensical route they could possibly take. At this point, I honestly believe they're trolling us. PGI hates the Mechwarrior IP with a mad passion, and MWO is their attempt to bury it once and for all. If they can make it suck badly enough, then no other game company will want anything to do with it, and it will go away, never to be seen again.

"Helsbane, you're crazy. No company in their right mind would ever do such a thing!"

I agree. No company in the right mind would, but lets face it, PGI is far from stable. Every decision they make, EVERY-LAST-ONE, is the one that makes the playerbase wonder what the f**k they were thinking. Ghost heat, weapon balancing, hit reg, basic lobbies, slope detection vs. map design.... The absolute wrong direction at each and every choice along the way.

If my theory isn't true, and they really aren't trolling us, then this makes them the most incompetent bunch of dipshits every to belly up to a keyboard. Even a blind squirrel finds a nut occasionally. PGI is a blind, deaf, mute, squirrel with all four limbs amputated.

PGI should never have attempted a MW title. They bit off waaaaaaaaay more than they could ever hope to chew, and are now choking on it (provided of course, they really are trying. I'm still a believer in the troll theory...). Given their track record with other projects, they should have rung Hasbro and gone with something like "My Little Pony: Adventures in Grooming". They'd still f**k it up, but that would be fine. At least the MW fanbase wouldn't have been dragged through PGI's little slice of hell for two years.

#424 Darknesz

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Posted 12 January 2014 - 07:54 AM

Hell its like trying to hit a moving pin with a slow dropping bowling ball now.

#425 ShortBusBully

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Posted 19 January 2014 - 10:49 AM

I dont have much issue to the change of the ac/20 other than they need to fix the hit detection. I agree it is not a sniping weapon and not meant to deal ac/10 type damage at the ranges it does. But fix the weapon first then tweak it to where it needs to be. I have taken ac/20 off most my mechs because of the hit detection issue. I am actually doing more damage per match with the LB as a replacement.

The nerf I totally disagree with is the ac/10. It was already beat by the ac/5 and now to me the ac/10 is pretty much worthless. Yes its not a sniping weapon either but even inside its optimal you need to lead walking targets by two mech widths.





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