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Kto-18 For Hunting Lights, Is This A Plausable Build?


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#21 Mystique

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Posted 08 January 2014 - 09:33 AM

View PostBuckminster, on 08 January 2014 - 08:37 AM, said:

Touche. Looking at a dedicated light hunter, the 5th streak of a Kintaro coupled with more speed is certainly better than the Hawk I'm running. I've just never been a fan of such task-focused mechs, because they are usually garbage outside of that task. A 5 SSRM light hunter will get brutalized against a drop of heavies and assaults.


agree with you! ;-)

#22 wintersborn

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Posted 09 January 2014 - 12:19 PM

I ran a KTO18 without speed tweak but with the XL360, BAP, TAG, Artemis and I think one MLas or ERLLas and of course 5 Streaks2's.
I sold the mech a long time ago after being decimated by long range fire due to its too large of size. So I never had the chance to play around with adding a LRM to the mix for further distances.

My question is will 4 Sreaks2's in chain fire equal non stop spam? I mean will the first Steak2 be ready to fire right after the fourth one ? If so then in chainfire you don't need more than four Streaks leaving room for a LRM.

As far as the LRMs go why a LR20 for lights? In my LRM boats I have found that LRM20/15's have too large a spread and do not seem to do much vs small lights. Have you tried a LRM 10 for a tighter group, more shots and still able to get some through AMS?

Might be a fun build if I ever get back into playing he game but I have found that LRM flight speed seems to slow to hit a fast light running away before they find cover and that is why I used the ERLLas as a closing the gap weapon.

#23 Spheroid

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Posted 09 January 2014 - 12:25 PM

I think you need five for spam. In testing grounds there was a .5 seconds delay between my fifth and first while auto chain firing.

Edited by Spheroid, 09 January 2014 - 12:26 PM.


#24 wintersborn

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Posted 09 January 2014 - 01:06 PM

Thanks for the info, I suppose a macro could spread the fire rate to make non stop 4 streak spam if that is even allowed.
There is also a missle port door on one or so of the hard points(KTO 18), so unless that it can be toggled open that would add into the mix.

Anyone know what hard point that is and how much it adds to the delay?

#25 Victor Morson

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Posted 09 January 2014 - 01:16 PM

View PostOrbit Rain, on 08 January 2014 - 08:16 AM, said:

- An XL350, 2MPL, 5SSRM build with endo/ferro,...tradeoff is one ton of ammo and a bit of armor. I also neglected to check off Artemis, considering that it doesn't have anything to do with the weight or weapons on the mech.


This comes up a lot, but Artemis is a massive improvement to Streaks - it's an unlisted lock timer cutdown of nearly a quarter, since Artemis impacts a 'mechs ability to lock period right now. So definitely don't check off Artemis.

#26 Flyto

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Posted 09 January 2014 - 02:10 PM

View PostSpheroid, on 09 January 2014 - 12:25 PM, said:

I think you need five for spam. In testing grounds there was a .5 seconds delay between my fifth and first while auto chain firing.


Meh. If the light pilot is any good you won't want to be chaining, you'll want to be firing them all together during the second or two where your missiles won't hit a hill...

#27 Grayblue

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Posted 09 January 2014 - 02:27 PM

I find streak KTO-18 to be very effective light killers.

I do not agree that it needs an XL350 or higher. While I am planning to get an XL360 for it, I am doing fine with an XL300 borrowed from my Catapult K2.

#28 wintersborn

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Posted 09 January 2014 - 03:07 PM

You are right if they are playing peek a boo with you that is why you have a grouped alpha, although I am sure the spread is worse. When they are circle jerking you or you have open terrain to follow, chaining seems to do better due to shake and I think a better spread.

I have found that streaks on a low mounted mech like a Locust will loose many rockets into the terrain if you are also shooting at low mechs.

I would love to see a Cicada with 3 missile slots in each torso (2 tubes each) and 1 energy slot in the CT/Head and 1 JJ for a real light killer, something I think the X-5 should have been.

#29 Sandra McCrow

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Posted 10 January 2014 - 04:31 AM

View Postwintersborn, on 09 January 2014 - 01:06 PM, said:

Thanks for the info, I suppose a macro could spread the fire rate to make non stop 4 streak spam if that is even allowed.
There is also a missle port door on one or so of the hard points(KTO 18), so unless that it can be toggled open that would add into the mix.

Anyone know what hard point that is and how much it adds to the delay?

It's a CT bay door, half a second or something, and it can be opened in advance, not worries.

#30 Flyto

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Posted 10 January 2014 - 05:39 AM

View PostSandro Mc, on 10 January 2014 - 04:31 AM, said:

It's a CT bay door, half a second or something, and it can be opened in advance, not worries.


...Although it would seem a bit foolish to open it in advance, and thus potentially take more damage, for the sole purpose of making chain fire spam more even...

#31 Vadafallon

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Posted 10 January 2014 - 05:41 AM

This.

http://mwo.smurfy-ne...33c3e1ab575be65

#32 Grayblue

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Posted 10 January 2014 - 04:28 PM

This is what I am trying to get to at the moment.

http://mwo.smurfy-ne...b0f11cfb19e0d3c

#33 Orbit Rain

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Posted 10 January 2014 - 05:01 PM

View PostVictor Morson, on 09 January 2014 - 01:16 PM, said:


This comes up a lot, but Artemis is a massive improvement to Streaks - it's an unlisted lock timer cutdown of nearly a quarter, since Artemis impacts a 'mechs ability to lock period right now. So definitely don't check off Artemis.


"Neglected" in this context means "forgot"

#34 Tewaz

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Posted 20 January 2014 - 11:35 PM

If your dedicated to the 5xSSRM2 and the xl 360 then a better build imo would be something like this:

KTO-18 (BAP, 1xERLL, 5xSSRM2, XL 360)



Personally I run with an XL 340 saving 3 tons and only losing 6kph. This frees up room from some of those dumbfire SRM's and a heftier punch. Running with the bottom one atm, thinking about swapping 1 ton of ssrm ammo for SRM but would be a matter of playstyle.

KTO-18 (BAP, 2xMLas, 3xSSRM2, 2x SRM4, XL 340)

Edited by Tewaz, 20 January 2014 - 11:36 PM.


#35 Xiang

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Posted 20 January 2014 - 11:50 PM

http://mwo.smurfy-ne...e0641f5f02692e4

Maybe drop 1 ton of ammo and add a heatsink?

Xiang

#36 Sh4dow78

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Posted 24 January 2014 - 09:09 AM

SHD-2D2 imo this mech is better for that role maybe have 1 less ssrm but have JJ and this help alot in chase/escape. After feew matches where i was facing swarms of lights i build that mech and i can say they will cry :ph34r: u have all what light mechs hate TAG, BAP, SSRM, JJ, SPEED :huh: and this really works for that role.

#37 Turist0AT

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Posted 06 February 2014 - 04:26 PM

Good. Me too are piloting KTO-18 as a light hunter. Works great, unless its a pack of ECM mechs, then you are screwed. With many ecm they will just jam up your BAP.

With the explosion of light mechs. We need to teach those litle sh*ts a lesson!
The balls on some of them. Just parking and firing away, hoping ECM, their size and low priority will keep them from being noticed. Not anymore, i will hunt you down and kill you.

Kill them, Kill them all!

Edited by Turist0AT, 06 February 2014 - 04:27 PM.


#38 Victor Morson

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Posted 06 February 2014 - 06:59 PM

View PostBene Gesserit, on 07 January 2014 - 10:20 AM, said:

I've been mulling over this build for a while. Their seems to be a increasingly large number of light mechs who sprint into your ranks and sow discord and confusion and get away. I was thinking this build may be able to hunt them down, and effectively deal with lights. The streaks are for obvious reasons, and the lrg pulse laser is for damaging legs with a short beam duration. All thoughts and critiques are gladly welcomed.

http://mwo.smurfy-ne...87ec3a06a5d238b


I recommend you drop the LPL to an ER LL or 2 MPL to make room for:

LEG ARMOR. Lights love to leg. Get the ammo OUT of the legs, and get that armor to as close to max as possible!

Try spreading that Streak ammo out (the head is a good place to store ammo ; it's used first and is a rarely internal'ed target). But you're pretty close to the right build so this should be a minor touch.

Also.. Buy Artemis. While it lists no advantage for the Streak, it will give you 25% faster locks to SSRMs due to it's nature (of the LRM locks sharing the same locking mechanic as SSRMs.), so it's a straight cbill purchase with no downsides and nothing but benefits for you.

Finally.. the one thing the KTO-18 can do over the Shadow Hawk or Griffin is 5 Streaks.. so don't run 4, run 5.

Here's a proper KTO-18:
KTO-18 Light Hunter

Comedy Option: Add another DHS and swap the MPL for a TAG for super fast locks.

Edited by Victor Morson, 06 February 2014 - 07:04 PM.






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