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Foget The Ac20, The Ac10?


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#21 KHETTI

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Posted 07 January 2014 - 02:28 PM

I understand the AC/20 changes, not a big deal really, bit miffed by the AC/10 one tho.

#22 Devil Fox

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Posted 07 January 2014 - 02:31 PM

View PostFupDup, on 07 January 2014 - 02:11 PM, said:

I don't recall any of us saying either weapon is dead. It's just a rather redundant adjustment to the weapons when there are other problems at hand such as pinpoint damage, the weak heat system indirectly nerfing missiles and energy, and some others. It doth not maketh senseth. There was nearly no point to those changes (the AC/20 one is somewhat debatable, but the AC/10 one is not).


Agreed it's a non-sense adjustment balance to the AC20 and AC10 (like why...), the AC20 with PPC sure, but that isn't too strongly mainstream because the dual AC5 + PPC combo is more effective all round and easier on the heat. Does it affect me? Nope because I stopped using AC10 because it was already a lackluster weapon for it's tonnage and damage compared to other options, and the AC20 simply doesn't fit in half the mechs I run anyhow.

And since I just visited both forums, it's seem the whinny people complaining over the whiners are just stirring the pot... seriously got nothing better to do? Like how screwy the Hunchback looks... take the 4SP missiles off... omg it looks SO funny!

#23 Mudhutwarrior

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Posted 07 January 2014 - 02:34 PM

I tried both the ac10 and 20 after and its not much of a change except for lead on moving targets. Time to readjust again.

Still makes no sense considering whats left to be fixed.

#24 3rdworld

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Posted 07 January 2014 - 02:34 PM

View PostSirLANsalot, on 07 January 2014 - 02:07 PM, said:



That pic needs to be applied to you and your sig and to everyone else thinking the AC20 and 10 are dead now because they dropped the velocity.....Missing the point.


The point is actually that the AC/10 is marginal to bad weapon already, and that nerfing it is the exact opposite of what was needed.

#25 Varent

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Posted 07 January 2014 - 02:35 PM

you know its not even a major nerf. Just mostly takes away from the jump sniping meta a little bit (which is a good thing) While still leaving it an effective brawler weapon in every way.

*like*

#26 AdultPuppetShow

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Posted 07 January 2014 - 02:35 PM

View PostKhan Hallis, on 07 January 2014 - 02:06 PM, said:

What you don't realize is you're entitled to nothing. But you can express your opinion freely. I ensured you had that "right".

I think we're entitled to a decent, well balanced game.

#27 mekabuser

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Posted 07 January 2014 - 02:36 PM

View PostKhan Hallis, on 07 January 2014 - 02:06 PM, said:

What you don't realize is you're entitled to nothing. But you can express your opinion freely. I ensured you had that "right".

We are entitled to logic

#28 FupDup

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Posted 07 January 2014 - 02:42 PM

View PostVarent, on 07 January 2014 - 02:35 PM, said:

you know its not even a major nerf. Just mostly takes away from the jump sniping meta a little bit (which is a good thing) While still leaving it an effective brawler weapon in every way.

*like*

Except that most of the jump snipers actually used a pair of AC/5 or UAC/5. Very few of them used AC/10.

#29 Nik Van Rhijn

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Posted 07 January 2014 - 02:52 PM

I suppose they will make me relearn my Shaw and Hunch AC5 x 2 builds next. AC20 not a problem - back to CB (but no trigger delay). Can't understand the AC10, but I don't use it much in mediums. Doesn't suit my playstyles.

#30 TB Freelancer

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Posted 07 January 2014 - 03:10 PM

Lets take a look at what happened to the weapons;
Damage - No change
Heat - No change
Cooldown - No change
Range - No change
MaxRange - No change
Slots - No change
Tons - No change
Ammo/t - No change
DPS - No change
HPS - No change
EHS - No change
IMPULSE - No change
HEALTH - No change
Speed - A little slower for AC10, substantially slower (not an issue considering their short effective range) for AC20

These changes have absolutely ZERO effect on any build that currently exists other than simply requiring marginally more skill. The absolute worst effect these changes will have for the vast majority is that they'll miss more shots for a few matches until they adjust and go right back to normal.

View Postdymlos2003, on 07 January 2014 - 01:56 PM, said:


Oh they fire slower, the humanity... If you can't adapt then you shouldn't be playing this game.


Yeah I'm with you on that.

View Postdymlos2003, on 07 January 2014 - 01:39 PM, said:

People will whine about anything these days


yup

But seriously, are either of you surprised that guys are already up at arms over this complete non issue?

#31 AdultPuppetShow

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Posted 07 January 2014 - 03:14 PM

Slightly related, has anyone noticed HSR issues with the AC-20 since this patch?

Edited by AdultPuppetShow, 07 January 2014 - 03:15 PM.


#32 FupDup

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Posted 07 January 2014 - 03:22 PM

View PostAdultPuppetShow, on 07 January 2014 - 03:14 PM, said:

Slightly related, has anyone noticed HSR issues with the AC-20 since this patch?

That might have something to do with the projectile speed. I don't have an official source, but supposedly slow-traveling weapons have a harder time with HSR than faster ones. This would explain why SRMs and LRMs are having a lot more troubles with registering than ballistics and PPCs (also, the number of projectiles impacting at a single moment can mess things up as well).

Edited by FupDup, 07 January 2014 - 03:25 PM.


#33 Alistair Winter

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Posted 07 January 2014 - 03:33 PM

View PostFupDup, on 07 January 2014 - 02:42 PM, said:

Except that most of the jump snipers actually used a pair of AC/5 or UAC/5. Very few of them used AC/10.

Few of the other 10+ changes PGI has made in an attempt to nerf poptarts made any sense either.

#34 Varent

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Posted 07 January 2014 - 03:35 PM

View PostFupDup, on 07 January 2014 - 02:42 PM, said:

Except that most of the jump snipers actually used a pair of AC/5 or UAC/5. Very few of them used AC/10.


actually quite a few use ac10 and ac20.

#35 FupDup

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Posted 07 January 2014 - 03:36 PM

View PostVarent, on 07 January 2014 - 03:35 PM, said:


actually quite a few use ac10 and ac20.

The AC/20 was used by a fair number of Highlanders and some Victors. The AC/10 is uncommon across the board.

#36 Dock Steward

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Posted 07 January 2014 - 03:39 PM

View PostFupDup, on 07 January 2014 - 03:36 PM, said:

The AC/20 was used by a fair number of Highlanders and some Victors. The AC/10 is uncommon across the board.


One could probably argue that the AC/10 nerf was preemptive, so that people wouldn't just swap out the AC/20 for an AC/10. Though probably still will (if they were even using a 20 and not 2 AC/5's...

#37 Khan Hallis

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Posted 07 January 2014 - 03:51 PM

View Postmekabuser, on 07 January 2014 - 02:36 PM, said:

We are entitled to logic


You delude yourself sir

#38 Varent

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Posted 07 January 2014 - 03:56 PM

View PostFupDup, on 07 January 2014 - 03:36 PM, said:

The AC/20 was used by a fair number of Highlanders and some Victors. The AC/10 is uncommon across the board.


actually ac10 has been becoming more common as well.

It also takes away from the jump sniping meta without touching fire supports quite as much.

#39 FupDup

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Posted 07 January 2014 - 04:00 PM

View PostVarent, on 07 January 2014 - 03:56 PM, said:

actually ac10 has been becoming more common as well.

It also takes away from the jump sniping meta without touching fire supports quite as much.

Well, I haven't seen the 10 in much use. Usually it's either the 20 (mostly Highlanders) or a pair of 5's (a lot of different chassis). The jump snipers can (and probably will) just switch out their AC/20 for a pair of AC/5 (many did even before the patch...). The meta must go on...

#40 Alistair Winter

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Posted 07 January 2014 - 04:06 PM

Just for the sake of clarity, I should say that ballistics have clearly been dominating, so it makes sense for them to either buff other weapons or nerf ballistics. Some people will say that pinpoint damage is the real problem, but that's only the case if PGI continues to make small changes. If they really changed the meta to favour high DPS builds with low alpha, such as lasers, MGs and AC2s, then pinpoint damage would become less of an issue, because it's harder to repeatedly hit the same component on any moving target. And buffing missiles has the same effect - favours high DPS, teamwork and good positioning instead of pr0 twitch shooter aiming skills.

A lot of players would be upset with such changes, because it "punishes" players with good aim. Some people look at Poptart Online and consider it great fun, and those guy will be upset if their bread and butter is taken away.





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