What Would Make You Come Back To This Game?
#1
Posted 29 December 2013 - 06:47 AM
This game went into the toilet as soon as PPCs became the end all super weapon. Everything bad after that was just another nail on the coffin. My guess is that bad players were having trouble hitting good players so they lowered the bar so noobs could compete. Welcome to world of tanks about 1 year ago. And while that game seems healthy it has since then lost a large portion of high end players (the kind who drop thousands on the game over a lifetime of play). Look at what EVE did and it becomes clear that you're either going to please the top end crowd or new players. The moment this game decided to cater to lower skillset players I immediately lost interest and closed my wallet on this game. I still post because I would like to enjoy the game I briefly loved.
I see this game and other F2P MMOs boasting about how many players they have. That's really not much of an accomplishment considering "subscribers" don't have to pay to keep their account. I was in an 800 member clan that was chomping at the bit for this game's version of clan wars. And then the devs jumped the shark and I think 95% of the people there stopped playing in the next 6 months. I don't see is this game going anywhere soon in terms of popularity. Then again sometimes having a child to save the marriage actually works.
I really don't want to be rude to the devs and I want to make it clear that this is not a troll post. There was a time when this game was fantastic and if I could I would sit and play all day long. This game has been dead to me for a very long time and everything I see makes me not regret that decision. You guys had a game that I would have given a 95% score to (considering it was beta) and then fine tuned it to a paltry 37% game that you might expect as a gift from your grandmother. I say this not as a joke, or an insult but have you guys considered firing your entire development staff?
#3
Posted 29 December 2013 - 07:00 AM
Glythe, on 29 December 2013 - 06:47 AM, said:
But yet, here you are, posting in a forum for a game you supposedly "left".
Glythe, on 29 December 2013 - 06:47 AM, said:
Well at least you cleared that up.
#4
Posted 29 December 2013 - 07:05 AM
#5
Posted 29 December 2013 - 07:35 AM
#6
Posted 29 December 2013 - 07:39 AM
Edited by BOTA49, 29 December 2013 - 07:40 AM.
#7
Posted 29 December 2013 - 07:49 AM
Henry Morgan, on 29 December 2013 - 07:00 AM, said:
But yet, here you are, posting in a forum for a game you supposedly "left".
Well at least you cleared that up.
And the troll strikes.
To the OP, I can relate with most of what you said, although I never left, but since Overlord my wallet is closed as well. Regarding the PPC, I always thought that if a weapon needed a charge mechanic to "balance" the weapons and builds it should have been the PPC. AC\5's, UAC\5's and AC20's replaced the Gauss rifles on the builds that caused the QQ on the forums.
When we receive the stuff in my sig I will consider spending on this game again.
#8
Posted 29 December 2013 - 07:54 AM
What this game desperately needs is this:
-gamemodes that arnt boring/flawed
-skill/module/rolewarfare system that forces tougher choices on the player
-singleplayer/multiplayer coop (pgi could make good money selling singleplayer content packs)
Edited by Khobai, 29 December 2013 - 07:54 AM.
#9
Posted 29 December 2013 - 08:23 AM
Khobai, on 29 December 2013 - 07:54 AM, said:
Mechwarrior: Online
Khobai, on 29 December 2013 - 07:54 AM, said:
CW is going to add that
Khobai, on 29 December 2013 - 07:54 AM, said:
Have you been paying attention to what CW is? CW adds merc units, faction based warfare, and just about everything that can get a player involved in BT canon.
Khobai, on 29 December 2013 - 07:54 AM, said:
-gamemodes that arnt boring/flawed
Skirmish and Base Defend/Attack are both parts of CW. You will also (supposedly) be able to raid factories, weapons facilities, and other things to gain Mechs for your unit/faction.
Khobai, on 29 December 2013 - 07:54 AM, said:
CW, due to it's nature, is going to make cooperation a part of the game with faction/merc warfare.
Regardless of that, there are only a few things I think could change (I am not discontent with them/they aren't ruining my gameplay, I just think that they should be added).
Edited by DavidHurricane, 29 December 2013 - 08:26 AM.
#10
Posted 29 December 2013 - 08:45 AM
#12
Posted 29 December 2013 - 09:18 AM
Quote
has absolutely nothing to do with role warfare or actual gameplay
#13
Posted 29 December 2013 - 09:21 AM
Khobai, on 29 December 2013 - 09:18 AM, said:
has absolutely nothing to do actual gameplay
CW adds multiple game modes and modules. Numerous faction/merc based warfare assets are implemented to make it more like a BT campaign. And you want to tell me that?
Now I misunderstood you on role warfare I think. You meant people taking roles like sniper, boat, scout, etc right?
#14
Posted 29 December 2013 - 09:37 AM
#15
Posted 29 December 2013 - 09:42 AM
That's it, really. I don't care about clans, community warfare or NAY of that if I'm stuck using and seeing the same 4 mechs over and over and over again. Everything after that is just a bonus.
#16
Posted 29 December 2013 - 09:54 AM
I say player base and not "community" because there is no community here. There is enough frustration with this game to go around that the player base has taken its frustration out on itself. I see too much bickering in game about stupid things and don't see a healthy player base.
Paul and Russ do not understand what inegrity means. They have not imbrased this player base and have told us one thing while doing another. They are only interested in how much money this game makes at this point and we all know business is about making profit.
I honstly do not feel they care about a "Community" aspect. The other problem is, if you really voice your opinion you are typically sensored by PGI because they want to avoid anything negative, but the truth is they have done this to the "community" and have really done more damage to the "community" than anything. This PlayerBase / "community" is very poorly managed and has been since the beginning.
I have put alot of money into this game, and I was happy to do it, but I will not put any more into it at this point because promises have not been kept.
Speak your piece but respect others opinions..
Edited by JAFO, 29 December 2013 - 10:00 AM.
#17
Posted 29 December 2013 - 09:54 AM
Khobai, on 29 December 2013 - 09:18 AM, said:
has absolutely nothing to do with role warfare or actual gameplay
So please enlighten us with your brilliant ideas......
Lights can scout....Assaults blow stuff up with lots of guns.....what exactly could they add to that? Free arty strikes for Lights? Instant armor repairs for Heavies/Assaults?
Giving XP for roles? First that doesn't change the gameplay, it just encourages people to perform the roles. But anyway we have had bonuses for spotting, TAG, NARC (useless but bonus exsists), and recently they added counter-ECM. Bonuses for knocking out components whether or not a kill is scored, not to mention assists. There is a bonus for winning the match according to the listed objective, ie capping the base or max resources, and if you helped you get an additional bonus.
I think most people who gripe about Role Warfare are just jumping on the bandwagon without really understanding what it is they want or what we already have.
Just saw Broad5ide's post. He makes a good point. Specialization works in organized groups, but each mech needs to be able to perform more than one role ideally. Not any role, but a brawler can carry at least one long range weapon so that he can provide at least minimal fire support as an example.
Raso: Who says you have to run a given mech? Play what you like. If the enemy uses the same mechs over and over, that means they can be beaten by finding a weakness. People say HPG sucks because people seize the center and rain down LRMs. Ok, leave the center and go sit on their base. Or snipe a kill advantage and go outside in skirmish mode. Sit out the clock so they have to come around the corner into your firing line.
Point being just because they play a certain way doesn't mean you have to. If your group is ramming a meta down your throat, find a better group. DHB has a competitive side with "approved" mech builds etc and mandatory training times. But guess what? I don't run with those guys. I play in the casual fun section. Sure I attend training sessions so I can get better. I practice calling shots, and focusing fire etc. Outside the competitions, most of those guys are fun and laid back. Col. Havoc is big on competitive matches, but I've dropped with him in "bring whatever you want" 4-man drops. A great time was had by all.
#18
Posted 29 December 2013 - 10:06 AM
JAFO, on 29 December 2013 - 09:54 AM, said:
I say player base and not "community" because there is no community here. There is enough frustration with this game to go around that the player base has taken its frustration out on itself. I see too much bickering in game about stupid things and don't see a healthy player base.
Paul and Russ do not understand what inegrity means. They have not imbrased this player base and have told us one thing while doing another. They are only interested in how much money this game makes at this point. I honstly do not feel they care about a "Community" aspect. The other problem is, if you really voice your opinion you are typically sensored by PGI because they want to avoid anything negative, but the truth is they have done this to the "community" and have really done more damage to the "community" than anything.
I have put alot of money into this game, and I was happy to do it, but I will not put any more into it at this point because promises have not been kept.
Speak your piece but respect others opinions..
Really? Then who are we if not the community? Everyone who plays the game is part of the player base, everyone who interacts on the forum (and FB/Twitter) is part of the community.
Ever occur to you that you see what you expect to see? That if you drop in a game with no whining you don't think to yourself wow maybe the community is better, you likely just don't think about it at all. Yet if someone gripes, then you go yep, I was right. It's similar to how when you get a car, you suddenly see that same make and model everywhere. They didn't just appear, you just never noticed them before.
So how often to you meet up with Russ and Paul? I mean if you know them well enough to judge them, I have to assume you know them personally.
Also, how many games or other enterprise level projects have you handled or been involved with? I assume none, because otherwise you would know that **** Happens and "no plan survives contact with the enemy" applies to game design as well as warfare. In other words, you are talking out of your *** when it comes to promises and integrity etc.
Censorship? Really? Let me guess, you tore into someone and then edited your post for violating the rules and now you claim censorship? Get a grip. I've been edited and rather than whine about it, I apologized to the mod who jumped on me for it. Because he was right and I was wrong. I broke the rules and deserved it.
How many threads are there saying that PGI sucks etc? How many people like you personally insulting Russ et al and nothing happens? Grow up and get a life before you throw stones at people who have what you don't.
#19
Posted 29 December 2013 - 10:11 AM
#20
Posted 29 December 2013 - 10:11 AM
DavidHurricane, on 29 December 2013 - 09:21 AM, said:
CW adds multiple game modes and modules. Numerous faction/merc based warfare assets are implemented to make it more like a BT campaign. And you want to tell me that?
Now I misunderstood you on role warfare I think. You meant people taking roles like sniper, boat, scout, etc right?
CW adds nothing to the game, since it does not exist. At best, its 9 months before we will see the first stage. Even then, we have no clue what PGI will deliver. Between now and then, PGI could do a 180 on what CW will be.
Predicting what PGI will deliver, is like predicting the weather.
Current game modes, Skirmish (no bases), Assault (same as Skirmish with 2 bases), Conquest (same with 5 bases).
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