So here's everything from 11-6-12 to the most recent patch on 12-17-13;
Patch 11-6-12
-Artemis FCS added
-Crashed ship in forest colony added
-Forest colony snow
-CN9-D added
-1-4 player groups allowed
-missile bay door toggle and indicators
-improvements to hit-box detection
-fixes for black screen glitch
-fix for pulse laser heat
Patch 11-20-12
-Cataphract added
-BAP, 360* retention and sensor range modules added
-removed manual unjam for UAC5
-SSRM damage and accuracy fix
Patch 11-27-12
-activate button for founder's premium time added
-frozen city night added
-Betty added
-Camo spec and cockpit items added
Patch 12-4-12
-ECM added
-Ilya Muromets added
-8 player groups allowed
-Gauss dropped to 3 health, 90% chance to explode
Patch 12-18-12
-Conquest mode added
-Repair and rearm removed
-Cadet bonus added
-Flame and Fang added
-Stalker added
-River City night added
-Jump Jet fix, trajectory now based on # of JJ
-PPC and AC projectile speed increase
-Tag range increase
-CTD fixes
Patch 1-8-13
-weapon bay door indicator fixed
-conquest resource changes
-FPS improvements
Patch 1-15-13
-Spider added
-Target decay 1/2 and sensor range 2 modules added
-Tag and Narc C-bill/XP bonus added
Patch 1-23-13
-The Death's Knell added
-start-up sequence added (Betty and animation)
-changes to shutdown/override/start-up
Patch 2-5-13
-Pretty Baby added
-Camo spec phase 2 added (refund + permanent unlocks)
-New match screens added (informative death screen)
-ECM health reduce to 3
-Awesome quirks added
Patch 2-19-13
-Alpine peaks added
-Trebuchet added
-PPC hits will disable ECM
-Matchmaker Phase 3 (ELO matching)
-buff to crit-seeking weapons
-AC/20 health increase from 10 to 18
-Centurion quirks added
Patch 3-5-13
-The X-5 added
-Testing ground added
-HSR added for hit-scan weapons
-Cicada quirks added
-Artemis-specific missile formation added
Patch 3-19-13
-Jagermech added
-Tourmaline desert added
-Throttle decay, arm lock, center torso to legs added
-Cool shot consumable added
-Catapult quirks and weapon meshes added
-Raven hit-box fixes
Patch 4-16-13
-Highlander added
-Dragon champion added
-lances, lance commander, and lance chat added
-HSR phase 2 (projectiles and fix for shot delay)
-HUD bug fixes
Patch 5-7-13
-Misery added
-Jenner champion added
Hotfix 5-14-13
-fix for all major HUD bugs
Patch 5-21-13
-Blackjack added
-Canyon Network added
-Seismic added
-UAV consumable added
-ECM slaved to specific location on a mech
-Legged movement changes
-Separate ELO for players <25 games
-BAP given ECM counter
-balance pass on some specific weapons
Patch 6-4-13
-Firebrand added
-HSR phase 3 (missiles and fix for shot delay)
-Screen/Reticle shake added when using JJ
Patch 6-18-13
-Quickdraw added
-Hunchback champion added
-Pulse lasers normalized against lasers
Patch 7-2-13
-Dragon Slayer added
-Atlas champion added
-Project Phoenix reveal
-Movement archetypes added (speed changes on slopes)
-Critical heat damage added (damage to CT over 120%)
Patch 7-16-13
-Victor added
-Map selection added to testing ground
-SRM damage buff
-Heat scale added (Ghost heat)
-New target weighting for SSRM
Patch 7-30-13
-Terra Therma added
-Heat scale linked across specific weapon groups
-balance pass on seismic and arty/air strike
Patch 8-6-13
-12v12 added
-First victory of the day added
-Golden Boy added
-Catapult champion added
-Critical damage now damages internal structure
-Pulse laser duration reduced
-ER/PPC heat increased
-C-bills, conquest, and assault adjusted for 12v12
Patch 8-20-13
-Sarah Parries charity closes with over $120,000
raised to battle cancer
-Kintaro added
-3PV added
-Mobility pass on medium mechs
Patch 9-3-13
-Protector added
-Saber package announced
-Movement tutorial added
-Centurion champion added
-Adv. zoom fixed
-Gauss charge added and velocity increased
-PPC damage reduce to 0 under 90m
-ER/PPC heat increased to 15/10
-Part 1 of Bryan's 3-part creative update
Patch 9-17-13
-Orion added
-3PV disabled for 12-man drops
-MWO credits added
-Fixed "Backspace" repeat for in-game chat
Patch 10-1-13
-Crimson Strait added
-Boar's head added
-Spider champion added
-Ready screen added
-Atlas weapon mesh updates
-JJ given slight forward thrust
Patch 10-15-13
-Project Phoenix content drop
-Locust added
-Mobility pass for light mechs
Patch 10-29-13
-Ready timer drops to 20 if everyone is loaded
Patch 11-5-13
-Jester added
-Blackjack champion added
-Arty/Air strike visuals improved
-C-bill/XP bonus for UAV
-Seismic sensor adjusted
Patch 11-19-13
-Shadow Hawk added
-Improved gyro and hill climb modules added
-First pass of hit-box tuning
-C-bill and XP bonus for using counter ECM
Patch 12-3-13
-Oxide added
-Highlander champion added
-New spawn layouts (significantly more spread out)
-Second pass of hit-box tuning
-Jenner weapon mesh updates
Patch 12-17-13
-Saber Reinforcement content drop
-HPG Manifold added
-Skirmish added
-Thunderbolt added
-Music added to front end and in-game
The notable event's that I couldn't place without extra research were as follows;
-LRMpocalypse
-SRMpocalypse
-Heavy Metal added
-vison modes fixes/updated
-artillery/airstrike added
Having looked back at all the patch notes, there were some *very* significant programming hurdles put to bed. Some of these fixes were likely "all hands on deck" which leaves me to wonder what time was left for U.I 2.0, much less CW. In all of that, I think last year was pretty good, maybe better than I really though it was.
Edited by venomman2, 06 January 2014 - 09:09 PM.