

Grid Iron Builds?
#41
Posted 08 January 2014 - 11:43 PM
What I've found after about 10 matches is that even without torso hunches, I still get shot in my STs. I haven't been cored once in the 4J. All ST deaths. So as much as I love the speed and extra DHS an XL275 provides, I just can't run it any longer.
I'm now running a STD210 with 16 DHS. It's sloooooow, but pretty durable. I'm also not racking up XP on the 4J as fast as I did on the Grid Iron. It almost feels like the PPC damage isn't registering all of the time. Or it might just be the MG on the Grid Iron is a little money maker with all the component destruction I get.
The 4J is fun, but so far I like the Grid Iron a lot better.
#42
Posted 09 January 2014 - 01:03 AM
strikebrch, on 08 January 2014 - 01:39 PM, said:
Nice build bro you just gave me hope on this hero mech.
I'll put it like this
Thnx for the inspiration

P.D: 5 minutes after this quote.....just realized i have this IRON GRID 2.0
did you just use C.A.S.E with Gauss Ammo? lol
(with an XL no less)
Edited by Set Tesh, 09 January 2014 - 01:04 AM.
#43
Posted 09 January 2014 - 02:38 AM
Escef, on 08 January 2014 - 03:27 AM, said:
Have to agree with you here, i think the Grid Iron may be better with a single Ballistic hardpoint and 2x missiles (becoming the kind of all variant hunchback)
Tastian said:
Heard the very same about Dragons and Shadowhawks yet i can't feel the same sensations on speed/turning with Shadows than my Dragons, as Bishop says it's always a matter of personal preference than just the on paper.
On an unrelated note i'm happy with the New Hunchback Shoulders specially for the 4J now my Laser *butterknife* build it's less noticeable and the Hunch with 3x med lasers last longer without being noticed.
#44
Posted 09 January 2014 - 09:04 AM
Solid build 400 damage ish.. each drop did about 5. I DO like the standard too though, oddly did the same amount of damage per drop. Not sure what to think of that other then I think the stock loadout is NOT terrabad. Hard to alpha with the Gauss but yeah its effective it really is.
Not sure what I will stick with but it is a great mech so far. Good hard points and some things to mess with room wise.
I also BOUGHT the Blackjack C - trial and man that mech is a wicked little stock mech too... I had a couple drops with 500 plus damage.. Ill take it for that thing... {Scrap}. Same set up - AC20 3 MLS go figure.
#45
Posted 09 January 2014 - 10:12 AM
EyeOne, on 08 January 2014 - 11:35 AM, said:
http://mwo.smurfy-ne...abd8dfcc50a1ffa
I changed this up. I went back to a Hunchback standard: AC20, 3MLs. Just more simple.
xengk, on 08 January 2014 - 08:47 PM, said:

I still run my GI with XL, although I don't play it as a brawler like the 4G, still getting CT and ST death in a ratio that Im ok with.
To each their own. I'd rather be limping around racking up 10 damage per shot while not getting noticed. I've gotten a lot of kills this way.
#46
Posted 09 January 2014 - 10:37 AM
Lord Perversor, on 09 January 2014 - 02:38 AM, said:
Have to agree with you here, i think the Grid Iron may be better with a single Ballistic hardpoint and 2x missiles (becoming the kind of all variant hunchback)
Ya, I was hoping for those 2 missile hardpoints. 2 streaks, AC10, 3xMlas with a 225STD probably would have been my go-to build for this thing alas I'll have to make due with something else.
Grid Iron
The call of the AC20 is really tempting but it gets redundant using the same loadout on different variants of the same mech so I am trying to be a bit more creative. That build uses all of the possible tonnage, crits and hard points without going with an XL engine but still maintains decent speed and weapons. Hopefully, it'll play ok.
#47
Posted 09 January 2014 - 10:41 AM
Napes339, on 09 January 2014 - 10:37 AM, said:
Ya, I was hoping for those 2 missile hardpoints. 2 streaks, AC10, 3xMlas with a 225STD probably would have been my go-to build for this thing alas I'll have to make due with something else.
Grid Iron
The call of the AC20 is really tempting but it gets redundant using the same loadout on different variants of the same mech so I am trying to be a bit more creative. That build uses all of the possible tonnage, crits and hard points without going with an XL engine but still maintains decent speed and weapons. Hopefully, it'll play ok.
Yea, my Founders mech is my 4G. It's got the AC/20 and 3 Medium Lasers in it. So I just kept the SRM6 and dropped the AC down to a 10. Like I said, if the XL is starting to become a liability, I'll go do to a STD 220 or something and keep the same load out with the 3xML and SRM6 with the AC/10. Or switch out the SRM6 to an SSRM2. I just don't want to go to the AC/20 3xML build since my 4G is that.
#48
Posted 09 January 2014 - 11:15 AM
http://mwo.smurfy-ne...29e4f712b278fab
http://mwo.smurfy-ne...6ca4b3fb42d0dc1
http://mwo.smurfy-ne...9ae4680eba2faa4
Needless to say #3 is the least survivable as you get lured into brawling.

Hint: you're not a brawler.

Edit: going to leave the intentional mistake on one of them for the keen eyed... sadly i did launch with it... *facepalm*
Edited by Remarius, 09 January 2014 - 11:25 AM.
#49
Posted 09 January 2014 - 11:37 AM
Remarius, on 09 January 2014 - 11:15 AM, said:
http://mwo.smurfy-ne...29e4f712b278fab
http://mwo.smurfy-ne...6ca4b3fb42d0dc1
http://mwo.smurfy-ne...9ae4680eba2faa4
Needless to say #3 is the least survivable as you get lured into brawling.

Hint: you're not a brawler.

Edit: going to leave the intentional mistake on one of them for the keen eyed... sadly i did launch with it... *facepalm*
46/48 armor on the left leg? I really can't find any other possibly intentional mistakes. I was expecting something like equipping AC10 ammo for an LB10X. I've done that and it sucked...
#50
Posted 09 January 2014 - 12:07 PM

In fact I utterly fail as I amended that one afterwards looks like... the AC5 one originally had no AMS ammo.
Edited by Remarius, 09 January 2014 - 12:19 PM.
#51
Posted 09 January 2014 - 12:28 PM
http://mwo.smurfy-ne...c0b472ad47ae421
You can also use FF and move the heatsink to the engine if you want max armor.
Other 275xl builds could be 3 ML UAC/5 ALRM15 or 3 ML 2 AC/5 w/ four tons of ammo. You can also make a troll build with MGs, PPCs and an ALRM 5

Using a 275 standard the best I came up with is 3 ML AC/2 ASRM6. Using a 250 you can fit an AC/5, maybe a UAC/5 if you strip some armor or drop artemis. These builds try to emulate the idea of the 4SP in that it can still defend itself even after losing a side torso, although a single SRM launcher isn't exactly considered effective weaponry nowadays.
edited for wrong link
Edited by Golfin Man, 09 January 2014 - 12:34 PM.
#52
Posted 09 January 2014 - 12:32 PM
Remarius, on 09 January 2014 - 12:07 PM, said:

In fact I utterly fail as I amended that one afterwards looks like... the AC5 one originally had no AMS ammo.
Ah ha! I went back and looked over the build 2 or 3 times and for the life of me couldn't figure it out. So this does explain it. It is pretty sad to go into battle without any ammo for a component. Hoping you didn't land right into a match full of LRMs.
Edited by Napes339, 09 January 2014 - 12:33 PM.
#53
Posted 09 January 2014 - 12:55 PM
And I hated it at first. Kept popping a torso and the XL inside. But it was not always the gr side, sometimes the srm side. Tried std engines, then I think I lost the gr half a dozen times and died when that exploded.
But I did eventually learn to live with the gauss rifle. Swapped the srm for lrm10, fiddled with engine size (but still xl), have BAP. And beat my head on my desk until I learned to STAY BACK. Use lrm and gr from a distance. Use huge torso twist to run away while shooting backwards. Still not as good as the 4G/YLW/WVR(P), for me, but better and fun.
#54
Posted 09 January 2014 - 12:56 PM
#55
Posted 09 January 2014 - 01:33 PM
Ammo blow waiting to happen.
The concept of stuffing so much ammo on your mech so it blows up in the fist min of combat is laughable.
http://mwo.smurfy-ne...8537dbde9b9ccc8
Your wasting tonnage that can be used for other things.
Edited by Corbon Zackery, 09 January 2014 - 01:46 PM.
#56
Posted 09 January 2014 - 01:43 PM
Corbon Zackery, on 09 January 2014 - 01:33 PM, said:
Ammo blow waiting to happen.
The concept of stuffing so much ammo on your mech so it blows up in the fist min of combat is laughable.
For me the AC20 needs at very least 3 tons and 4 tons is ideal. I often run out of ammo with 21 shots and that is with what I'd consider pretty decent trigger discipline and accuracy. Sure, you could get by with 14 shots but that's seriously limiting how much damage you can deal with that big *** gun you got strapped to your shoulder. Seems like a wasted investment for 280 damage...
#57
Posted 09 January 2014 - 02:02 PM

#58
Posted 09 January 2014 - 03:35 PM
Corbon Zackery, on 09 January 2014 - 01:33 PM, said:
Ammo blow waiting to happen.
The concept of stuffing so much ammo on your mech so it blows up in the fist min of combat is laughable.
http://mwo.smurfy-ne...8537dbde9b9ccc8
Your wasting tonnage that can be used for other things.
That is why you put ammo in the legs and not the torso

As you've only got 4 tons of ammo in that build you could easily move all of it to the legs allowing you to drop both C.A.S.E.'s and free up one ton. But of cause it's your build, your 'mech so it's entirely up to you. I personally consider the very minor risk of an ammo explosion worth the extra ton but you may not and that is totally fine

#59
Posted 09 January 2014 - 08:18 PM
Corbon Zackery, on 09 January 2014 - 01:33 PM, said:
Ammo blow waiting to happen.
The concept of stuffing so much ammo on your mech so it blows up in the fist min of combat is laughable.
http://mwo.smurfy-ne...8537dbde9b9ccc8
Your wasting tonnage that can be used for other things.
14 gets you thru if your opponents suck, your team carries you or you die.
14 rounds is all of 280 damage. Unless you do all your work with you lasers (in which case why invest 14 tons into a BFG in the first place?), that's laughable, and certainly not enough if you hunt assault mechs like I do. Or are you so Elite you oneshot Atlases through the eye? And short of an aimbot, everybody misses some shots on light mechs (not to mention ac20 hit registration is still far from perfect).
By the way... no one, and I mean no one, shoots hunchbacks in the legs, hence the 4 tons of ammo is safe.
Nice try though, oh master of mechs.
GRID IRON
There you go. Just got rid of your largely worthless AMS (unless you are facing a lot of LRM5s?), improved your damage, your heat efficiency and survivability. Oh and your ability to actually contribute real damage deep into a match. You (and more likely your teams) can thank me later.
Edited by Bishop Steiner, 09 January 2014 - 08:27 PM.
#60
Posted 09 January 2014 - 08:30 PM
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users