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Last Man Standing In Skirmish Mode


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#1 D A T A

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Posted 09 January 2014 - 12:09 PM

As soon as all your team mates die and you remain alone they start insulting you telling you to come and die.
some [redacted] go up a mountain and shut down.
i heard that devs are going to make something on this.
pls, consider 1 thing.
when you remain 1vs9, IT CAN HAPPEN THAT THAT SINGLE PLAYER IS FIGHTING, so pls give him the time to fight, if he wants to, do not cut the time.


some days ago i remained 1vs9 in my ecm spider 1 ppc 2 mdlas in tourmaline and I died at the end, but only 1 crippled locust remained of those 9 players: i killed 8 of them alone.

Yesterday i remained 1vs5 in my spider and i won the game.........

i don't want to see a shorter timer when you are the last man standing of your team, there are people like me that go on and fight even if 1vs9

Edited by Egomane, 10 January 2014 - 09:18 AM.
avoiding word filter


#2 AlmightyAeng

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Posted 09 January 2014 - 12:11 PM

If that last guy is a light mech, his only real chance to fight it to try hiding and getting the other side to split up, then try picking people off one at a time. It's a valid tactic.

It's when a guy goes off into a corner and shuts down just to preserve his K/D ratio...that's annoying.

#3 Biglead

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Posted 09 January 2014 - 12:34 PM

View PostIL MECHWARRIOR, on 09 January 2014 - 12:09 PM, said:

As soon as all your team mates die and you remain alone they start insulting you telling you to come and die.
some i d i o t s go up a mountain and shut down.
i heard that devs are going to make something on this.
pls, consider 1 thing.
when you remain 1vs9, IT CAN HAPPEN THAT THAT SINGLE PLAYER IS FIGHTING, so pls give him the time to fight, if he wants to, do not cut the time.


some days ago i remained 1vs9 in my ecm spider 1 ppc 2 mdlas in tourmaline and I died at the end, but only 1 crippled locust remained of those 9 players: i killed 8 of them alone.

Yesterday i remained 1vs5 in my spider and i won the game.........

i don't want to see a shorter timer when you are the last man standing of your team, there are people like me that go on and fight even if 1vs9



When hitboxes, HSR and collisions are fixed you will be on the opposite side of this topic. The fact that you killed 8 people in a 35ton mech, then came here to complain about the people complaining about you tells me you are ignoring the elephant in the room.

#4 Roland

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Posted 09 January 2014 - 12:51 PM

View PostBiglead, on 09 January 2014 - 12:34 PM, said:

When hitboxes, HSR and collisions are fixed you will be on the opposite side of this topic. The fact that you killed 8 people in a 35ton mech, then came here to complain about the people complaining about you tells me you are ignoring the elephant in the room.

There's nothing wrong with a light mech killing 8 crippled mechs.

#5 Dirty Starfish

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Posted 09 January 2014 - 01:02 PM

View PostRoland, on 09 January 2014 - 12:51 PM, said:

There's nothing wrong with a light mech killing 8 crippled mechs.


There is something wrong with a presumably heavily damaged light going up against eight others. If the other team stomped his so badly, they should not have taken lots of damage in the process, while he should be near death.

#6 Biglead

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Posted 09 January 2014 - 01:04 PM

View PostRoland, on 09 January 2014 - 12:51 PM, said:

There's nothing wrong with a light mech killing 8 crippled mechs.


Right...except he didn't say they were crippled. He said he did it alone, only the locust was crippled at the end meaning it took 9 mechs combined fire to finally take him down.

#7 Roland

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Posted 09 January 2014 - 01:06 PM

View PostSerial Peacemaker, on 09 January 2014 - 01:02 PM, said:


There is something wrong with a presumably heavily damaged light going up against eight others. If the other team stomped his so badly, they should not have taken lots of damage in the process, while he should be near death.

Not necessarily. Given he was the light mech, he may not have been called as a primary target, and thus wouldn't have taken a lot of damage.

Honestly, one of the great things about mechwarrior has always been the ability for a lone mech to pull off some epic stuff.... it's good to see that it's possible again in the new game mode, since the bases kind of prohibited some of that.

View PostBiglead, on 09 January 2014 - 01:04 PM, said:

Right...except he didn't say they were crippled. He said he did it alone, only the locust was crippled at the end meaning it took 9 mechs combined fire to finally take him down.

I don't think that's what he meant at all.

I think he killed them by picking them off one at a time... and I suspect that they actually were heavily damaged. Maybe not, but I would bet money they were.

His statement about the crippled locust is that when it was all said and done, the crippled locust was the only guy left.

I suspect they were all cored pretty hard before he started killing them, with most of them being a one or two shot kill.

Edited by Roland, 09 January 2014 - 01:07 PM.


#8 KIUN3

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Posted 09 January 2014 - 04:34 PM

I agree with OP. I got some bad comments few times being the last one in similar build. Its long range build so I had to get some distance and cover. Ppl call it hiding when in fact I am hunting. Spectate for a minute and it most probably will get fun. I never hide and disconnect but it doesn't mean that I will act like hugging-dakka heavy in fast 30t mech because someone died early and is bored. It would be insulting to enemy team ;-)
As for broken hitboxes, Hsr etc. and arguing about killing 8 mechs. I agree its broken but...
How often do you achieve 8 kills in any build? And since when spiders are K/D ratio top mechs? Give the guy some credit or go and play SDR, since its so easy/broken/OP, instead of jumping 733 ppc/ac20 meta or other dual gauss stuff ;-)
Prove everyone that it is so much more deadly then other mechs. Perhaps it will get nerfed ;-)
Personally I kill much more in K2 or 3F then in any SDR.

#9 Xmith

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Posted 09 January 2014 - 08:27 PM

I find it hard to believe 8 were picked off 1 by 1 no mater how damaged there were supposed to be.. mechs might split up to search for the remaining mech but they will most likely not be to far off from each other.

I'm sure most have been in situations similar and most of the time it never ends well for the lone mech. he might have a chance against a couple or even 3 if they are far apart from each other. 8 remaining?

I have been playing for over a year and never have seen anything close to that happening.

#10 MoonUnitBeta

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Posted 09 January 2014 - 08:33 PM

I'm good with this. People should be able to still operate when they're alone, but I still think mechs should be motivated to keep fighting. The most apparent issue is people running away and hiding in skirmish, so I devised a rule set that's a little more behind the scenes than it is upfront. As long as you're fighting and doing your thing you'll be fine. But current iterations doesn't give the team of 10 mechs sauntering around a chance to find the small spider hiding. And that's what most people are huffing about. It's wasted time, and people just want to get on with their gaming. This should help keep the light mechs popping out for a visit.

I posted a suggestion to this in the Feature Suggestions, but here's a snippet I'll take from my thread.


New features with Skirmish Mode:
  • DESERTER Status: C-bill and XP reduction penalty.
  • New Dishonorable stat.
Ruleset:

DESERTER is tracked only in Skirmish mode. This status is handed out after [3] minutes of inactivity (zero hostile damage received/ zero hostile damage done, within that time frame) beyond the [10:00]min mark.
A new stat is tracked on their player’s stats page and displayed as a Dishonorable Action there. It is awarded after each time the player ends a match with the DESERTER status
Match ends if the remaining player(s) have DESERTER status.
If the Match ends when a player has DESERTER status, he receives the appropriate penalties:
  • DESERTER players receive [-25,000] c-bills, and [-250] xp. (subject to change).
  • DESERTER players receive a Dishonorable Stat point.
Notes:
Why penalize DESERTERs, and not OOB or Suicide Heat? DESERTERs receive a penalty because this behaviour is different in nature. It is the intentional interruption of a game mode and grieving of players that depends on player’s activity. It is in its entirety unsportsmanlike and disrespectful. Going out of bounds or suicide from Heat effectively removes the player from the match and can end the game, usually players do this to end the match quicker for others and themselves and the benefits and downsides are in the death.

This penalty must be introduced after or during allowing players to CHOOSE which game modes they want to play.

This should encourage quicker battles, allot enough time to position players, and keep intentional strays from happening.

Edited by MoonUnitBeta, 09 January 2014 - 08:38 PM.


#11 Mycrus

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Posted 09 January 2014 - 08:36 PM

I lulz every time I see a skirmish qq

#12 Mystere

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Posted 09 January 2014 - 08:44 PM

View PostMoonUnitBeta, on 09 January 2014 - 08:33 PM, said:

DESERTER is tracked only in Skirmish mode. This status is handed out after [3] minutes of inactivity (zero hostile damage received/ zero hostile damage done, within that time frame) beyond the [10:00]min mark.


Stalkers wait until they are ready to strike. If it takes more than 3 minutes, then so be it. Artificial time limits are just that, artificial.

Besides, I really don't have to win. I can just as well give you a hollow victory by killing you.

Edited by Mystere, 09 January 2014 - 08:48 PM.


#13 Lightfoot

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Posted 09 January 2014 - 08:47 PM

I agree. Let the whole 15 minutes run. If one team is stupid enough to lose 9v1 they deserve to have some pain for their mistakes. 15 minutes of staring at the last shutdown mech is good for them.

#14 MoonUnitBeta

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Posted 09 January 2014 - 08:49 PM

View PostMystere, on 09 January 2014 - 08:44 PM, said:

Stalkers wait until they are ready to strike. If it takes more than 3 minutes, then so be it. Artificial time limits are just that, artificial.

Besides, I really don't have to win. I can just as well give you a hollow victory by killing you.

I could argue that it takes me 25 minutes before I strike, but that doesn't mean the game should then be set to 25 minutes.
15 minutes for a game mode is as artificial as a 3 min time limit for doing absolutely nothing.
Except 3 mins is something you can control. It's a soft cap. Sneak behind them, get them split up, and take down the lone wolf at 40% then go hide again. 15 minutes is when the game goes "okay, no more" and hands out a prize.
Nothing here is artificial.

Edited by MoonUnitBeta, 09 January 2014 - 08:51 PM.


#15 Mystere

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Posted 09 January 2014 - 08:53 PM

View PostMoonUnitBeta, on 09 January 2014 - 08:49 PM, said:

I could argue that it takes me 25 minutes before I strike, but that doesn't mean the game should then be set to 25 minutes.
15 minutes for a game mode is as artificial as a 3 min time limit for doing absolutely nothing.


What makes you so sure your last enemy is doing nothing, especially if you cannot see him?

#16 MoonUnitBeta

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Posted 09 January 2014 - 08:58 PM

View PostMystere, on 09 January 2014 - 08:53 PM, said:

What makes you so sure your last enemy is doing nothing, especially if you cannot see him?

Are you implying that you know they aren't doing nothing?
3 minutes is subject to change. I don't have access to telemetry so i can't say what's appropriate, but I do think that's quite a long time to sit around waiting to strike with your couple lasers ready to take on 4 mechs. If they're smart, they'll stay grouped. If you're smart, you'll stay away. The soft cap is a faster way for the game to realize that the match has come to a stalemate, and ends the match sooner.

edit: anyways now we're talking about this so we can talk about it in the thread I made. I don't want hi jack the thread with this so this is my last response.

Edited by MoonUnitBeta, 09 January 2014 - 09:01 PM.


#17 Craig Steele

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Posted 09 January 2014 - 09:11 PM

Yeah umm, no.

A match is 15 minutes, the map is as big as it is. I want to use all the resources that are available to me if I am light.

If I shut down in a water dip in my Jenner to avoid detection by a lance of heavies, thats a perfectly legitimate tactic. Whether I do it at 90 seconds in or 90 seconds from game end is of zero consequence. Redirect some of your tonnage from your one shot pin point alpha and invest in a BAP. You can get me if you're prepared to do something different.

10 minutes left in the game and I want to run for 2/3 minutes one way to string out the pack, double back and pick off stragglers, get over it guys. Thats what lights should be doing.

If you want to penalise lights for being lights, the game will quickly become 12 v 12 Atlas matches. (for example)

#18 Mystere

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Posted 09 January 2014 - 09:17 PM

View PostMoonUnitBeta, on 09 January 2014 - 08:58 PM, said:

Are you implying that you know they aren't doing nothing?
3 minutes is subject to change. I don't have access to telemetry so i can't say what's appropriate, but I do think that's quite a long time to sit around waiting to strike with your couple lasers ready to take on 4 mechs. If they're smart, they'll stay grouped. If you're smart, you'll stay away. The soft cap is a faster way for the game to realize that the match has come to a stalemate, and ends the match sooner.


I faced a 1x8 situation once because my pug team decided to rambo their way into an ambush. Although I died in the end, i managed to split the enemy up after 5 minutes of taunting and eventually bagged a fresh Atlas, a relatively fresh Cataphract, and finally a locust of unknown condition. That loss was as sweet to me as it was bitter to my 3 victims.

It's called playing the "patience" game. Many players seem to have a sheer lack of it and as such is ripe for exploitation.

Edited by Mystere, 09 January 2014 - 09:25 PM.


#19 Asmosis

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Posted 09 January 2014 - 09:21 PM

View PostXmith, on 09 January 2014 - 08:27 PM, said:

I find it hard to believe 8 were picked off 1 by 1 no mater how damaged there were supposed to be.. mechs might split up to search for the remaining mech but they will most likely not be to far off from each other.

I'm sure most have been in situations similar and most of the time it never ends well for the lone mech. he might have a chance against a couple or even 3 if they are far apart from each other. 8 remaining?

I have been playing for over a year and never have seen anything close to that happening.


Its remarkedly easy for a light mech to pick off heavy mechs that have exposed sections.

30+ ton light mechs arent as fragile as people think, just like 65 ton mechs arent as robust as people think. Take a look at the armor values for individual sections, and its often just a single ML blast or two difference. I.E. if a light mech gets the first shot off, your on even footing.

#20 Craig Steele

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Posted 09 January 2014 - 09:35 PM

@Asmosis well yes, except that heavy has 4 ML and your light has one, but I get your message :D





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