I'm good with this. People should be able to still operate when they're alone, but I still think mechs should be motivated to keep fighting. The most apparent issue is people running away and hiding in skirmish, so I devised a rule set that's a little more behind the scenes than it is upfront. As long as you're fighting and doing your thing you'll be fine. But current iterations doesn't give the team of 10 mechs sauntering around a chance to find the small spider hiding. And that's what most people are huffing about. It's wasted time, and people just want to get on with their gaming. This should help keep the light mechs popping out for a visit.
I posted a suggestion to this in the Feature Suggestions, but here's a snippet I'll take from my thread.
New features with Skirmish Mode:- DESERTER Status: C-bill and XP reduction penalty.
- New Dishonorable stat.
Ruleset:
DESERTER is tracked only in Skirmish mode. This status is handed out after [3] minutes of inactivity
(zero hostile damage received/ zero hostile damage done, within that time frame) beyond the [10:00]min mark.
A new stat is tracked on their player’s stats page and displayed as a Dishonorable Action there. It is awarded after each time the player ends a match with the DESERTER status
Match ends if the remaining player(s) have DESERTER status.
If the Match ends when a player has DESERTER status, he receives the appropriate penalties:
- DESERTER players receive [-25,000] c-bills, and [-250] xp. (subject to change).
- DESERTER players receive a Dishonorable Stat point.
Notes:
Why penalize DESERTERs, and not OOB or Suicide Heat? DESERTERs receive a penalty because this behaviour is different in nature. It is the intentional interruption of a game mode and grieving of players that depends on player’s activity. It is in its entirety unsportsmanlike and disrespectful. Going out of bounds or suicide from Heat effectively removes the player from the match and can end the game, usually players do this to end the match quicker for others and themselves and the benefits and downsides are in the death.
This penalty must be introduced after or during allowing players to CHOOSE which game modes they want to play.
This should encourage quicker battles, allot enough time to position players, and keep intentional strays from happening.
Edited by MoonUnitBeta, 09 January 2014 - 08:38 PM.