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Wolverine Mech


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#1 Z88Mar

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Posted 08 January 2014 - 12:27 PM

I looked for wolverine mech info on forum but only found ppl talking about them. I am interstead on how to obtain one. There are not in the mech Lab for cb or mc; however, they are in the polite Lab for upgradeing. Any info of finding this mech would be greatful. Thank you.

#2 Alaskan Nobody

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Posted 08 January 2014 - 12:36 PM

Wolverines were available for pre-order through the Phoenix Package (now ended) they were delivered to those who pre-ordered in December, but will not be available in the shop for a month or more yet. (forget exactly when)

#3 Artgathan

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Posted 08 January 2014 - 12:36 PM

The mech is currently only available to those who purchased it as a pre-sale item. The sale is currently over. However, a C-Bill version (available in the in-game store) should be coming in February or March (depending on whether or not the Griffin comes out first instead).

Hope that helps!

#4 AaronWolf

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Posted 08 January 2014 - 12:51 PM

Posted Image


Oh wait, we were talking about Mechs. I think everyone else answered that already. XD

#5 Alaskan Nobody

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Posted 08 January 2014 - 12:54 PM

View PostAaronWolf, on 08 January 2014 - 12:51 PM, said:

Oh wait, we were talking about Mechs. I think everyone else answered that already. XD

I'm still surprised no one has mentioned yellow spandex! :P

#6 Marvyn Dodgers

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Posted 08 January 2014 - 04:34 PM

View PostShar Wolf, on 08 January 2014 - 12:54 PM, said:

I'm still surprised no one has mentioned yellow spandex! :D

Sorry, can't resist, but just ewwwwww ;)

#7 Alaskan Nobody

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Posted 08 January 2014 - 04:36 PM

View PostMarvyn Dodgers, on 08 January 2014 - 04:34 PM, said:

Sorry, can't resist, but just ewwwwww :D


Marvel would probably argue otherwise ;) :D

#8 Bhelogan

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Posted 09 January 2014 - 01:27 PM

View PostZ88Mar, on 08 January 2014 - 12:27 PM, said:

I looked for wolverine mech info on forum but only found ppl talking about them. I am interstead on how to obtain one. There are not in the mech Lab for cb or mc; however, they are in the polite Lab for upgradeing. Any info of finding this mech would be greatful. Thank you.

Although you cannot buy them for C-Bills for a few more months still, you can practice building them how you want on smurfy's
http://mwo.smurfy-net.de/mechlab

#9 Mechteric

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Posted 09 January 2014 - 01:40 PM

Battlemaster should be January
Griffin would be February
Wolverine would be March


Or the Griffy and Wolvy could be swapped but you get the idea

#10 Koniving

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Posted 09 January 2014 - 02:26 PM

View PostZ88Mar, on 08 January 2014 - 12:27 PM, said:

I looked for wolverine mech info on forum but only found people talking about them. I am interested in how to obtain one. There are not in the mech Lab for or ; however, they are in the polite Lab for upgrading. Any info of finding this mech would be grateful. Thank you.


January the Battlemaster becomes available for cbills. February either the Wolverine or Griffin will become available. March the other (wolverine or griffin) will become available.

In the meantime if you want to predesign one, take a peek at this link which will directly lead you to one of the Wolverine variants.

Wolverines can be found as medium battlemechs in the 55-ton category. They are very right-arm heavy for their weapons. Their left arms will never hold weapons but may sometimes contain ammo (typically lots of heatsinks). AMS is in the right shoulder of all 3 models currently available. Missiles can be found in the left or right torsos.

If their shoulder launchers are short, they are sporting SRMS or streaks. If they are as tall as their head, they are sporting LRMs.

An interesting note: Since they use the same animations as the Highlander and Battlemaster (with the body rigged like a Battlemaster), their cockpit sways left and right when they are moving fast making it harder to hit. Headshots are best delivered to them when they are stationary or slowing down for a tight turn.

Wolverines have identical max armor to Shadowhawks, Griffins, and Kintaros. Unlike Shadowhawks, a lot less weight is consumed in weapons generally (due to a lack of ballistics) which allows them more weight for engines or missile ammo or higher end energy. Also unlike Kintaros and Griffins, the Wolverines have a per launcher cap of "10" tubes which does limit the LRM-potential to the point of not being "LRM boat friendly."

The Wolverines have a good amount of horizontal and vertical ability (Griffin is better at one, Wolverine is better at the other; can't recall which) which makes them very good with leaping tactics. Energy weapons are very good even when fired during jumps, unlike ballistics. Lock-on missiles are unaffected by flight, too.

In general I believe you'll like Wolverines when you can get them. :)

#11 AaronWolf

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Posted 09 January 2014 - 03:03 PM

View PostKoniving, on 09 January 2014 - 02:26 PM, said:


January the Battlemaster becomes available for cbills. February either the Wolverine or Griffin will become available. March the other (wolverine or griffin) will become available.

In the meantime if you want to predesign one, take a peek at this link which will directly lead you to one of the Wolverine variants.

Wolverines can be found as medium battlemechs in the 55-ton category. They are very right-arm heavy for their weapons. Their left arms will never hold weapons but may sometimes contain ammo (typically lots of heatsinks). AMS is in the right shoulder of all 3 models currently available. Missiles can be found in the left or right torsos.

If their shoulder launchers are short, they are sporting SRMS or streaks. If they are as tall as their head, they are sporting LRMs.

An interesting note: Since they use the same animations as the Highlander and Battlemaster (with the body rigged like a Battlemaster), their cockpit sways left and right when they are moving fast making it harder to hit. Headshots are best delivered to them when they are stationary or slowing down for a tight turn.

Wolverines have identical max armor to Shadowhawks, Griffins, and Kintaros. Unlike Shadowhawks, a lot less weight is consumed in weapons generally (due to a lack of ballistics) which allows them more weight for engines or missile ammo or higher end energy. Also unlike Kintaros and Griffins, the Wolverines have a per launcher cap of "10" tubes which does limit the LRM-potential to the point of not being "LRM boat friendly."

The Wolverines have a good amount of horizontal and vertical ability (Griffin is better at one, Wolverine is better at the other; can't recall which) which makes them very good with leaping tactics. Energy weapons are very good even when fired during jumps, unlike ballistics. Lock-on missiles are unaffected by flight, too.

In general I believe you'll like Wolverines when you can get them. :)


A Random Koniving Has Appeared!

It used Informational Post!

It's Super Effective!

Edited by AaronWolf, 09 January 2014 - 03:03 PM.


#12 Fang01

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Posted 09 January 2014 - 03:13 PM

View PostKoniving, on 09 January 2014 - 02:26 PM, said:


January the Battlemaster becomes available for cbills. February either the Wolverine or Griffin will become available. March the other (wolverine or griffin) will become available.

In the meantime if you want to predesign one, take a peek at this link which will directly lead you to one of the Wolverine variants.

Wolverines can be found as medium battlemechs in the 55-ton category. They are very right-arm heavy for their weapons. Their left arms will never hold weapons but may sometimes contain ammo (typically lots of heatsinks). AMS is in the right shoulder of all 3 models currently available. Missiles can be found in the left or right torsos.

If their shoulder launchers are short, they are sporting SRMS or streaks. If they are as tall as their head, they are sporting LRMs.

An interesting note: Since they use the same animations as the Highlander and Battlemaster (with the body rigged like a Battlemaster), their cockpit sways left and right when they are moving fast making it harder to hit. Headshots are best delivered to them when they are stationary or slowing down for a tight turn.

Wolverines have identical max armor to Shadowhawks, Griffins, and Kintaros. Unlike Shadowhawks, a lot less weight is consumed in weapons generally (due to a lack of ballistics) which allows them more weight for engines or missile ammo or higher end energy. Also unlike Kintaros and Griffins, the Wolverines have a per launcher cap of "10" tubes which does limit the LRM-potential to the point of not being "LRM boat friendly."

The Wolverines have a good amount of horizontal and vertical ability (Griffin is better at one, Wolverine is better at the other; can't recall which) which makes them very good with leaping tactics. Energy weapons are very good even when fired during jumps, unlike ballistics. Lock-on missiles are unaffected by flight, too.

In general I believe you'll like Wolverines when you can get them. :D



Wolverines are better at up/down engagements. They also very much like being close in brawler yin to the griffin's long range yang.

#13 Koniving

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Posted 09 January 2014 - 03:15 PM

View PostKhajja nar Jatargk, on 09 January 2014 - 03:13 PM, said:

Wolverines are better at up/down engagements. They also very much like being close in brawler yin to the griffin's long range yang.


Sounds right. Makes sense too -- the Griffin's got an incredible horizontal view. keep in mind I've been wrapped up in DayZ the past few days, and with 80+ mechs it can be easy to mix up particular traits that usually go unnoticed. :D

Edited by Koniving, 09 January 2014 - 03:15 PM.






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