I vaguely remember it was mentioned that when the next Mechwarrior game was announced long time ago (the fabled Mechwarrior 5 trailer) the game was rendered using the Unreal Engine.
http://youtu.be/orhOvbfyyJw
I'm just curious why they switched to CryEngine, given how the CryEngine supposedly has really bad netcode support.
Can anyone provide any technical answers?
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Why Was Cryengine The Engine Of Choice For Mwo?
Started by daFunkyUnit, Jan 08 2014 07:07 PM
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