


Friendly Collision Damage Is Bullcrap
#21
Posted 10 January 2014 - 09:58 AM

#22
Posted 10 January 2014 - 10:02 AM
#23
Posted 10 January 2014 - 10:36 AM
Nikkoru, on 09 January 2014 - 02:35 PM, said:
It's harder to avoid temmates than you'd think, because you have no pheripheral vision and most people just walk right into you because they don't seem to care.
You're actually pretty fast enough to avoid them. It's just matter of aware of the surrounding

#24
Posted 10 January 2014 - 10:42 AM
#26
Posted 10 January 2014 - 11:27 AM
#27
Posted 10 January 2014 - 11:32 AM
Nikkoru, on 09 January 2014 - 02:26 PM, said:
Seriously, I feel like I have to be just as careful around my lance mates as I do around the enemy.
Friendly collision damage is bullcrap, if you ask me.
Good thing I am not asking you

You are small and fast. Lead follow or get out of the way buddy!

#29
Posted 10 January 2014 - 04:47 PM
#31
Posted 10 January 2014 - 07:01 PM
LastPaladin, on 09 January 2014 - 03:04 PM, said:
I must be missing something because I have to wonder why you didn't take the opportunity to melt the stalker's rear armor there.
EDIT: I'm a dufus and thought the stalker was an enemy so nevermind me.
Edited by Pjwned, 11 January 2014 - 01:56 AM.
#33
Posted 10 January 2014 - 07:56 PM
Pjwned, on 10 January 2014 - 07:01 PM, said:
Friendly fire penalty if he ended up blowing his way out of the masher and accidentally killed the guy.
#35
Posted 11 January 2014 - 02:15 AM
Nikkoru, on 09 January 2014 - 02:26 PM, said:
Seriously, I feel like I have to be just as careful around my lance mates as I do around the enemy.
Friendly collision damage is bullcrap, if you ask me.
Well when people do not know how to pilot a mech and face hug this is what you get.
However I disagree w/collision dmg being bullcrap. This is a so called 'simulator' (although does not always feel like it) and as such we should have collision dmg, not only that but we should have had collisions turned back a long time ago as well. Walking through another mech...that's lame and leads new people to think its okay, which is giving them bad piloting habits.
#36
Posted 11 January 2014 - 04:43 PM
#38
Posted 11 January 2014 - 05:12 PM
MetalBacon, on 09 January 2014 - 02:30 PM, said:
They're really mobile for a reason.
When a match starts and your ping is bad, you get bounced into mechs no matter how careful you were.
Even being bounced into walls because the server disagrees with where you are causes damage.
Edited by Arahantius, 11 January 2014 - 05:14 PM.
#40
Posted 11 January 2014 - 05:53 PM
Ecliptor, on 11 January 2014 - 05:38 PM, said:
When was the last time you did a fresh install? If it was before the third person patch, that's your answer. Reinstall it fresh. Something about the third person patch has a switching lock for FOV in third person, that on prior installs breaks the user.cfg file.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users