

Newbie Returning After A Long Time Off Period...
#1
Posted 05 January 2014 - 06:11 PM
I guess its back to LoL or DoTa and wait until this game improves....MWO isnt really designed for casual or new players.... Sad really.
#2
Posted 05 January 2014 - 06:23 PM
mogs01gt, on 05 January 2014 - 06:11 PM, said:
I guess its back to LoL or DoTa and wait until this game improves....MWO isnt really designed for casual or new players.... Sad really.

my non sniping mechs would beg to differ but thanks for stopping by to say the game suxxors
#4
Posted 05 January 2014 - 06:28 PM
mogs01gt, on 05 January 2014 - 06:25 PM, said:
uhm ok?
First and foremost those kinds of games are typically top tier or 12mans. Since you have limited game play and aren't sporting a nifty unit tag I'm going to assume those two don't apply to you.
Now with that said, it's not hard to use cover and flank, or advance, or split off with a few teammates and pincer.
What kind of mech and loadout are you using? Someone might be able to offer some tips with a little more information
#5
Posted 05 January 2014 - 06:32 PM
Sandpit, on 05 January 2014 - 06:28 PM, said:
First and foremost those kinds of games are typically top tier or 12mans. Since you have limited game play and aren't sporting a nifty unit tag I'm going to assume those two don't apply to you.
Now with that said, it's not hard to use cover and flank, or advance, or split off with a few teammates and pincer.
What kind of mech and loadout are you using? Someone might be able to offer some tips with a little more information
hunchie 4sp:
4mlaser
1sml
2srm6+artemis
245std eng
Edited by mogs01gt, 05 January 2014 - 06:33 PM.
#6
Posted 05 January 2014 - 06:38 PM
mogs01gt, on 05 January 2014 - 06:32 PM, said:
I'd suggest running that particular build as a skirmish style or support to your fire support mechs. Essentially it's not going to outdo a heavy ballistics brawler build toe to toe most times one on one.
You definitely need to use that in close range though. You're going to have to learn to communicate with your teammates and use some cover to get in if the enemy team is going to sit back for the most part. I always recommend new players check out TS servers to get faster advice and tips but if that's not an option for you, I would still type out suggestions in game to your team and talk to them.
No man is an island (no PGI pun intended there) so you're going to have to get a couple to work with you to get stuff like that overcome. There's always some sort of cover to advance under on any map I can think of even if it means taking a long way around or being patient
#7
Posted 05 January 2014 - 06:42 PM
I'd also recommend that maybe you drop the SRMs for a couple of Streak SRMs, buff the armor and HS a bit until you can upgrade to DHS
#8
Posted 05 January 2014 - 06:49 PM
Sandpit, on 05 January 2014 - 06:42 PM, said:
I'd also recommend that maybe you drop the SRMs for a couple of Streak SRMs, buff the armor and HS a bit until you can upgrade to DHS
here is my load out
HBK-4SP
#9
Posted 05 January 2014 - 07:00 PM
That's what I came up with as a slight change.
Again with that type of build though you're going to HAVE to close. You simply aren't going to be very effective outside of 3oo meters. The increased DHS should definitely help you put out more damage consistently though. Follow your blob but hang back on your own a bit and then watch for anyone (besides light scouts) moving out.
If noone moves off then suggest you and a few others close a bit so you can get into effective range. Now keep in mind that doesn't mean just charge all leroy jenkins into the enemy.
You'll still need to use cover, stick with the group advancing, and not make yourself an easy target
#10
Posted 05 January 2014 - 07:03 PM
#11
Posted 05 January 2014 - 07:07 PM
Sandpit, on 05 January 2014 - 07:00 PM, said:
That's what I came up with as a slight change.
Again with that type of build though you're going to HAVE to close. You simply aren't going to be very effective outside of 3oo meters. The increased DHS should definitely help you put out more damage consistently though. Follow your blob but hang back on your own a bit and then watch for anyone (besides light scouts) moving out.
If noone moves off then suggest you and a few others close a bit so you can get into effective range. Now keep in mind that doesn't mean just charge all leroy jenkins into the enemy.
You'll still need to use cover, stick with the group advancing, and not make yourself an easy target
Is giving up leg armor worth it?
#12
Posted 05 January 2014 - 07:32 PM
mogs01gt, on 05 January 2014 - 06:11 PM, said:
I guess its back to LoL or DoTa and wait until this game improves....MWO isnt really designed for casual or new players.... Sad really.
So you ran in, died, and it's the game's fault? Did i miss something? Did games change in the last 20 years? No... I'm pretty sure running around without cover or evasion will still get you killed in shooting games. So why play MWO as if it wouldnt... something new and casual players seem to do consistently. Little bit of brainpower goes a long way.
Now then... Hunchie is a Medium so the idea of 'brawling' in it is about as ideal as brawling in a Light. Its lack of JJs limit its survivability in a straight fight and unlike the Cent it doesnt have disposable limbs, so damage spreading is not as effective. This leaves you with a couple options:
1. Long range support - Help out those snipers.
2. Opportunistic skirmisher - Stick with the big guys, run around during the confusion exploiting openings and taking pot shots.
3. Decoy/Distraction - Flank, tap bases, respond to Flanks.
Some of these overlap... First and foremost, though, you dont have the armor to straight up brawl. If the big guys arent pushing and you're sitting around twiddling your thumbs to move around and keep an eye out for enemy movements and look for opportunities. Charging in otherwise is going to get you turned into a char mark real quick.
#13
Posted 05 January 2014 - 07:38 PM
mogs01gt, on 05 January 2014 - 07:07 PM, said:
most, including myself, would say yes in a build like this. Most enemies aren't going to target the legs of an HB. They're more concerned with those weapon toting torsos and arms. Plus you still have plenty of armor in the legs, I only dropped off 8 points on each I think it was.
It should still be more than sturdy enough. Plus like Sephlock mentioned, patience in PUGs is your friend. You want someone else to take the initial brunt of the gunfire you're about to turn a corner into. You've got to know not only when is a good time for you to step up and soak a little damage but also be aware of what you're going to be soaking damage from.
I don't care what mech you're in if you round a corner into an AC40 or two, quietly back up and pretend you saw nothing lol Or better yet drop back out of effective range a bit while keeping LoS if you can and call out the target to your teammates so anyone with a shot or LRMs can start pelting the target as well.
Any time I'm running an LRM mech pg style if a teammate calls out a "hard lock" on a target meaning they have good LoS and aren't going to immediately lose it, I start raining any LRMs I have on the target
#14
Posted 05 January 2014 - 07:51 PM
DrxAbstract, on 05 January 2014 - 07:32 PM, said:
......getting sniped before you can even get close enough to cause damage is the issue.....
Sandpit, on 05 January 2014 - 07:38 PM, said:
It should still be more than sturdy enough. Plus like Sephlock mentioned, patience in PUGs is your friend. You want someone else to take the initial brunt of the gunfire you're about to turn a corner into. You've got to know not only when is a good time for you to step up and soak a little damage but also be aware of what you're going to be soaking damage from.
I don't care what mech you're in if you round a corner into an AC40 or two, quietly back up and pretend you saw nothing lol Or better yet drop back out of effective range a bit while keeping LoS if you can and call out the target to your teammates so anyone with a shot or LRMs can start pelting the target as well.
Any time I'm running an LRM mech pg style if a teammate calls out a "hard lock" on a target meaning they have good LoS and aren't going to immediately lose it, I start raining any LRMs I have on the target
So the whole piont is to increase DPS by adding on 2 more DHS?
Edited by mogs01gt, 05 January 2014 - 07:57 PM.
#15
Posted 05 January 2014 - 10:26 PM
#16
Posted 05 January 2014 - 11:27 PM
you learn a lot just by watching people play...
#17
Posted 06 January 2014 - 12:53 AM
As an example, River City. Never go into the River at the start of the game. the Lower City side will beat you to the River and then to the buildings for cover. Going through the Upper or Lower urban areas (From the upper side) affords your enemy little chance of getting a shot in, and you come out behind them.
Being a brawler in the current game is patience, a LOT of patience. It helps if your Lights 'scout' (i use the term lightly, i just generally assume if the Lights haven't given me a red ping/died horribly, that lane is clear) So you can judge roughly where the enemy is stacking in.
Leave the sniperwars to the Snipers, and go round and Flank em. they'll often be so preoccupied with the sniping they wont even notice you unload in their back for a few moments. Once the standoff has broken, your team will generally smell blood and charge blindly. You just need to get back out to safety, and let your teammates close in once the standoff has been broken so you can get back in and do your work.
Finally, Communication is KEY, always inform your team that you intend to get in close, a good team will oblige and back you up. Even a simple callout of "Flanking from B6 please assist" will generally get people to come help. At least in my experience >_>
#18
Posted 06 January 2014 - 12:15 PM
http://mwo.smurfy-net.de/mechlab#i=22&l=e175d31722fc06ca2a24e4e8430fc23785a31ec7
I've found some of my best games with this build(400-500+dam) have been when I flanked to the right or left n popped in n out from cover as a few assaults on my team were fighting or pushing over a hill, with a good chain fire going on all your lasers u can really F some ppl up.
on a side note.. sometimes when I wanna feel flashy... I fire my lasers as such.. 1ml 1ll 1ml 1ll 1ml.. if u get the timing right u can keep that rotation going

#19
Posted 06 January 2014 - 02:44 PM
Here
http://mwo.smurfy-ne...82b26972756a138
You want to put a laser in the head, I left room for that. I personally don't.
Edited by lsp, 06 January 2014 - 02:54 PM.
#20
Posted 06 January 2014 - 02:50 PM
mogs01gt, on 05 January 2014 - 07:51 PM, said:
It depends on how you approached them. If you just sauntered down the middle, wide-open for everyone to shoot at with no attempt to maneuver or stay under cover, well, then, yeah, you'll get hosed. Isn't that how you would do things in a real war?
If you used cover, maneuvered, waited for info on their positions, and waited for the match's middlegame to arrive, then your role comes into play. Medium lasers aren't supposed to be as effective as ballistics at the longer ranges.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users