Jump to content

Mech Customization: How much is too much? UPDATED: pls check for method description changes, thank you :)


64 replies to this topic

Poll: Mech Customization: How much is too much? (179 member(s) have cast votes)

Which method BEST DESCRIBES the level of customization you want used (see 1st post for descriptions)

  1. Method 1 - MW2/BT oldschool customization. (17 votes [9.50%])

    Percentage of vote: 9.50%

  2. Method 2 - MW4 styled. (18 votes [10.06%])

    Percentage of vote: 10.06%

  3. Method 3 - "Large Weapon Swapping"; big guns swapped out for others on a 1:1 basis; a balance between Option 2 & 4 (see below for better description). (19 votes [10.61%])

    Percentage of vote: 10.61%

  4. Method 4 - "Limited Variant Modification"; minor tweaking only to pre-existing variants (see below for better description). (36 votes [20.11%])

    Percentage of vote: 20.11%

  5. Method 5 - Hardset variants designed by the devs to be balanced (see below) (10 votes [5.59%])

    Percentage of vote: 5.59%

  6. Method 6 - Canon variants ONLY (27 votes [15.08%])

    Percentage of vote: 15.08%

  7. Method 7 - Similar to Method 1, but with visual changes (see below) (29 votes [16.20%])

    Percentage of vote: 16.20%

  8. Method 8 - Similar to Method 2, but with visual changes (see below) (23 votes [12.85%])

    Percentage of vote: 12.85%

Vote Guests cannot vote

#61 Deliverator

    Member

  • PipPip
  • 20 posts

Posted 16 November 2011 - 04:40 PM

I like #7. I want to be able to customize everything, but I do think there should be some significant cost in money, experience, time, and possible **** ups of the customization. I think if you want to refit your mech you shouldn't be able to use it for 24-48 hours. If you want to replace a laser bay with a projectile weapon mount I think you should have to send that back to a manufacturer and have it done taking several days. I like the idea of base variants, but I also think that we will have more mechs on the battlefield than battletech ever saw in existence at one time purely because we will have hundreds of thousands of members for this game.

#62 Melissia

    Member

  • PipPipPipPipPipPip
  • 425 posts
  • LocationUSA

Posted 16 November 2011 - 04:50 PM

Extended customization, definitely. MW4 blew chunks compared to previous games specifically because of its lack of customization.

You can balance weapon choices to prevent min/maxing without removing customization.

#63 DocBach

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 4,828 posts
  • LocationSouthern Oregon

Posted 16 November 2011 - 04:54 PM

Stick to cannon variants unless you've got an OmniMech. It was suppose to be very difficult, expensive and beyond most tech's ability to do crazy overhauls and customization of BattleMechs, and it limits the amount of unbalanced munchtech designs people will create. Customization should be visual - I'd like to see developers include the paint schemes from the Field Manuals/CamoSpecs online in the game as a way for players to customize their 'Mechs visually.

#64 Damocles

    Member

  • PipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 1,527 posts
  • LocationOakland, CA

Posted 16 November 2011 - 04:55 PM

^agree with DocBach

#65 Hanged Man

    Member

  • PipPip
  • Bad Company
  • Bad Company
  • 47 posts

Posted 16 November 2011 - 09:40 PM

I went with Method 4. The stock variants have a lot of history in there and many of us will have become familiar with their ups and downs as we followed the games. Minor tweaks only (in my case I'm mostly thinking of tweaking secondary modules - trading off between such things as sensors, ECM/ECCM, drones if that should become a thing, and perhaps heat sinks or AMS) while keeping the original feel and balance.





4 user(s) are reading this topic

0 members, 4 guests, 0 anonymous users