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Pugs And Command
#1
Posted 10 January 2014 - 05:09 PM
I played a game a few minutes ago where the opposition decided to roll over our base. I asked people to begin moving toward our base (RTB) and received a chat-line from someone telling me where I could shove my order. The individual had become embroiled in a fight with three opponents, while the rest of their team were moving toward our base. I understood he could not get free, but his message undermined the idea I was trying to put into our Pick-Up Group, which was to get the opposition off our base. If you cannot get free, call out for assistance, do not take the time, in the middle of three enemy 'Mechs, to type out something divisive and negative.
That player did not actually cost us the match, the base was taken, but his insubordination, read as inability to play as a team member, may have been responsible for costing us the match.
Be a team player, communicate positively, and if you see a problem that you need help with, please ask for it, don't try to handle it on your own. Help may not always come, because there are too many INDIVIDUALS in the game, but you can certainly try, anyway.
Welcome to MechWarrior Online.
#2
Posted 10 January 2014 - 07:39 PM
#3
Posted 10 January 2014 - 08:32 PM
These TEAMS of 12 but yet everyone attempts to do their own thing. I am dumbfounded by it honestly, it seems so obvious to stick together, move together, and communicate.
Edited by DarthPeanut, 10 January 2014 - 08:35 PM.
#4
Posted 11 January 2014 - 01:40 AM
#5
Posted 11 January 2014 - 07:59 AM
#6
Posted 11 January 2014 - 08:07 AM
#7
Posted 11 January 2014 - 01:24 PM
- you can't enforce your command
- if they die, they can start a new game in a minute
- they know that they are not damaging their "team" since there are not "teams", but random collections of players who will not probably play together again
- commander very often has no idea what's going on and in what situation they are in, or where is the enemy
- they can't inform their commander about their situation because writing a message takes so long and distracts them in their critical situation that they will be probably dead anyway
- they have seen too many nonsensical commands, so they don't care anymore ...
#8
Posted 11 January 2014 - 01:37 PM
Being that I play PUGs pretty much exclusively, I've seen a lot of nonsense. One of the most annoying forms of nonsense is some random player in my group that styles himself The Next General Patton. He usually isn't and his orders add another layer of nonsense I need to filter through.
Your "insubordinate" player was left to his own devices. He may have been playing intelligently and your command wasn't there to save him when he got three-on-one'd and probably abandoned. Without knowing the context from both sides, I'd probably side with him. You'll always do well to remember that we're all equals in a PUG. Keep that in mind next time.
All that said, it's been my experience that people respond better to, "I need backup at base," than, "OMG GET BACK TO BASE NAO" or whatever. PUGs don't always like to get yelled at, that's why they're pugging it up, not playing in the ultradeathleet clangroup.
#9
Posted 11 January 2014 - 02:03 PM
#10
Posted 11 January 2014 - 02:11 PM
But yeah, please try to help your team, matches are SO MUCH MORE FUN when people communicate and work like a team.
#11
Posted 11 January 2014 - 02:27 PM
#12
Posted 13 January 2014 - 04:57 PM
TheCaptainJZ, on 11 January 2014 - 01:40 AM, said:
Acierocolotl, on 11 January 2014 - 01:37 PM, said:
If that makes me a "Next General Patton" in your mind, perhaps you should examine what military organization is.
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I have found myself jumping in where angels fear to tread, and I deserved exactly what I got; I doubt he thinks that way. Had his situational awareness have been better, and he would have attempted to disengage and call out for help, we could have stopped the three and not allowed them to come up our back sides, and we could have held those on and around our base long enough to do so, and then finish them. Unfortunately, that didn't work.
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Bhelogan, on 11 January 2014 - 02:03 PM, said:
Darth Futuza, on 11 January 2014 - 02:11 PM, said:
The thing that kills me about people answering in this thread that no one should believe they should take command and try to make a way to win the game, begins with the question, "Who is more arrogant or asinine: the guy who takes command and tries to pull out a win, or the guy who stomps off on his own and simply expects people to be paying attention to the mini and follow him without a word?" For my part, if you're not willing to try to help win the game, you're just being a jackass, and you deserve what you get. This is a multiplayer military simulation game, not a first-person shooter, so if you're playing it like the latter, don't expect to win; if someone believes they're strong enough to lead the PUG, take command, and hope to pull out a win by various ways and means, they are bold enough to be followed, with the following caveat...
if you ask them what they want to have done, and they come up with something stupid, they are worthy of being left alone.
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'Nuff said.
#13
Posted 13 January 2014 - 05:39 PM
DarthPeanut, on 10 January 2014 - 08:32 PM, said:
These TEAMS of 12 but yet everyone attempts to do their own thing. I am dumbfounded by it honestly, it seems so obvious to stick together, move together, and communicate.
While I understand the sentiment of this "stick together" thing, its not the be all and end all.
The key concept is not concentration of mechs, but concentration of firepower.
So many times I see 6 or 7 mechs bunched up behind one corner in Canyon, or a crest on TT, one shooting and the others "concentrating". It's just an absolute fallacy and a recipe for disaster.
If 2 mechs flank an enemy and they time their arrival just after the main battle lines have connected, thats concentration of firepower (and more often than not a good outcome for the team). 2 each flank, even better. If they get intercepted by an enemy lance they get wiped out, but thats the risk right. It takes spreading out and co ordination.
The Conga line might seem a good place to start, but really is a failed formation.
Just because someone doesn't group up, doesn't mean they are not trying.
#14
Posted 13 January 2014 - 05:43 PM
martian, on 11 January 2014 - 01:24 PM, said:
- they have seen too many nonsensical commands, so they don't care anymore ...
This, personally i always try and follow orders if someone is brave enough to take command. But too many times my Jenner has been ordered to defend a piece of open territory like the water on Forest colony that I now just go, "ummmmm, yeah....no"
#15
Posted 13 January 2014 - 06:01 PM
#16
Posted 13 January 2014 - 06:49 PM
Kay Wolf, on 13 January 2014 - 04:57 PM, said:
You make some good points but fail to address one salient point, at least that I saw.
How can we tell that the person grabbing control actually has a clue and isn't some {Dezgra} who is just spamming commands?
Also, leaving the Ball O' Death to head off to follow commands might lead to the PUGs being murdered while me and a few others twiddle our thumbs defending a point that isn't attacked until they have a 2-1 advantage.....
So unless I know the guy who grabs the commander position, I generally ignore what they say.
Also, often the commander slot is grabbed to prevent a pre-made being broken up. It's not such a big deal with the shortened clock, but it also pretty much means there is no time for the commander to establish his bonafides and set up a plan of attack.
Maybe after UI 2.0 things will be different, but outside of pre-mades etc, I doubt it.
#17
Posted 13 January 2014 - 07:03 PM
Nick Makiaveli, on 13 January 2014 - 06:49 PM, said:
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Also, often the commander slot is grabbed to prevent a pre-made being broken up. It's not such a big deal with the shortened clock, but it also pretty much means there is no time for the commander to establish his bonafides and set up a plan of attack.
Maybe after UI 2.0 things will be different, but outside of pre-mades etc, I doubt it.
There is still time to reverse this trend.
#18
Posted 13 January 2014 - 07:23 PM
Like Mel Gibson in Braveheart
Or Sean Connery in James Bond
Or Bruce Willis in Die Hard
No matter what the ends. no matter what the challenge. UI 2.0 is going to get the job done.
#19
Posted 14 January 2014 - 01:04 PM
So-called Commander has absolutely no idea how my 'Mech is armed ...
- it's nice that he ordered me to defend this wide and open valley, but I am sitting in my JagerMech with two AC-20s
So-called Commander has absolutely no idea how my 'Mech is fast ...
- it's nice that he ordered all our 'Mechs to regroup in A1, but I will need two hours to get there in my CTF-4X Cataphract from my dropzone in Z9
So-called Commander has absolutely no idea how my 'Mech is armored and engined ...
- my fragile Catapult can't hold that pass against enemy lance, face to face
So-called Commander has absolutely no idea how much ammo my 'Mech has ...
- I have fought from the start and my ammo bins are almost empty ...
So-called Commander has absolutely no idea if I am a newb playing my first game or veteran with two thousands of combat drops ....
- it's nice that this so-called Commander has a beautiful plan in his mind, but he was too lazy or stupid to disclose it to our team (actually, it's impossible with this stupid and worthless chat that is often filled with nonsenses, would-be jokes and random babbling), and he changed his plan mid-game anyway
So-called Commander has absolutely no idea where the enemy is ...
- sadly, our random team has no scouts whatsoever. Can successful commander really command without knowing position of his enemy? Moves he has ordered are pure farce ....
So-called Commander has absolutely no idea where the enemy will be in two minutes ...
- the MWO offers no simple way how to inform your team about enemy strength and disposition. "Enemy in D5" or "Four in H7" are absolutely useless. Are those "Four" Jenners, Hunchbacks or Highlanders? So-called Commander is silent because he simply doesn't know more than any other member of our team knows ...
So much for "Commander".
THe problem is that MWO is supposed to be a "game of teamwork and cooperation", but all instruments how to achieve that are insufficient or outright missing.
And one clue: Command Console.
It's a sad irony that thing designed to help with lance-, company- or battalion coordination is only worthless placeholder.
"MWO", "teamwork", "Command Console" - yeah, sure, _ _ _ _
I don't care about "Commander" and I am ready to throw him over the board at any moment.
When I am reading some especially stupid command, I mentally show him a finger and mutter: "Yeah, sure, you _ _ _ _."
#20
Posted 14 January 2014 - 01:11 PM
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