Houseckat, on 10 January 2014 - 01:06 AM, said:
Instead, what I propose is something akin to 'transmission lag'. Cause indirectly-fired LRMs, LRMS on mechs without direct Line Of Sight to target, to fire on the target's position from a few milliseconds ago, or otherwise have reduced accuracy.
They already have reduced accuracy as they lose the bonus from Artemis. Which is mandatory for LRM boats.
Houseckat, on 10 January 2014 - 01:06 AM, said:
Under my proposal, Mech B could still designate Mech A, Mech C could still fire, but even at the stock hunchback's 64.8kph, Mech A has a chance of evading some of the missiles. Mech B could hit mech A with the NARC and them mech C's LRM's of great justice would be targeted with full accuracy. If Mech B were to also use TAG, the two bonuses together would be the same as NARC or TAG alone on a mech that is not behind cover.
You're imagining a problem where none exists. If that hunchback is behind a wall then it will not be taking damage from LRMS. I get that you got trolled by some coordinated LRM fire but that tactic really only works against pugs. If you've played from the beginning you must remember when LRMs were fire-and-forget missles and LRMageddon where LRMs dove down at your head at a 90o angle making cover worthless.
LRMs are in a good place right now. If anything they need a speed buff so they can be used reliably at ranges passed 500m.
Houseckat, on 10 January 2014 - 01:06 AM, said:
Those are my suggestions regarding missiles as they stand. The angry part of me wonders why four LRM5s seem so much more effective than a single LRM20 when the same number of the same missiles is being fired, and why my AMS only seems to drop, at most, two or three missiles from the clusters fired at me
A single AMS should completely negate an LRM5 most of the time.
I haven't done any testing but for awhile I've suspected that groups of LRMs, like SRMs, don't have their damage tracked correctly. Currently chainfiring three SRM6s is more effective than firing them all at once. The game just doesn't track the damage.
Lately I've noticed that the dual LRM15s on my Catpult seem to be doing almost no damage to my targets. I'm talking about 10+ salvos to the face barely getting through the armor, where chainfired LRM5's seem to reduce me to scrap in seconds.
Later I might play a match and fire a single salvo just to check the damage.