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Overkill Omnimech


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#41 Odanan

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Posted 27 February 2014 - 12:09 PM

View PostBishop Steiner, on 27 February 2014 - 11:48 AM, said:

I like a lot of the mod ideas, biggest issue is just not feeling the "drums". You could put a drum "cover" on a boxier launcher, but the rounded pods would actually be harder to configure weapons to in many cases, can cause a lot of "dead space inside.

Just been having trouble getting round arms to mate the angular body and not feel out of place.

It's something like the weapon pods in helicopters and planes. Remind that there is not much free space inside of any of the variants.
But it really doesn't need to be "round", if you are not happy with them... (maybe an octagon?)

#42 Bishop Steiner

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Posted 27 February 2014 - 12:33 PM

View PostOdanan, on 27 February 2014 - 12:09 PM, said:

It's something like the weapon pods in helicopters and planes. Remind that there is not much free space inside of any of the variants.
But it really doesn't need to be "round", if you are not happy with them... (maybe an octagon?)

maybe, or maybe I can make and angles armor plate covering the outsides of the arm, kinda like a TIE INterceptors wings. Thing is, the pods on aircraft are swapped in total, not just having the guts swapped, and are round for aerodynamic reasons. On a Tank, especially with ballistics and others, it just doesn't work as well.

IDK, ..... will have to play. Might also work out some generic orthos and then play with weapon loads. This is being very time consumptive for a non commission though.

#43 Odanan

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Posted 27 February 2014 - 12:58 PM

View PostBishop Steiner, on 27 February 2014 - 12:33 PM, said:

maybe, or maybe I can make and angles armor plate covering the outsides of the arm, kinda like a TIE INterceptors wings. Thing is, the pods on aircraft are swapped in total, not just having the guts swapped, and are round for aerodynamic reasons. On a Tank, especially with ballistics and others, it just doesn't work as well.

IDK, ..... will have to play. Might also work out some generic orthos and then play with weapon loads. This is being very time consumptive for a non commission though.

Don't worry, take your time. :D

#44 Odanan

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Posted 13 March 2014 - 03:59 AM

View PostBishop Steiner, on 27 February 2014 - 12:33 PM, said:

Thing is, the pods on aircraft are swapped in total, not just having the guts swapped, and are round for aerodynamic reasons. On a Tank, especially with ballistics and others, it just doesn't work as well.

And what about hexagonal pods?
Like this Arctic Wolf's arms:
Posted Image

#45 Bishop Steiner

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Posted 13 March 2014 - 04:37 AM

View PostOdanan, on 13 March 2014 - 03:59 AM, said:

[/size]
And what about hexagonal pods?
Like this Arctic Wolf's arms:
Posted Image

I think it might fit more with the overall style. Think of the Blood Asp, ya know? Will tinker with that.

#46 Odanan

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Posted 08 May 2014 - 10:43 AM

Updated the text to something more accurate with the Clan's lore.

#47 Bishop Steiner

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Posted 08 May 2014 - 01:23 PM

View PostOdanan, on 08 May 2014 - 10:43 AM, said:

Updated the text to something more accurate with the Clan's lore.

sorry I have been unable to work on it lately... my DiveMaster courses and other IRL stuff is taking up way too much of my time...but it is not forgotten.

#48 Odanan

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Posted 08 May 2014 - 01:48 PM

View PostBishop Steiner, on 08 May 2014 - 01:23 PM, said:

...but it is not forgotten.

Nice to hear that. :(

#49 Strum Wealh

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Posted 20 February 2015 - 07:23 AM

So, what ever happened to the story of Technician Odanan & Star Commander Julien?

#50 Bishop Steiner

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Posted 20 February 2015 - 03:41 PM

View PostStrum Wealh, on 20 February 2015 - 07:23 AM, said:

So, what ever happened to the story of Technician Odanan & Star Commander Julien?

IRL..... not a lot of time or creative focus..and what little I have done just hasn't clicked with the Overkill.





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