2. PPC's: eliminate the cool down for the ppc and put in a 4 sec charge on it, have no duration on how long its charged and also allow players to fire b4 fully charged but at reduced damage. holding the charge means the heat wont dissipate. example. if firing a ppc in the game now would raise heat to 15% on ur mech then charging the ppc would build heat up to 15% and keep it there until u fired.
BONUS: rapid fire weak shots can knock back ecm on mechs better than ppcs do now
3. Gauss: the gauss was intended for long range sniping, which is y they put the charge in. unfortunately it also made the gauss unusable. its heavy, it explodes, (really easily) and now with the charge (that only holds for a short time) its a huge pain to use.
But I have an idea. rather than apply a nerf to the weapon, apply it to the mech its loaded on. For example: a gauss mounted on an arm makes the arm move 50% slower. at sniper distance that wouldn't matter much if at all, but at short ranges it would make pegging a light and/or medium mechs a pain (unless they just stand there, or move directly away from u in which case they die) gauss mounted on the torso would recive a lesser penalty
thoughts?
Edited by Runs With Scissors, 08 January 2014 - 11:46 PM.