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The Underrated Locust


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#301 MonkeyCheese

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Posted 03 June 2014 - 06:31 PM

View PostIraqiWalker, on 03 June 2014 - 05:41 PM, said:


The troll is strong with this one.

I would love to see this mech in action. Probably explodes as soon as your light those 6 flamers up. Might wanna team up with Koniving for this.

It is stupidly hot as expected, but I have got a few kills with it, all were "oh look crippled mech dying run in and kill jack it while blinding yourself and him"

#302 evilC

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Posted 03 June 2014 - 06:48 PM

Yeah a Locust is perfect for BnZ tactics, cos it has so much Boom.

View PostIraqiWalker, on 02 June 2014 - 12:17 AM, said:

For now, there is no real reason to pick the locust over other lights. Honestly, it and the flea will never work very well in this game, until weight limits are applied. They they will shine, as that 15 ton difference between a LCT-1E and JR7-F will decide whether you bring an awesome or an Atlas in your team.

There's your problem right there. If you have 80 tons free and you take an Awesome over a Victor, you clearly need your head examined.

The Locust is absolutely pointless. Period.

#303 Buckminster

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Posted 03 June 2014 - 07:37 PM

View PostevilC, on 03 June 2014 - 06:48 PM, said:

The Locust is absolutely pointless. Period.

Unless the point is to run around real fast making zoom noises while waving around little T-Rex arms. Then no mech can match the Locust.

#304 IraqiWalker

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Posted 03 June 2014 - 09:09 PM

View PostevilC, on 03 June 2014 - 06:48 PM, said:

Yeah a Locust is perfect for BnZ tactics, cos it has so much Boom.


There's your problem right there. If you have 80 tons free and you take an Awesome over a Victor, you clearly need your head examined.

The Locust is absolutely pointless. Period.

I'm sorry if you don't appreciate the finer points of piloting a locust. That, is your problem right there. Insulting people because they disagree with your view is not only childish, but downright churlish.

This is a guide to help people who want to pilot one of the most under-estimated (as you have clearly demonstrated) mechs out there.

As for the awesome vs. victor example. You seem to not understand why the awesome is a good mech.

The problem you have with your analysis is the same with people who criticze commandos, hunchbacks, centurions, trebuchets, awesomes, quickdraws, and kintaros. Just because you don't know how to pilot it, doesn't mean the mech is bad.

Granted the awesome has the added problem of the hitboxes being messed up a bit. However, now with the current state of SRMs, it is quite the viable brawler. Something the poptarting victor can't do, while it's poptarting.

As such, I recommend you try these steps:

1- Understand mech roles, and how they fit in them

2- So far, there are no bad mechs in this game. Just bad pilots

3- The meta isn't the be all end all of gameplay, it has been broken, and we keep breaking it (look up the folks who got 900+ damage with the "pointless" locust)

4- There are other styles of play, besides yours. What works for you, might not work for others. Learn to accept that fact of life in everything, not just game play

5- Have fun, and don't insult people wihtout understanding the full scope of what's going on.

Edited by IraqiWalker, 03 June 2014 - 09:10 PM.


#305 MonkeyCheese

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Posted 04 June 2014 - 12:13 AM

View PostIraqiWalker, on 03 June 2014 - 09:09 PM, said:

2- So far, there are no bad mechs in this game. Just bad pilots


Exactly.

Everyone including myself is/was always saying the 2x raven is the trashiest of trash mechs. But then I got bored and got my first raven 2x since I grinded that one back in like the first week of open beta.

So I forced myself to play around with builds and make the thing work.

And you know what I found useful builds for it that got great results and plenty of kills, best was 500 damage in a match.

Using a 195xl engine for 99kph tweaked
- ERPPC, LRM15, Tag -works really well with a zoom module and a good line of sight to your target.
- 2 ERPPC - aka unlimited AC20 with range and the expected heat issues even on colder maps :)
- LRM20, Tag, 1ML - Things go splat and then you re-position using your speed

Also it was good practice for the slow speed of the upcoming kitfox and sharpening up my situational awareness with a smaller slower mech

The locust is not a terrible mech, it just simply dosnt play like other mechs do, it requires a "different approach"

#306 Bigbacon

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Posted 04 June 2014 - 03:24 AM

6 flamer locust..... what can i say, tried it last night..

with 3 of those things on each side of your cockpit you end up blinding yourself and I was losing track of everything. I did 34 points of damage before being legged by a base turret and then I lost the other leg to a different turret.

#307 MonkeyCheese

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Posted 04 June 2014 - 03:33 AM

View PostBigbacon, on 04 June 2014 - 03:24 AM, said:

6 flamer locust..... what can i say, tried it last night..

with 3 of those things on each side of your cockpit you end up blinding yourself and I was losing track of everything. I did 34 points of damage before being legged by a base turret and then I lost the other leg to a different turret.

Locusts near turrets is just a bad thing waiting to happen, they aim better than most of the playerbase.

#308 Bigbacon

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Posted 04 June 2014 - 03:40 AM

yea but sadly the team I was playing against was mostly turtled up near the base and with me just running around like mad trying to flamer folks I sort of wasn't remembering....total tunnel vision.

#309 The Flying Gecko

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Posted 04 June 2014 - 03:45 AM

I strongly feel the Locust is the worst mech in the game, it doesn't stop me from piloting it. The +30% c-bills I got from the phoenix locust helps too. There is something immensely satisfying when you have a great round in a Locust. 500+ damage makes me feel like a boss! 1000+ damage round and I feel like a god!! Also amusing is racking up 2 or more kills, with less then 100 damage.
One of my crowning moments in a locust was killing the last guy on the enemy team when they had 749 resources and several of the strategic points.

#310 SnagaDance

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Posted 04 June 2014 - 04:30 AM

I finished Mastering my Locusts (1V, 3M, 3S) and have decided I'm not going to keep any of them. With all of my mechs in the mechbay I just to glance over them to get that feeling of "I'd like to play that one again". No such feelz for the Locust.

It was both frustrating and rewarding Mastering them and I loved taking advantage of my tiny size (even compared to other Lights) but I looked at them and just went:

1V, Meh, I'd rather take out the Spider-5V for MG lulz
3M, Meh, I'd rather take out the Jenner-F for energy lulz
3S, Meh, never gonna get enough ammo on you to ever matter with my play-style, let's not bother.

First mech I'm not even keeping one variant of. Though I kept the 190XL. Who knows, I might change my mind later on!

Fare ye well Locust pilots! You'll get no underestimation from me! :)

#311 evilC

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Posted 04 June 2014 - 09:55 AM

View PostIraqiWalker, on 03 June 2014 - 09:09 PM, said:

As for the awesome vs. victor example. You seem to not understand why the awesome is a good mech.

Just because you don't know how to pilot it, doesn't mean the mech is bad.

Granted the awesome has the added problem of the hitboxes being messed up a bit. However, now with the current state of SRMs, it is quite the viable brawler. Something the poptarting victor can't do, while it's poptarting.

As such, I recommend you try these steps:

1- Understand mech roles, and how they fit in them

2- So far, there are no bad mechs in this game. Just bad pilots

3- The meta isn't the be all end all of gameplay, it has been broken, and we keep breaking it (look up the folks who got 900+ damage with the "pointless" locust)

4- There are other styles of play, besides yours. What works for you, might not work for others. Learn to accept that fact of life in everything, not just game play

5- Have fun, and don't insult people wihtout understanding the full scope of what's going on.


I did not insult you, certainly not to the point you are condescending to me. I made a joke about someone "needing their head examined" for taking an Awesome over a Victor, but this is simply due to sheer incredulity that someone would consider taking what is probably the lowest rated assault in the game over what is probably one of, if not the best assault in the game. There is a reason that in the 12v12 tourney final, 9 of the 24 mechs were Slayers and 0 were Awesomes.
When using an Awesome as a brawler, what side is your shield side?

Maybe at lower Elos some of these mechs are viable, but at higher Elos, they are not.
Did you see the likes of Lords or SJR using Locusts in the tourney? No.

Are all the mechs used in the final rounds of the tourney ranked Tier 1 in the (Generally accurate) mech tier list? Yes.
What tier is the Locust in this list? The bottom tier - "Significant Disadvantage".

Now I can understand that not everyone is as competitive, and just wants to have fun. I am in no way saying that you cannot have fun in a Locust, I am just saying you cannot properly compete in a Locust.
So by labeling the Locust as "Under-rated" and talking about how people are getting 900+ dmg in one, you are promoting it as a good mech to get to people who are less in the know, when if they have any aspirations in this game, it is just wasting them money.

And next time, before you start making suggestions such as:

Quote

Understand mech roles, and how they fit in them
Just because you don't know how to pilot it, doesn't mean the mech is bad (Assuming I think it is bad because I don't know how to pilot it)
So far, there are no bad mechs in this game. Just bad pilots (implying I am a bad pilot as I am saying a mech is bad)

I suggest that you check out who you are saying it to.
I have been playing this game for about a year longer than you have (From the very beginning), and have played just about every mech. I am in a unit that competes at the highest level in the game and these views are held by just about every top-tier pilot in the game.
If you wanna arrange a scrim, bring your locusts and awesomes and we'll see who wins.

Edited by evilC, 04 June 2014 - 09:56 AM.


#312 IraqiWalker

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Posted 04 June 2014 - 02:24 PM

View PostSnagaDance, on 04 June 2014 - 04:30 AM, said:

I finished Mastering my Locusts (1V, 3M, 3S) and have decided I'm not going to keep any of them. With all of my mechs in the mechbay I just to glance over them to get that feeling of "I'd like to play that one again". No such feelz for the Locust.

It was both frustrating and rewarding Mastering them and I loved taking advantage of my tiny size (even compared to other Lights) but I looked at them and just went:

1V, Meh, I'd rather take out the Spider-5V for MG lulz
3M, Meh, I'd rather take out the Jenner-F for energy lulz
3S, Meh, never gonna get enough ammo on you to ever matter with my play-style, let's not bother.

First mech I'm not even keeping one variant of. Though I kept the 190XL. Who knows, I might change my mind later on!

Fare ye well Locust pilots! You'll get no underestimation from me! :)

That is a fair and proper assessment. You sir, are a proper pilot, you tried it, it didn't fit wit your style, and decided to sell the mech for that purpose, without any misunderstandings. I really wish more pilots behaved this way.

View PostevilC, on 04 June 2014 - 09:55 AM, said:


I did not insult you, certainly not to the point you are condescending to me. I made a joke about someone "needing their head examined" for taking an Awesome over a Victor, but this is simply due to sheer incredulity that someone would consider taking what is probably the lowest rated assault in the game over what is probably one of, if not the best assault in the game. There is a reason that in the 12v12 tourney final, 9 of the 24 mechs were Slayers and 0 were Awesomes.
When using an Awesome as a brawler, what side is your shield side?

Maybe at lower Elos some of these mechs are viable, but at higher Elos, they are not.
Did you see the likes of Lords or SJR using Locusts in the tourney? No.

Are all the mechs used in the final rounds of the tourney ranked Tier 1 in the (Generally accurate) mech tier list? Yes.
What tier is the Locust in this list? The bottom tier - "Significant Disadvantage".

Now I can understand that not everyone is as competitive, and just wants to have fun. I am in no way saying that you cannot have fun in a Locust, I am just saying you cannot properly compete in a Locust.
So by labeling the Locust as "Under-rated" and talking about how people are getting 900+ dmg in one, you are promoting it as a good mech to get to people who are less in the know, when if they have any aspirations in this game, it is just wasting them money.

And next time, before you start making suggestions such as:

I suggest that you check out who you are saying it to.
I have been playing this game for about a year longer than you have (From the very beginning), and have played just about every mech. I am in a unit that competes at the highest level in the game and these views are held by just about every top-tier pilot in the game.
If you wanna arrange a scrim, bring your locusts and awesomes and we'll see who wins.

First part of your comment, I can see the misunderstanding, however, you need to make it more clear in your statements, since the internet doesn't convey sarcasm or humor that well.

Also, the Awesome's barn sized arms are a good shield.

As for the Locust being competitive, this is not a guide about being competitive, this is a guide about being a good pilot, and learning how to pilot a mech that is by all rights under-estimated, and many seem to pilot the wrong way.

Competitive teams are going for big mechs because they want to min-max, and there is literally no incentive for not going with the biggest mechs possible, as there are no tonnage restrictions, or chassis, and variant restrictions.

I'm not toting the mech as the best competitive mech out there. Just that it's a good mech. People don't know how to use it.

As for the rest of e-peen stuff. I do not care for it, nor will I acknowledge it. I'm part of a unit as well, and we "compete at the highest level in the game" However, I do not care about the competitive scene, and I don't care to bring my company into an inane internet argument, and ego trip, that started from you misunderstanding the purpose of this thread, and that just because you've been playing longer, doesn't mean your opinions are more valid than mine.

Also, for the record, competitive players, are the ones who ignore role warfare the most. It's why we don't see much variation in the builds. They're all about PP FLD, and maximum amount of it, possible. If they had their way, competitive tourney matches would be just 12 Dragon Slayers vs 12 Dragon Slayers.

#313 MonkeyCheese

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Posted 04 June 2014 - 03:07 PM

View PostIraqiWalker, on 04 June 2014 - 02:24 PM, said:

That is a fair and proper assessment. You sir, are a proper pilot, you tried it, it didn't fit wit your style, and decided to sell the mech for that purpose, without any misunderstandings. I really wish more pilots behaved this way.


Agreed at least he tried it. Like a few weeks ago when I got an orion, put all the bells and shinys on it but it just didnt fit for me and I already have brawling and lrm mechs that im good at.

If only more people could be this way. The locust is so cheap and without speed tweak you can still max at 150kph so people dont really have an excuse in the long run.

#314 Bigbacon

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Posted 04 June 2014 - 04:32 PM

wow...can't people just have fun and not always have to bring in meta, dakka dakka, etc BS out of everything?

#315 MonkeyCheese

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Posted 04 June 2014 - 04:47 PM

View PostIraqiWalker, on 04 June 2014 - 02:24 PM, said:

If they had their way, competitive tourney matches would be just 12 Dragon Slayers vs 12 Dragon Slayers.


Sad but true, would be like a boring game of whack a mole

#316 IraqiWalker

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Posted 04 June 2014 - 05:02 PM

View PostMonkeyCheese, on 04 June 2014 - 04:47 PM, said:


Sad but true, would be like a boring game of whack a mole

Yeah, and then one enterprising player will bring a JM6 with 4 or 5 AC2s, for suppression, and then people will try to counter that, and we end up with the exact current meta we have right now.

#317 Buckminster

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Posted 04 June 2014 - 05:10 PM

Thing is, there will always be a meta. Someone is going to find some sort of weapon and mech combination that takes advantage of the system, and then everyone will start using. Then someone will find a reliable counter (or a game change will happen) and then everyone will move to the new meta. It's just a side effect of people and their perception of "best".

But I think back when everyone was complaining about 4 PPCs. So PGI added ghost heat, and then the meta moved to PPC/AC5 combos. I'm sure PGI will eventually address the issue, which will only serve to push everyone to something else.

Well, not everyone. Some of us will still be piloting our Locusts.

#318 Alaskan Nobody

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Posted 04 June 2014 - 05:17 PM

View PostBuckminster, on 04 June 2014 - 05:10 PM, said:

Well, not everyone. Some of us will still be piloting our Locusts.

The day the Locust is Meta..... is going to be an interesting day indeed. :)

(maybe when we get that 300kph Locust)

#319 IraqiWalker

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Posted 04 June 2014 - 05:24 PM

View PostBuckminster, on 04 June 2014 - 05:10 PM, said:

Thing is, there will always be a meta. Someone is going to find some sort of weapon and mech combination that takes advantage of the system, and then everyone will start using. Then someone will find a reliable counter (or a game change will happen) and then everyone will move to the new meta. It's just a side effect of people and their perception of "best".

But I think back when everyone was complaining about 4 PPCs. So PGI added ghost heat, and then the meta moved to PPC/AC5 combos. I'm sure PGI will eventually address the issue, which will only serve to push everyone to something else.

Well, not everyone. Some of us will still be piloting our Locusts.

I completely agree. Good meta players will always adapt to a new meta. They will be dictating what the meta is, in fact. It's why I never complain about the meta. I may dislike it, but I will not complain, especially if I lose to it.

I just adjust my piloting style, and adapt. That's why I keep playing this game, it's part of why I love it, and why I have fun, and win and lose without running meta mech (unless you count my firestarters, and COM-2D, which I was piloting back when it was considered the worst mech ever)

#320 MonkeyCheese

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Posted 04 June 2014 - 07:27 PM

Well I aint a meta player so I will just continue having Fun with my 6 flamer locust and my srm2 locust and my 2ml zombie locust and my AC20 raven and my lrm20 raven and whatever other unconventional builds I have.

The meta players can continue to only play jagers and poptartin mechs all day long but that is boring as hell.


So back on topic does anyone think we will get any more locust variants in the future?
Or these
http://www.sarna.net/wiki/Locust_IIC
http://www.sarna.net/wiki/Koto

If they kept the same size and profile they could be interesting

Edited by MonkeyCheese, 04 June 2014 - 07:28 PM.






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