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The Underrated Locust


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#941 Ovion

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Posted 18 October 2014 - 07:35 AM

Mines: LCT-1M

Runs really well, may even be my favourite variant now (edging out ahead of my 1V)
I keep wanting to up it to a full Ton of ammo, but there's nothing I want to trim to make that happen.
Maybe drop to a 180 down the line, but it's a lot of C-Bills and I have a LOT of mechs crying out for upgrades.

#942 3xnihilo

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Posted 18 October 2014 - 08:43 AM

So question: Do you think it is possible that locusts become over quirked to the point that they lose some of their charm as "the worst mech in mwo" or does giving them some buffs make them even more fun to pilot?

#943 Tim East

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Posted 18 October 2014 - 12:04 PM

I don't care if they're the worst or not. They are fun to drive, and asking for anything else sort of defeats the purpose of playing a game imo.

#944 Alaskan Nobody

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Posted 18 October 2014 - 12:22 PM

View Post3xnihilo, on 18 October 2014 - 08:43 AM, said:

So question: Do you think it is possible that locusts become over quirked to the point that they lose some of their charm as "the worst mech in mwo" or does giving them some buffs make them even more fun to pilot?

That would take some insane quirking - since the only real thing against them is their lack of armor. :blink:

#945 Alaskan Nobody

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Posted 18 October 2014 - 12:46 PM

View PostTarogato, on 17 October 2014 - 09:18 PM, said:

Try running a Cicada under there. It fits if you get a good running start. Mwaahahaha. :ph34r:

You give me hope for when I start on those hideous and oversized Locust wannabes B)

#946 3xnihilo

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Posted 18 October 2014 - 01:03 PM

View PostShar Wolf, on 18 October 2014 - 12:22 PM, said:

That would take some insane quirking - since the only real thing against them is their lack of armor. :blink:


I agree, (with Tim too) i am kind of expecting armor buffs to be the main quirks for locusts. But can you imagine a 1e with boosted energy cool down, reduced heat generation, and 6splas :)

#947 Ovion

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Posted 18 October 2014 - 04:11 PM

They're all Tier 5, no Jump Jets, no ECM, so that means 5 Quirks +/- 25% each, with possible structure quirks on top (plus any existing quirks).

I imagine that the 1V gets an MG range boost (possibly a cooldown bonus? :P) and a series of ML and/or MPL boosts.

Dunno overall... we'll have to wait and see, but here's hoping it'll be something impressive.

#948 3xnihilo

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Posted 18 October 2014 - 04:14 PM

Cool down on an MG. . .wow, no one's legs will be safe!

#949 Alaskan Nobody

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Posted 18 October 2014 - 06:06 PM

View PostOvion, on 18 October 2014 - 04:11 PM, said:

and a series of ML and/or MPL boosts.

Last announcement I saw was for an (ER?)LL buff on the 1V :wacko:

#950 Takashi Uchida

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Posted 18 October 2014 - 06:15 PM

Here's the game that pushed me into the unlocking the last elite for the 3M! 658 dmg. 1k, 8 ast. not bad.. of course I couldn't get the win.. typical..

Posted Image

#951 Alaskan Nobody

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Posted 18 October 2014 - 06:17 PM

Post that one in the Carry Harder threads. :D

Edit:
Here is the current one

Edited by Shar Wolf, 18 October 2014 - 06:17 PM.


#952 Takashi Uchida

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Posted 18 October 2014 - 06:27 PM

heh, nah there were 3 other guys that had 600 dmg lol. perhaps if I had moar kills

#953 Alaskan Nobody

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Posted 18 October 2014 - 06:30 PM

View PostTakashi Uchida, on 18 October 2014 - 06:27 PM, said:

heh, nah there were 3 other guys that had 600 dmg lol. perhaps if I had moar kills

For a Locust for ANY mech let alone a Locust! - that is very worthy of "Carry Harder"
Trust me. B)

Your call though - but having other teammates who did well does not exclude you from it. ;)

Edited by Shar Wolf, 18 October 2014 - 06:34 PM.


#954 3xnihilo

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Posted 18 October 2014 - 06:34 PM

View PostTakashi Uchida, on 18 October 2014 - 06:27 PM, said:

heh, nah there were 3 other guys that had 600 dmg lol. perhaps if I had moar kills


Yeah but they were driving a stalker, a timberwolf, and a summoner, and you still did more damage :). Good job!

#955 Takashi Uchida

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Posted 18 October 2014 - 08:40 PM

I think someone mentioned this on the Commando thread, but I've learned not to take a chance with dual gauss or AC40 at all. Like, not even entering their LOS. I mean, they are probably gonna miss, but you really don't know what kinda shot they are. I can say I've been one-shotted by either of those more than once.

Like, I'm not gonna take a chance of even being seen by a Jager or K2 unless I've scanned it or had a visual telling me what it was packing. (I would say Dire Whales too but if I think that applies to everyone and everything lol)

#956 Ovion

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Posted 19 October 2014 - 03:43 AM

View PostShar Wolf, on 18 October 2014 - 06:06 PM, said:

Last announcement I saw was for an (ER?)LL buff on the 1V :wacko:
That'd be... wierd.... needs MG boosts.

Hell, Locusts would probably be among the lowest of the Tier 5s if we're honest, so just general boosts wouldn't go amiss.
Each getting a straight set of general Energy Weapon boosts with specific 'primary' weapon boosts?

Iunno, either way, it'll be a case of
A: Helping what we do anyway.
B: Slightly changing loadouts to gain boosts.
C: Something nonsensical that doesn't match up to our preferred builds and ultimately doesn't do a whole heap.
Which is basically how it is for every mech being Quirked.

#957 Mobile Ordnance Platform

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Posted 19 October 2014 - 05:07 AM

id really prefer it if the all the locust variants had the 5th tier quirks

is there really a need to differentiate any of the locust chassis between tiers ? the different weapon loadouts will never make up for the innate weakness of the actual chassis

i wish pgi would make an exception for the locust and give them all the full amount of quirks, the 1e 3m 3s still need them just as much

(unless it was updated and they are all tier 5 ? then nvm ^_^ yay)

#958 Bilaz

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Posted 19 October 2014 - 05:13 AM

View PostOvion, on 19 October 2014 - 03:43 AM, said:

That'd be... wierd.... needs MG boosts.

Hell, Locusts would probably be among the lowest of the Tier 5s if we're honest, so just general boosts wouldn't go amiss.
Each getting a straight set of general Energy Weapon boosts with specific 'primary' weapon boosts?

Iunno, either way, it'll be a case of
A: Helping what we do anyway.
B: Slightly changing loadouts to gain boosts.
C: Something nonsensical that doesn't match up to our preferred builds and ultimately doesn't do a whole heap.
Which is basically how it is for every mech being Quirked.

Both 3m and 1e variants are tier4 - and i think thats fair, much more effective damage-wise they are.
And whole affair makes almost all IS mechs better, so meta is changing and there may be even less place for locusts in new meta. But its a matter of pessimism or optimism at this point imo - since no final list of changes and no idea how they would affect the game.

#959 Selene Lunaris

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Posted 19 October 2014 - 12:09 PM

View PostBigbacon, on 17 October 2014 - 04:10 PM, said:


the LRMCust is a great laugh every now and then. you should really just leave all the armor on the arms. every bit of armor is really needed. What is the point of using the 1M if you don't put SRMs (or SSRMs) on it? might as well just using 1E or 3M

I also believe AMS is wasted tonnage on these


It's more because I can just load all the armour on the legs and torsos without any weaponry or meaningful things in the arms. Makes the shooty and runny bit of the thing slightly less paper.

#960 Ovion

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Posted 19 October 2014 - 12:28 PM

To be honest, standard armour load for the Locust should be:
Endo, Ferro, 5 in the head, max everywhere else.

I normally run this distribution on all my Locusts (as modeled by my 1M):
Posted Image
This gives me 6.5T of space for weapons to play with after the XL190 and Heatsinks.

Edited by Ovion, 19 October 2014 - 12:31 PM.






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