Engine - Typically you want an XL. i run XL 280 in my hawks because i got them from my cataphracts. these work work great unless your building a light hunter which needs probably a XL 300 with speed tweak at the very least.
Ballistic slot - you can put anything in this thing except a machine gun or ac/2 and get great returns. my stand by is usually the UAC 5. keep in mind that if you go AC 20 you cannot run an XL
Missile - hawk works great with litterally anything in these. my builds typically run only streaks, only lrms, only srms, or a mix of LRMs and Streaks.
Energy - your best putting MPL and down in these. if you do end up putting something larger in an energy hard point make sure you put it in the left arm. this is the side with your ballistic so you can bring both your ballistic and large energy weapon to bear when peaking on the left side.
JJ - Always take 1 JJ. .5 tons is cheap and the ability to jump is invaluable for traversing terrian and increasing turn speed at the very least. their is much much more you can do with them though.
baically choose an engagement range and just fill your hawk to the brim with weapons appropiate for that range.
also never go ferro. hawks typically already have space problems with double sinks and endo.
Edited by Residualshade, 14 January 2014 - 10:26 AM.