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Looking For Good Shadow Hawk 2D2 Loadouts


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#21 Residualshade

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Posted 14 January 2014 - 10:23 AM

instead of throwing a build at you i will just give you some general information.

Engine - Typically you want an XL. i run XL 280 in my hawks because i got them from my cataphracts. these work work great unless your building a light hunter which needs probably a XL 300 with speed tweak at the very least.

Ballistic slot - you can put anything in this thing except a machine gun or ac/2 and get great returns. my stand by is usually the UAC 5. keep in mind that if you go AC 20 you cannot run an XL

Missile - hawk works great with litterally anything in these. my builds typically run only streaks, only lrms, only srms, or a mix of LRMs and Streaks.

Energy - your best putting MPL and down in these. if you do end up putting something larger in an energy hard point make sure you put it in the left arm. this is the side with your ballistic so you can bring both your ballistic and large energy weapon to bear when peaking on the left side.

JJ - Always take 1 JJ. .5 tons is cheap and the ability to jump is invaluable for traversing terrian and increasing turn speed at the very least. their is much much more you can do with them though.

baically choose an engagement range and just fill your hawk to the brim with weapons appropiate for that range.

also never go ferro. hawks typically already have space problems with double sinks and endo.

Edited by Residualshade, 14 January 2014 - 10:26 AM.


#22 Zuluplumber

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Posted 14 January 2014 - 10:38 AM

I've had quite a few matches over 1000 damage, but this is my only one over 1100. Kills lights dead in their tracks, can harass from range, great speed, jumpjets, etc. One of my top two favorite mechs of all time.

http://mwo.smurfy-ne...4162848808ef86e

#23 mbebe23

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Posted 14 January 2014 - 10:56 AM

Shadowhawk 2D2 with Streak SRM2 is amazing if you have 360 Target Retention module. It's much, much easier to hunt the targets and shoot them with your lock-on missiles. This module works absolutely amazing with your Jump Jets. Beagle Active Probe is very helpful. The problem is 360 Target Retention costs a lot of GXP and C-bills. You can come back to this build if you have enough money ;)

Before 2D2 with SSRM build I was exercising the SRM build similar to this:
http://mwo.smurfy-ne...7f007ba75441184
Weapon Group No1: SRM4+SRM6
Weapon Group No2: SRM4+SRM6
Weapon Group No3: 2xML

Short range fight is pretty fun with this: you can jump above the mech and send him 2 salvos of SRM rockets in the back. Works like a huge shotgun. Besides: rockets from the cockpit!!!! :(

Problem: that thing was hot as hell for me!

#24 FenixK17

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Posted 14 January 2014 - 11:05 AM

http://mwo.smurfy-ne...3d3b49ede5b4311

I prefer to use ER LL compared to AC/2 since it's not ammo dependent but that's up to you.

I chain-fire the streaks and refrain from using the LL at close range.

Or

http://mwo.smurfy-ne...643c91415ec89ea

#25 Aleski

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Posted 14 January 2014 - 11:59 AM

http://mwo.smurfy-ne...0502dd57721e949

2x Large Laser and a AC/10.

It's simple, heat efficient, and you're going to made a lot of damages! It has a good armor too...

It's one of my favorite SHD build =)

#26 Devlin Stone

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Posted 14 January 2014 - 01:25 PM

The advantage the 2D2 has over the other Shadow Hawk variants, aside from the extra missile bays, is that it carries an energy hardpoint on the same side as it's ballistics. That means you can snipe from around corners without exposing the entire front of your 'Mech, similar to how people hill hump with Jaggers. I use a UAC5 and an erPPC paired with streaks or LRMs. Keep at long range and keep moving, or stay behind cover.

http://mwo.smurfy-ne...186cacd42f6039f

#27 TygerLily

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Posted 29 January 2014 - 08:42 AM

I love the Xl275, LBX, four SSRMs, 2 MPL...This build also works pretty well with the 6R Wolverine.

#28 Shadow Magnet

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Posted 03 February 2014 - 03:35 AM

LRMinator Hawk, pure version:

http://mwo.smurfy-ne...98857ffa0037327

Keep the targets at 200-300m range, TAG them (your team mates with LRMs will love it too)

Artemis version with extra streak punch:

http://mwo.smurfy-ne...a3e3e1987ae5c1f

Artemis pure LRM version with extra speed:

http://mwo.smurfy-ne...f779cdcb8b7d144

#29 dragnier1

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Posted 03 February 2014 - 04:01 AM

shd-2d2

This is what i use. Lights flee from me, the rest...well, they don't xD

Edited by dragnier1, 03 February 2014 - 04:03 AM.


#30 Mighty Spike

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Posted 03 February 2014 - 04:35 AM

View PostSnaloe, on 12 January 2014 - 01:45 PM, said:

Hay all,

I'm looking for some good Shadow Hawk 2D2 loadouts for this thing since I have just got it. I tried to do a google search for some but didn't find many. So could you post what you have had some success with.

Thanks in advance

Hey Snaloe,if you click here on the Website on Community,you will find some good mech sites incl. Mech specs.
Heres the Direct link http://www.mechspecs.com/forum/

#31 mack sabbath

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Posted 04 February 2014 - 09:45 PM

This is what I'd run probably:

http://mwo.smurfy-ne...8273cf5dd2e5c97

Edited by Die Primate Die, 04 February 2014 - 09:46 PM.


#32 TheDruid

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Posted 06 February 2014 - 07:47 AM

Here's what I run on my 2D2

#33 levitas

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Posted 06 February 2014 - 08:18 AM

http://mwo.smurfy-ne...25f93593ce89680

That build is what made me start liking my shadowhawks.

Streaks don't build up heat when you are only firing them, and PPCs by themselves sit at 51% efficiency.

You're faster than heavies, which allows you to position yourself well as direct fire support for an assault or heavy. You have the tools to swat lights that are backstabbing your assaults as well as contribute to fights against heavier opponents.

The only thing this mech really lacks are high mounts for those PPCs.

EDIT: I got lazy with smurfy and didn't move rear armor to the front. Definitely do that.

Edited by solar levitas, 06 February 2014 - 08:20 AM.


#34 DONTOR

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Posted 06 February 2014 - 08:23 AM

http://mwo.smurfy-ne...11ab8697ccc902d
If you get bored of streak only builds this guy mixes SSRMs and SRMs, goes 100KPH, and packs a 44 firepower loadout. You might have to deal with SRMs bugged hit registraton every so often though.

Edited by DONTOR, 06 February 2014 - 08:27 AM.


#35 CygnusX7

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Posted 06 February 2014 - 08:37 AM

SHD-Light Constrictor

XL360 - 4 streaks - 1 LL - 1 mL - 2JJ - 3 tons of streak ammo - BAP

Edited by CygnusX7, 06 February 2014 - 08:38 AM.


#36 Aleski

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Posted 07 February 2014 - 05:48 AM

http://mwo.smurfy-ne...10953f5e798967b

An other good one :

XL300 + 2xJJ + AC/5 + 4xSSRM2 + 2xMed Laser + BAP

You can made anything with that! And this config is unique at the 2D2, you can kill lights, kill mediums, wound Heavy and assault... Good build =)

#37 Red Line Pilot

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Posted 08 February 2014 - 01:43 AM

Bestest anti meta build:

GoGo gadget SRM2 + Large Pulse laser

(SRM has a small reload time, you can shoot salvo's pretty quickly ^^)

And the LL variant

#38 Namwons

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Posted 09 February 2014 - 10:40 PM

This is my "perfect" 2D2 flanker.

Chicken Hawk

"Perfect" in that it uses all slots, has all 4 engine HS filled, and near max armor, -6 from each arm that only have MPL, and max leg armor to protect your speed, and enough ammo to never run dry with the SSRM. This build is an effective light hunter, but my play style is more support of the front lines. The first order of duty is, deter all lights from harassing my heavies. With the speed of a stock Jenner, I am able to chase after lights if needed, but never stray too far from my charge. Next order of duty after light mech deterrence is defend the flanks. With the speed, you can throw your weight to support the left or right flank in an instant. If I see mechs flanking our weak side, I will immediately head over there to prevent a pincer. Next order of duty is attack enemy flanks, mostly there weak side and force the enemy to fight two fronts, splitting there firepower. With MPL, SSRM and high speed, I use hit and run guerrilla tactics since my weapons have low time on target, I can disengage back to cover. Last order of duty, pursuit of remaining mechs and search and destroy of remaining lights.

Chicken Hawk II

Version II has better striking power vs heavies but less effective in light mech deterrence with slight weapons tweak. MPL -> MLas, SSRM -> SRM4, BAP -> AMS.

Edited by Namwons, 10 February 2014 - 01:10 AM.


#39 Victor Morson

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Posted 11 February 2014 - 12:32 PM

View PostSnaloe, on 12 January 2014 - 01:45 PM, said:

I'm looking for some good Shadow Hawk 2D2 loadouts for this thing since I have just got it. I tried to do a google search for some but didn't find many. So could you post what you have had some success with.


You bought a great 'mech, Snaloe. Some bad builds in here though. I'd recommend you look at:

1x AC20 1x ER PPC
1x AC20 2x ML
4x Streak/2 2x MPL + BAP
4x Streak/2 1x ER Large + BAP
1x LRM/15, 1x LRM/10, 1x LRM/5 + BAP + TAG

Mount Artemis on any missile builds; even Streaks gain an unlisted edge.

#40 DarthPeanut

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Posted 11 February 2014 - 01:05 PM

http://mwo.smurfy-ne...c5a308fda14bfcd

I run mine about like this if I recall (have not run it in a little while). Can adjust it slightly based on what you prefer for ammo amounts. Can drop 2 of the JJ and you can pickup another ton for ammo, another dhs, a uac5 in place of the ac5, etc.

I probably have played the most in this of any of my mechs, mainly because I did A LOT of grinding in it since it was the first mech I bought. Does very well, have had a good number of 3-4 kill 600+ damage games in this.





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