RedDragon, on 10 January 2014 - 11:33 AM, said:
Nah, they are up in arms because if PGI make Clans the way they proposed, IS mechs will be more omni than omni mechs. They took the sentence "An OmniMech's structural components (its engine, internal structure, armor and any equipment installed on the base chassis of OmniMech) are "hard-wired" and cannot be modified outside of a total redesign of the 'Mech." totally out of context. The internals of an OmniMech are as hard-wired as those of any IS-mech. Following TT lore, you shouldn't be able to modify IS mechs at all or only in a very limited fashion because larger modifications are in fact a redesign of the mech that can only be done with lots of time, money and a Battlemech factory.
So in short: Battlemechs can't swap out any equipment on the fly. Every change is a redesign of the mech that needs at least some heavy equipment, lots of techs and time to do and this can't be done in the field most of the time.
Omnimechs have weapon pots that you can swap out without greater logistical work. It can be done in the field with minimal effort.
Regarding structure, armor, engine etc. both Battlemechs and Omnimechs are perfectly the same. They can't change anything without a huge effort, lots of time, money and equipment, and then it will be a redesign of the whole mech.
Exactly in the boardgame both player teams
propose the rules to use. So if beforehand, both teams decide, "Hey, let's build some custom Mechs, but lets go by these rules" etc., then that is what they do. In more "classical" rule-set (where there is no customizing), depending on what you are doing, you roll for your Mech variant or pick one, whatever, then you battle it out with a Stock Clan Mech and/or IS Mech.
Mech Warrior is a different beast, since they always allow customization in the games, more "open ended," but in the past there were
public and private servers (most important distinction) so you could either join some random server that has "anything goes" attitude or you got with your buddies, decided on who could take what and how the mech could be built (not customized, half-customized, or fully customized) and then go at it in a private server. MWO has NONE of those options.
So in essence, what MWO actually has is "Mech Warrior" ruleset (
mostly anything goes, with "sort of" restrictions) in random Matches. You can't decide on your enemy, there are no historical battles, and you can't choose the battle location. And then along comes the idea to put FULL TT Clan Mech ruleset and throw into a random Match game that has "Mech Warrior" rulesets for IS Mechs. Its insane is what it is.
PGI
needs to allow customization for both,
but add lobbies and private servers as options for those that don't want to join the "anything goes" random mode and playtheir matches
on their own terms. So if some Mech Warriors want to get together and duke it out with Stock Clan and IS Mechs, they could do that, or they decide on some "limited customization" for "legal customized builds" or just do
whatever they want.
Edited by General Taskeen, 10 January 2014 - 05:05 PM.