Jump to content

Redraw The Awesome


16 replies to this topic

#1 Anjian

    Member

  • PipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 2
  • FP Veteran - Beta 2
  • 3,735 posts

Posted 10 January 2014 - 08:35 PM

No matter how much they shift the hitboxes, the simply big drawing of the Awesome just makes it easy to hit. The mech is just obsolete as it is, and its increasingly rare even to find among PUGs.

I think the whole mech design needs to go back the drawing board, hook, line and sinker for a complete overhaul as they work in implementing modular models for it. I honestly dont think doing this is that much of an expenditure. The old stats and variants will be preserved. Those who already bought and keeping Awesomes in their garage would wake up one morning, patch done, to see the new remodeled Awesomes in their bays.

Of course the other half of the Awesome's perceived obsolence lies in the dominant ballistic metal. But weapons balance will be another topic and one the Powers At Be will address in time.

#2 Bagheera

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,920 posts
  • LocationStrong and Pretty

Posted 10 January 2014 - 09:38 PM

View PostAnjian, on 10 January 2014 - 08:35 PM, said:

dominant ballistic metal


That is the single most awesome typo ever committed in the history of letters.

Dominant Ballistic Metal sounds like a music genre I'd really enjoy!

#3 ProtoformX

    Member

  • PipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 436 posts

Posted 12 January 2014 - 12:15 PM

The Awesome doesn't need a complete redraw. He just needs to be put on a diet. Shrinking the CT and ST's would put the Awesome back in league with other mechs.

#4 WildmouseX

    Member

  • PipPip
  • Philanthropist
  • Philanthropist
  • 30 posts

Posted 12 January 2014 - 12:30 PM

View PostBagheera, on 10 January 2014 - 09:38 PM, said:


That is the single most awesome typo ever committed in the history of letters.

Dominant Ballistic Metal sounds like a music genre I'd really enjoy!


would have to put Otep in that genre for sure -

#5 Turist0AT

    Member

  • PipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 1,311 posts

Posted 12 January 2014 - 03:11 PM

imagine those who have Pretty Baby.

#6 Sephlock

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,819 posts

Posted 12 January 2014 - 03:12 PM

Maybe if they multiplied the number of weapon slots they have by 1.5?

#7 Veranova

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 542 posts
  • LocationLondon, UK

Posted 12 January 2014 - 03:17 PM

View PostAnjian, on 10 January 2014 - 08:35 PM, said:

I honestly dont think doing this is that much of an expenditure. The old stats and variants will be preserved.

The stats for every mech in the game were already done before they were made.
It's the creation of the art, modelling, and skinning etc, which takes time and money.

PGI have already stated in an interview that the process costs about $60,000 for every single mech.
Plus they're currently working on the Clan mechs, so it probably would be "too much an expenditure".

Edited by Veranova, 12 January 2014 - 03:18 PM.


#8 Bagheera

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,920 posts
  • LocationStrong and Pretty

Posted 12 January 2014 - 05:41 PM

View PostWildmouseX, on 12 January 2014 - 12:30 PM, said:

would have to put Otep in that genre for sure


Ha, Nice! I'll see your Otep and raise you a Light This City!



\m/

#9 Asmudius Heng

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • 2,429 posts
  • Twitter: Link
  • Twitch: Link
  • LocationSydney, Australia

Posted 12 January 2014 - 05:56 PM

If its size is such a disadvantage and cannot be changed an individual quirk for this mech to make it better at what it does would be the best option ... and is something a lot of mechs need!

Awesomes should get some sort of energy boating advantage so that what it lacks in suitability it makes up in effective firepower.

#10 Voivode

    Member

  • PipPipPipPipPipPipPipPip
  • The Hungry
  • The Hungry
  • 1,465 posts

Posted 12 January 2014 - 06:09 PM

Personally, I haven't had trouble with Awesomes. They are hands down my favorite mech. They certainly play differently than other assaults but I don't necessarily see that as a bad thing. Poor hit detection with SRMs does hurt the Awesome, but no more than it does any other mech largely dependent on missile slots

#11 ProtoformX

    Member

  • PipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 436 posts

Posted 12 January 2014 - 07:47 PM

View PostAsmudius Heng, on 12 January 2014 - 05:56 PM, said:

If its size is such a disadvantage and cannot be changed an individual quirk for this mech to make it better at what it does would be the best option ... and is something a lot of mechs need!

Awesomes should get some sort of energy boating advantage so that what it lacks in suitability it makes up in effective firepower.

I like that. Maybe let it use more weapons before ghost heat activates. Like 3 PPC's or 4 Large Lasers.

#12 Asmudius Heng

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • 2,429 posts
  • Twitter: Link
  • Twitch: Link
  • LocationSydney, Australia

Posted 12 January 2014 - 07:50 PM

Thats

View PostProtoformX, on 12 January 2014 - 07:47 PM, said:

I like that. Maybe let it use more weapons before ghost heat activates. Like 3 PPC's or 4 Large Lasers.


Not a bad suggestion but it could even be smaller or more general such as simply less heat fired for each PPC or something if PGI are too scared to change any ghost heat settings.

But thats the idea - give a quirk that relates to a mechs strengths and original intent. Good for balancing and good to build the character and personality of a mech

#13 Peiper

    Member

  • PipPipPipPipPipPipPipPip
  • The Dragoon
  • The Dragoon
  • 1,444 posts
  • Google+: Link
  • LocationA fog where no one notices the contrast of white on white

Posted 12 January 2014 - 08:11 PM

Hah! The OP is BS. It's another bandaid for a bigger problem: Frankenmechs. The Awesome should be the ONLY mech that boats 3 PPC's. Because every other assault can boat energy weapons and/or other LARGE direct fire long range weapons better, the awesome ceases to have a purpose. Many players would risk the size and scale of the awesome if it was the only way they could equip a third giant weapon like a PPC on a mech (before ghost heat). There is nothing wrong with the Awesome. There is something very wrong with the mechlab and ghost heat.

Let's put this in perspective: If hardpoints were SIZE restrictive, we would havee:

Large lasers, PPC's each take a large energy hardpoint.
Gauss, AC10, AC20's take a large ballistics hardpoint.
Medium and small lasers take a small energy hardpoint.
AC2's and 5's, take a small ballistic hardpoint.
Machine guns don't count.

The Atlas RS would be the only Atlas that could take 2 PPC's and a large barrel autocannon.

The Highlanders could take a large AC in one arm (or PPC) and NO PPC's or large lasers.

Only two Battlemasters would sport a LLaser or PPC and no autocannons.

No stalker could take more than two PPCs.

No Victor could take a PPC or Large Laser.

Two awesomes could sport THREE PPC's.

To toy with the opposite end of the spectrum:
No light mechs would have autocannons.
No light mechs would have PPCs or Large Lasers.

Also, from then on, there would be NO NEED for desyncing gauss rifles, messing with projectile weights, tweaking ranges, or having ghost heat! Woohoo! Balance problems solved! We can play Battletech!

#14 Gaan Cathal

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 2,108 posts

Posted 12 January 2014 - 11:07 PM

View PostPeiper, on 12 January 2014 - 08:11 PM, said:

The Atlas RS would be the only Atlas


This is the problem with only implementing sized hardpoints, and why your assertion that it solves all weapon/mech balance issues is inaccurate.

That said, I can see the value of sized hardpoints as part of a Mechwarrior game balance solution. Sadly, not this Mechwarrior game though.

#15 Turist0AT

    Member

  • PipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 1,311 posts

Posted 13 January 2014 - 04:58 AM

Bagheera

WildmouseX

Posted Image

Edited by Turist0AT, 13 January 2014 - 04:58 AM.


#16 Oni74

    Member

  • PipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 100 posts
  • LocationNew York, NY

Posted 13 January 2014 - 07:45 AM

View PostPeiper, on 12 January 2014 - 08:11 PM, said:

Hah! The OP is BS. It's another bandaid for a bigger problem: Frankenmechs. The Awesome should be the ONLY mech that boats 3 PPC's. Because every other assault can boat energy weapons and/or other LARGE direct fire long range weapons better, the awesome ceases to have a purpose. Many players would risk the size and scale of the awesome if it was the only way they could equip a third giant weapon like a PPC on a mech (before ghost heat). There is nothing wrong with the Awesome. There is something very wrong with the mechlab and ghost heat.

Let's put this in perspective: If hardpoints were SIZE restrictive, we would havee:

Large lasers, PPC's each take a large energy hardpoint.
Gauss, AC10, AC20's take a large ballistics hardpoint.
Medium and small lasers take a small energy hardpoint.
AC2's and 5's, take a small ballistic hardpoint.
Machine guns don't count.

The Atlas RS would be the only Atlas that could take 2 PPC's and a large barrel autocannon.

The Highlanders could take a large AC in one arm (or PPC) and NO PPC's or large lasers.

Only two Battlemasters would sport a LLaser or PPC and no autocannons.

No stalker could take more than two PPCs.

No Victor could take a PPC or Large Laser.

Two awesomes could sport THREE PPC's.

To toy with the opposite end of the spectrum:
No light mechs would have autocannons.
No light mechs would have PPCs or Large Lasers.

Also, from then on, there would be NO NEED for desyncing gauss rifles, messing with projectile weights, tweaking ranges, or having ghost heat! Woohoo! Balance problems solved! We can play Battletech!


I do like the idea of hardpoint - weapon size restrictions and eliminating ghost heat altogether.
My guess is that such an idea has been floating around, but ignored by the devs (probably due to requiring a massive overhall of the game just to implement) - do you guys know if there is another forum thread dedicated to this matter? I'd like to read up on it if someone can point it out to me.

I love my awesome. unfortunately its gathering dust in the mechbay. =(

#17 Barantor

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 2,592 posts
  • LocationLexington, KY USA

Posted 13 January 2014 - 08:49 AM

There were posts about hardpoint restrictions on this forum since not long after it opened to the public....


Awesome can be good, but there are several things that go against it currently. One of them is ghost heat on it's biggest weapons, meaning it can't take but two of each type of bigger energy weapon, I tend to use two ppcs and two large pulse on my 8Q and it does ok.

Another thing is it's size relative to mechs of the same weight. Look at the battlemaster, who has a 5 ton advantage and the Orion who is only 5 tons under. Both are smaller than it and it makes little sense at all.

I try really hard to like the Awesome but you have to use it as a second line mech for sure and not the 'assault' name it is supposed to be in.

Posted Image





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users