Joseph Mallan, on 14 January 2014 - 05:25 AM, said:
Losing team sucked.
here is some facts you just showed.
Winning team OVER 60 assists.
Losing team 0 assists.
Winning team
Alpha Lance (Medium heavy) did as much work as Bravo! And Charlie was carried by the other two lances.
Losing team has enough damage that if they had coordinated fire would have killed at the very least 2 'Mechs.
The playes of the losing team failed to play as a team and died accordingly.
Here's another fact,
Losing team got zero assist cause losing team got zero kills.
A Highlander of winning team got 11 of those assists with less than 200 damage, roughly 18 damage per mech? Thats not teamwork and focused fire, thats suggest spraying it all over the place and hoping like hell something sticks
But seriously, the winning team had a significant armour advantage, they were able to absorb more dmg while dishing out their own. Once the catapult was gone those guys had no one to stand in the line. All the winners had to do was stay together and try not to shoot each other.
Thats not to say team works not important, ofc it is. But if the game is pitching itself as a roll in log on stomp em game for the casual gamer (and it is) then it should not have systems that build such a bias to the 4 man comms Vets.
Its just setting up new players as food. Give all players VoIP, give them a basic tutorial of move and fire. Give them a PvE environment to gain some mech XP and some understanding of mechs durability and firepower. Give them a resource balanced environment where their skill (or lack thereof) can determine the outcome.
Could the losers have won, ofc they could. But if we are to assume that MM is working as intended and all players are of equal skill then resources is a significant factor in determining the outcome.
And that I think was his point