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What Do You Think Of This Setup


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#1 thorhauge

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Posted 13 January 2014 - 03:33 PM

what do you think of this LRM setup

http://mwo.smurfy-ne...db056aa79cc515d

or this there is some more ammo and two more ML but no artemis

http://mwo.smurfy-ne...598511fde86808c

Edited by thorhauge, 13 January 2014 - 03:38 PM.


#2 FireSlade

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Posted 13 January 2014 - 03:49 PM

View Postthorhauge, on 13 January 2014 - 03:33 PM, said:

what do you think of this LRM setup

http://mwo.smurfy-ne...db056aa79cc515d

or this there is some more ammo and two more ML but no artemis

http://mwo.smurfy-ne...598511fde86808c


You are a missile boat so do not be afraid to use an XL since you should be fighting from cover. Because of this you should have more MLs for backup and TAG for faster locks. Also by downgrading to ALRM15s you lose 10 damage but gain the ability to do more damage from 1782 to 2178 damage. Here is the build with more armor and speed http://mwo.smurfy-ne...5c70ceb183e6df7

#3 Turist0AT

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Posted 13 January 2014 - 03:57 PM

You will hit ghost heat if you fire it all. But i think it can be avoided if you fire 2x20 wait(0.5sec) 2x15

http://mwo.smurfy-ne...eapon_heatscale

Edited by Turist0AT, 13 January 2014 - 04:00 PM.


#4 thorhauge

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Posted 13 January 2014 - 04:03 PM

yes of course with the faster reload time with the two LRM15's there´s more weight available to a ML more and the TAG and then you can distribute more damage

#5 FireSlade

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Posted 13 January 2014 - 04:05 PM

View PostTurist0AT, on 13 January 2014 - 03:57 PM, said:



Not sure if the torso LRMs will since it is going to take 3 volleys before the cooldown starts but if he staggers the launches enough, 0.5 sec, he can avoid it. He could always do this for 1 large sum of 50 missiles http://mwo.smurfy-ne...b35a0f71841c278 and even more durability without worrying about ghost heat or reduced DPS due to it taking more than 3 shots to unload the ALRM15s.

#6 Turist0AT

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Posted 13 January 2014 - 04:08 PM

View PostFireSlade, on 13 January 2014 - 04:05 PM, said:


Not sure if the torso LRMs will since it is going to take 3 volleys before the cooldown starts but if he staggers the launches enough, 0.5 sec, he can avoid it. He could always do this for 1 large sum of 50 missiles http://mwo.smurfy-ne...b35a0f71841c278 and even more durability without worrying about ghost heat or reduced DPS due to it taking more than 3 shots to unload the ALRM15s.


Nice, then we're good

#7 Borengar629

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Posted 14 January 2014 - 05:04 AM

I agree with the XL-Engine. In Addition I'd suggest you also mount a BAP.
And it is true that the best combination of LRMs on an 3H is 2x20 and 2x5 because you can shoot them all in 1 volley and trigger no ghostheat by doin so.
I don't know how much ammo most of you need, but when it comes to LRMs I always take 36 volleys so in this case 10 tons.
That'll look like this:
http://mwo.smurfy-ne...909634a0c9af1bd





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