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Please Fix Something That Is Really Broke


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#1 Burpitup

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Posted 10 January 2014 - 06:52 PM

PGI please fix things that are broken. Not non issues with ac guns such as how fast a bullet flies. Maybe some real issues would be better such as the problem where you can shoot people at point blank range with your ac 20 and do 0 damage. Or the same issue with your srm's.

Just seems to me that real issue should come before non issues. I know of no one that was complaining that bullets fly to fast.

#2 Racklesnack

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Posted 10 January 2014 - 07:08 PM

Or how about the texture bug on frozen city night that has been around for how many months now?

#3 BLOOD WOLF

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Posted 10 January 2014 - 07:20 PM

I never hit someone with an 20 and did no damage, are you sure your reading that right?

#4 jollyrancher1

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Posted 10 January 2014 - 07:21 PM

Maybe, just maybe, they dont all program the entire game all at once, just pieces of it at a time, and just maybe, the gun fixes were really easy but the back end fixes are really hard, and then just maybe, [redacted]

Edited by miSs, 11 January 2014 - 02:40 PM.


#5 Tigreen

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Posted 11 January 2014 - 02:31 PM

View Postjollyrancher1, on 10 January 2014 - 07:21 PM, said:

Maybe, just maybe, they dont all program the entire game all at once, just pieces of it at a time, and just maybe, the gun fixes were really easy but the back end fixes are really hard, and then just maybe, [redacted].


And then maybe you having no idea ( same as to the rest of us ) as to what is going on [redacted]

As a Sr. software developer / project manager I can honestly say the only issue I have is the lack of communication. This does not feel like a game out of beta and if they really want to keep us all ( OK a reasonable amount of us ) happy, they might want to think about communicating better.

And just to point out your flawed argument, the little stuff they could fix/add ( or have fixed/added along time ago ) are little bits like tool tips that tell you what the item will do to your mech in the mechlab, not requiring the group leader to have to leave the group menu to hit ready when launching ( if she/he is launching they are ready ), when creating a group not having to hit a button to close the create group dialog, you can only see group messages in the group menu... There are many many more small issues that could have been fixed added that would not take long or be complex. Simple quality of life changes that would greatly enhance the out of combat experience.

Now, I assume you or others will say "... in UI 2.0... " and I say why wait ( how many months, over a year )? I understand there are large issues that will require a large investment of time and UI 2.0 should fix that stuff, but why not spend a little time on the current? We all do it, we work on the current software while working towards the next version. So if you are going to call someone out about their frustrations with this game that feels more like a game mod ( a really fun one ) then a stand alone game, then feel free to be ignored and written off by the rest of us. The current state of MWO reminds me of beta v5 or so of Counter strike, really really fun to play but unfinished, rough around the edges but fun as hell.

Take with a grain of salt that these are my opinions and you are not required to agree with them.

Edited by miSs, 11 January 2014 - 02:41 PM.


#6 Asmosis

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Posted 11 January 2014 - 11:03 PM

View PostBLOOD WOLF, on 10 January 2014 - 07:20 PM, said:

I never hit someone with an 20 and did no damage, are you sure your reading that right?


maybe you don't have much experience playing MWO, but shots that connect and do no damage happen reasonably often. its not limited to a particular weapon (honestly you have no idea if your laser did its full payload of projectiles or not) but it is more noticeable with some like the ac20, shooting stationary light mechs.

#7 Deuce Hxe

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Posted 14 January 2014 - 10:35 AM

View PostAsmosis, on 11 January 2014 - 11:03 PM, said:

maybe you don't have much experience playing MWO, but shots that connect and do no damage happen reasonably often. its not limited to a particular weapon (honestly you have no idea if your laser did its full payload of projectiles or not) but it is more noticeable with some like the ac20, shooting stationary light mechs.



Yup, I have stopped equipping SRMs because of this issue. There is no point wasting space on something that doesn't do what it is supposed to do, do damage to a mech that is standing in front of you (is that an odd thing to expect?).





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