

Skirmish Mode - Last Man Standing Quick Fix.
#1
Posted 11 January 2014 - 12:19 AM
If there is only 2 people left active on a team the timer drops 4 minutes (Unless it is currently less)
If there is only 1 active person left on a team the timer drops to 2 minutes. (Unless it is currently less)
This way we can keep games snappy but still afford the sole player on the team enough time to engage or run if he so wishes without taxing everyone's patience.
-Crow
#2
Posted 11 January 2014 - 01:51 AM
#3
Posted 12 January 2014 - 06:13 PM
2 minutes is about the max in my opinion that someone would need to be able to force them to duke it out or end the match so it's not drawn out unnecessarily.
Remember Skirmish determines win's on whoever has the most kills at the end of the timer so it's not like you would be forcing a draw.
#4
Posted 12 January 2014 - 07:30 PM
#5
Posted 12 January 2014 - 07:41 PM
#6
Posted 12 January 2014 - 07:56 PM
GRiPSViGiL, on 12 January 2014 - 07:41 PM, said:
Well how about this, the Raven Pilot gets a kill as the last man standing he gains 1 minute.
So down to last man - 2 minute warning
That last man gets a kill + 1 minute.
The rarity that someone gains a kill or kills off the enemy team as the last man standing shouldn't take priority over the 99% of the other times that that Last man standing ends up just running or hiding.
The Timer should be there to force the confrontation or end the battle.
#7
Posted 12 January 2014 - 08:00 PM
But yeah, the suggestion is basically forcing the last mech to fight as a heavy / assualt (ie, stand up and take it) and if it happens to be a light, they will not be able to use their mechs strengths to effect.
Nothing wrong with any mech (especially a light) shutting down in a nice spot and waiting for an enemy to lumber along. If you don't like it equip BAP.
Nothing wrong with a mech using its speed to stretch out pursuers, double back and pick off stragglers, legit tactic for fast mechs. If you don't like it, group up.
Someone else said it better than me, "if your not prepared to play a 15 minute game, don't press launch".
#8
Posted 13 January 2014 - 12:47 AM
*shakes head* .... we warned you, but NOOOooo you guys though you knew better....
#9
Posted 13 January 2014 - 12:54 AM
Firewuff, on 13 January 2014 - 12:47 AM, said:
*shakes head* .... we warned you, but NOOOooo you guys though you knew better....
mhm, but as a light mech jock I like the option of no cap so I can explore my mechs strengths sometimes. If they don't like a 15 minute timeline, blay Assault / Conquest. Pretty simple really. Tick a box exercise.
#10
Posted 13 January 2014 - 12:59 AM
#11
Posted 13 January 2014 - 08:33 AM
This is more of a case of 'Greater Good'
#12
Posted 13 January 2014 - 09:41 AM
Also against a light just running off and not trying to engage.
But as others said I have seen lights stretch the opposing team and take out mechs.
So I am also against taking away that opportunity (especially because I play lights often).
But there does need to be something to prevent a mech going off an shutting down.
#13
Posted 13 January 2014 - 10:27 AM
So basically they walk out of bounds, 10 seconds later don't die and the game ends with them living but losing the game.
#14
Posted 13 January 2014 - 05:10 PM
2 Minutes when last man standing and if that Last man happens to get a kill it puts another minute on the clock.
That would keep game's as short as possible, put pressure on the few remaining players still in the game and allow those last stand fighters to fight it out if they so wished.
#15
Posted 13 January 2014 - 05:15 PM
Carrioncrows, on 13 January 2014 - 05:10 PM, said:
2 Minutes when last man standing and if that Last man happens to get a kill it puts another minute on the clock.
That would keep game's as short as possible, put pressure on the few remaining players still in the game and allow those last stand fighters to fight it out if they so wished.
Don't play skirmish, play conquest, cap. Problem solved.
You have to remember, people badgered PGI for months and months for this game model. A lot of people pointed out exactly what you have idenitifed (ie, last man standing) during that stage but the majority still wanted it as is.
#16
Posted 13 January 2014 - 05:19 PM
#17
Posted 13 January 2014 - 05:47 PM
Roland, on 13 January 2014 - 05:19 PM, said:
I've played nothing except Skirmish since it came out and I've never experienced it even once. It's like Bigfoot or something -talked about but no compelling video...

#18
Posted 13 January 2014 - 08:02 PM
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