This post is going to come across harsh and blunt, and I apologize in advance to the dev team for that, but somebody needs to snap your collective heads around and make you pay attention to the continuing issues that this game has if your bosses will not. I have been with MWO since the beginning and although I love all things Battletech and have since it was created, I am very concerned with what I've seen from Piranha since closed beta.
I am being so blunt and critical because I do not want to see what is most likely the last Mechwarrior game ruined and still have some slim hope for the longterm. It has gotten so bad that I have walked away from MWO for the last several months. I was hoping that UI 2.0, CW, and Clan Invasion would be worth my return. I have spent ridiculous amounts of money on this game so far, and you will get no more until revolutionary changes happen.
Niko Snow, on 15 January 2014 - 10:29 AM, said:
1) What is it that you like about the UI 2.0 Preview? (Please enter as many items as you wish.)
From a general looks standpoint, the graphical eye candy and general style has improved greatly compared to the current UI. That being said, I have several other issues with "UI 2.0".
Niko Snow, on 15 January 2014 - 10:29 AM, said:
2) What do you like least about the UI 2.0 Preview?
I didn't think it would be possible to make it more difficult to find and configure my mechs and equipment, but mission accomplished. Overall the mech configuration experience is -much- worse than it was before. It takes longer, is more confusing, and the UI does not lend itself to the process. You guys need to go back to the drawing board on this part of the UI. There is no place in the UI that I could find which will let me even see an overview of the current fit on my mech like in the current UI. If you need inspiration for a redesign, mwo.smurfy-net.de.
If what I saw today is the best you can do for a mech building interface, you should simply remove the feature from the in-game client, buy out smurfy, and implement a web-based configuration and hangar management feature instead. I'm totally serious. What I saw today is genuinely That Bad . Pretty much any of the fan-created web-based mech builders run circles around mech building in the client, current version or UI 2.0. You guys should look at these for ideas on how to do it properly.
Feature Addition: The ability to save a loadout so that a mech chassis can be quickly reconfigured would be ideal.
Niko Snow, on 15 January 2014 - 10:29 AM, said:
3) What are your impressions of the Social system in the Front-End?
Unfinished? Completely useless? Not only does it go full screen and prevent me from doing anything else in the game while simply having a chat convo with one person, it is just a reskinned version of the failed social interface that the current UI has. Again yet another redesign that has actually made things worse and not better. I'm hoping that what I saw today was simply a placeholder/reskin of the social interface in the current UI and you guys know this is not acceptable for a finished product. If that is not the case, then back to the drawing board for this as well.
Feature Addition: In-Game VoiP.
Niko Snow, on 15 January 2014 - 10:29 AM, said:
4) What are your impressions of the Store menus in the Front-End?
The entire theme of tiles and rows of icons plastered all over the screen leaves much to be desired and doesn't lend to the "shopping" experience. If I am going shopping for something, the presentation should be much better and the ability to inspect the mech and what it comes with should provide much detail. Not just a little icon tile. No way I'm dropping big $$$ on a single chassis based on the limited information given on clicking a tile.
Niko Snow, on 15 January 2014 - 10:29 AM, said:
5) What are your impressions of the in-game interface?
More crisp, easier on the eyes. Overall I like it. It is just evolutionary though, not revolutionary.
Niko Snow, on 15 January 2014 - 10:29 AM, said:
6) Any other comments or concerns?
It saddens me that all this UI 2.0 work is required for eagerly awaited features like CW, Lobby, and Clans, but in my humble opinion, the UI has actually taken steps back, not advanced. I was also surprised that after all the time that has been spent on this by the dev team that it is still in this state.
After seeing the front-end interface today, it made me seriously question the expertise of your UX team. Not necessarily their expertise with their UI design software, but their fundamental understanding of what good UI design methodology is and how it should benefit the end-user. Bring in a consultant or whatever you need to do to fix the mess before your customers are stuck with this train wreck.
For example, it is a ridiculous waste of space when I go to select an engine to install, to have 47 bazillion tiles of the EXACT SAME GRAPHIC for the engine repeated in rows and columns that take up most of the now full screen mech builder. ONE icon for the category is all that is needed. You would be much better off listing the variants of that category with a larger/crisper font than what I saw today.
Another thing that surprised me is the extra amount of load this UI put on my GPU compared to the current UI. There is absolutely no good reason at all that the front-end of a game should peg my GPU's at max utilization and ramp my heat up to 90c. I am going to chalk this up to "this is a beta" and is not yet optimized. I experienced the same thing in-game, and that is more understandable since the quality of the eye candy overall has improved.
It is high time that you expose all graphical tweaks the render engine allows us to do instead of users having to continue to hack config files. Also, DX11. Get it done. I expected both in UI 2.0, yet all I saw was a reskin of the current settings UI.
I could go on, but I think my point is clear. Needs work, needs miles and miles of work. I hope it won't take as long as I suspect it will to fix all these issues since all the other long-promised features hinge on UI 2.0.