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Commanders And Lance Movement


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#1 Crockdaddy

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Posted 13 January 2014 - 12:55 PM

This doesn't happen too often anymore, but I still am seeing people taking control of the commander and shifting Lances around. Now, if everyone was a pug and the Lances were being organized along the lines of class, I might understand that sorta. However, shifting fairly obvious pre-mades out of a lance just for lolz / trolling isn't all that fun. Usually I see the offending commander get TK'd at the start of the match but personally I would rather this not even happen. Is there anyway to refine this process?

#2 Mister Blastman

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Posted 13 January 2014 - 12:59 PM

Sure there is. I take command almost every drop I do so I have lots of experience with the interface.

Hotkeys would help a ton, as would making it less clicky/mousey. Also, giving an option to command the entire team with one action versus being forced to do it for every single lance, individually, would go a long way, also.

#3 Deathlike

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Posted 13 January 2014 - 01:00 PM

View PostMister Blastman, on 13 January 2014 - 12:59 PM, said:

Sure there is. I take command almost every drop I do so I have lots of experience with the interface.

Hotkeys would help a ton, as would making it less clicky/mousey. Also, giving an option to command the entire team with one action versus being forced to do it for every single lance, individually, would go a long way, also.


S! I approve this message.

#4 Noesis

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Posted 13 January 2014 - 01:04 PM

View PostCrockdaddyAoD, on 13 January 2014 - 12:55 PM, said:

Is there anyway to refine this process?

  • Confirmation buttons. With this consent possible to set in game option menus as a default response prior to launch?
  • Send message to support@mwomercs.com ?
  • Allow MWO deaths to be permanent?

I like the first one the most.

#5 SkkyHigh

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Posted 13 January 2014 - 01:09 PM

Well said Crock!

#6 Mister Blastman

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Posted 13 January 2014 - 01:18 PM

As it is, right now it is very hard to fumble through the interface to issue flanking orders to part of your team when under fire, or retreat orders for everyone to a select spot. Sometimes it is a comedy of errors on my screen trying to do this while at the same time, not get shot.

#7 Deathlike

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Posted 13 January 2014 - 01:21 PM

View PostMister Blastman, on 13 January 2014 - 01:18 PM, said:

As it is, right now it is very hard to fumble through the interface to issue flanking orders to part of your team when under fire, or retreat orders for everyone to a select spot. Sometimes it is a comedy of errors on my screen trying to do this while at the same time, not get shot.


Map Interface > Your Pew Pew

#8 Crockdaddy

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Posted 13 January 2014 - 01:32 PM

I tend to take command in many of my matches to help direct the team, but I hate just taking command to prevent trolling. It is what it is at this point I suppose.

I am with you Mister Blastman, I do find the controls to be a bit cumbersome when giving Lance direction, for myself it would be great if the commander can see the map while in countdown / start up mode.

#9 Mister Blastman

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Posted 13 January 2014 - 01:47 PM

View PostDeathlike, on 13 January 2014 - 01:21 PM, said:


Map Interface > Your Pew Pew


:D

View PostCrockdaddyAoD, on 13 January 2014 - 01:32 PM, said:

for myself it would be great if the commander can see the map while in countdown / start up mode.


That would be really nice, especially being able to issue orders before it starts. I never touch the teams myself. It's a good way to **** off other premades. Who knows, maybe the map would get the point across to those other wanna-be commanders and make a lightbulb go off: "Gee, I can issue orders to tell everyone where to go?"

#10 Asmudius Heng

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Posted 13 January 2014 - 01:56 PM

Being able to issue orders before the game starts would be much better. You can then outline a general strategy so hopefully people will be on the same page as you and you won't need to micromanage each lance.

Whatever happened to the promised commo rose system they were planning so you could issue orders via your reticle .... That would be better for lance commanders Esspecially

#11 Trauglodyte

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Posted 13 January 2014 - 02:11 PM

View PostAsmudius Heng, on 13 January 2014 - 01:56 PM, said:

Being able to issue orders before the game starts would be much better. You can then outline a general strategy so hopefully people will be on the same page as you and you won't need to micromanage each lance.

Whatever happened to the promised commo rose system they were planning so you could issue orders via your reticle .... That would be better for lance commanders Esspecially


Thing is, though, you'd have to be able to actually see where you're starting at the beginning of the match before you load into the game AND you'd have to have access to the maps before you power up. We have neither. I see an overview of the map in the lower right hand corner of my map every game but I never see a dot that shows me where I am. I have to power up and then look at the map.

Of course, none of this will stop the majority of weekend bads (the population takes a HUGE skill dump on the weekend) for going off on their own and putting you down 4 mechs. But, being able to do commands from the jump would be nice.

#12 TheCaptainJZ

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Posted 13 January 2014 - 02:16 PM

This should all be shifted to the new pre-game lobby system whenever that gets put in. Until then, it doesn't seem too bad as is.

#13 Asmudius Heng

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Posted 13 January 2014 - 02:30 PM

View PostTrauglodyte, on 13 January 2014 - 02:11 PM, said:


Thing is, though, you'd have to be able to actually see where you're starting at the beginning of the match before you load into the game AND you'd have to have access to the maps before you power up. We have neither. I see an overview of the map in the lower right hand corner of my map every game but I never see a dot that shows me where I am. I have to power up and then look at the map.

Of course, none of this will stop the majority of weekend bads (the population takes a HUGE skill dump on the weekend) for going off on their own and putting you down 4 mechs. But, being able to do commands from the jump would be nice.


Yes indeed, that pre-match screen would need to be dynamic and show you exactly where you are etc. Allowing commanders and lance commanders to draw or set orders on that pre match may help people co-ordinate more.

Cant help some people for sure but if you can just get a few more to follow orders you might see better tactics even if you still get some suicide charging, just hope the enemy has the same number of noobs :D

#14 Chocolater

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Posted 13 January 2014 - 02:38 PM

I haven't run into many troll commanders. I guess I have been lucky. The few times that someone has assumed command it usually works pretty well. I played a match the other night that was very good, we were being pushed back on caustic valley and with some communication (just typing) we worked together and came back for a win. That was awesome! This instance though was coordinated just through team chat vs actual commander mode. What do you think about potentially a commander mode that is birds eye only? Maybe that would suck, I don't know. OR as suggested above, a module that lets you plan/issue orders easier and while the countdown is ticking. I don't know, maybe I would be less hesitant to throw on a mic and try and communicate if there was an easy accessible voice chat option, that would be the best for good teamwork.

#15 Deathlike

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Posted 13 January 2014 - 03:04 PM

View PostAsmudius Heng, on 13 January 2014 - 01:56 PM, said:

Being able to issue orders before the game starts would be much better. You can then outline a general strategy so hopefully people will be on the same page as you and you won't need to micromanage each lance.

Whatever happened to the promised commo rose system they were planning so you could issue orders via your reticle .... That would be better for lance commanders Esspecially


Not soon enough™.

#16 Noesis

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Posted 13 January 2014 - 03:27 PM

Being able to apply temporary sonar images indicating locations on the map based on reticule or as applied to the map by click would be useful for scouts also by use of a hot key. This assumes a combination of VOIP however to explain the sonar use. Or you'd have to have multiple useful selections to describe the sonar use with target or objective identification then applied to the map.

This could also be helped with superimposed images on the Hud if needed, perhaps akin to the MW2 wire frame shapes.

#17 Deathlike

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Posted 13 January 2014 - 03:36 PM

I think a much more easier/clever approach is to be able to adjust the minimap scaling size, so you can see more of the map/battlefield than what can be seen right now. Think MW4 style or adjustable minimap views instead of the gross overkill of a command map.

#18 Lykaon

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Posted 13 January 2014 - 05:12 PM

View PostChocolater, on 13 January 2014 - 02:38 PM, said:

I haven't run into many troll commanders. I guess I have been lucky.


I had a very funny encounter with what I can only assume to an OCD puggy commander.

He insisted on all light mechs in one lance and all assault mechs in another to make it all samezies I guess.

The problem was I was in a premade my mech was a light LRM spotter with BAP and TAG one of my lancemates was an assault LRM boat.

Now I'm in lance Alpha and he is in lance bravo so neither of us can see eachother listed in our lance interface to the top left hand side of the HUD.I can not see if he is in range he can not see if I'm in possition and we both need to use voice to compensate for a lack of HUD data.

The puggy commander assumed all assault mechs = same all light mechs = same.

Nothing I could say could sway his opinion that a light spotter is not going to be wolfpacking with a pair of jenners (I'm going to be spotting LRM targets) or that an LRM assault does not belong with a brawler lance.

The funny thing is enemy players know more about our friendly mechs than we do.The enemy at least gets a loadout of weapons carried on our guys all we know is make and model.

#19 Mudhutwarrior

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Posted 13 January 2014 - 06:50 PM

Still it seems whenever someone takes command in a pug match your odds of losing increase. I don't think its a great idea.
I did have a match today where the commander was spot on. I had played with him several times and know he is good so i encouraged it. We did win but that's a super rare occurrence. It seems like the wrong people take command most often. Lack of skill, lack of tactical knowledge or situational awareness.

I think they should drop command from pug matches.

#20 mekabuser

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Posted 13 January 2014 - 07:02 PM

View PostMister Blastman, on 13 January 2014 - 12:59 PM, said:

Sure there is. I take command almost every drop I do so I have lots of experience with the interface.

Hotkeys would help a ton, as would making it less clicky/mousey. Also, giving an option to command the entire team with one action versus being forced to do it for every single lance, individually, would go a long way, also.

didnt read threa d yet but lets face it.. command, the map, the whole nine yards needs a huge makeover. Has since forever. It still blows my mind they dont have a feature like zoom map in and it stays at your preferred zoom .
The comms rose is something we can add to features mentioned wip but not a peep since.

mwo is like marriage.. GOd I love the combat, or rather mech combat in general, but there is so much i hate and or am disappoint about.





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