Kingkilla, on 03 February 2014 - 04:26 AM, said:
why not 3 med lasers, 4 lrm 15's with art and 1440 ammo? fire in chain unless you need a big punch, the lob them all at once. or 5 lrm5's and 5 med lasers? just saying.
He has the 3H stalker where the arms have 20 tubes each and two 6 tube slots in the torsos. The 5M has the 5 Missile and 5 laser hard points. For the build with LRM 15's that would be 27, 12, 6 and again in 4.25 seconds, but total time between fires is about 5 seconds. That is about 180 missiles in 10 seconds with 9 periods of missiles hitting and 240 missiles with 12 periods of missiles hitting in 15 seconds.
This is one reason why ghost heat came about, but does make you think to brave the heat.
What he currently fires.
Now he would fire 50, 3.25 seconds later 10, 4.75 seconds 40, through the second volley, then at 6.5 seconds 10 and at 9.5 seconds later 40 for the third volley. The fourth volley starts at 9.75 with 10 and again at 13 seconds with 10 and 14.25 seconds with 40. So at 10 seconds, there will be six period so LRMs hitting with 160 missiles and 210 at 15 seconds with 8 periods of missiles hitting.
Remember normally targets can find cover in 10 seconds.
For some reason the hard points that fire more missiles than tubes has a time delay between firing, but the heat may be easy to handle this way with hotter mechs. Also the weapon cool down time starts with the last missile.
The only problem is it adds 4 tons to the mech, but could be a viable option but would be hotter, have to remove endosteel and use a 280 XL with 10 DHS or a 260 XL with 11 DHS or a 245 Standard with 10 DHS.
I just seem to get into spots with LRM boats where I am running at full speed and lobbing missiles with mediums or with heavies and assaults just finding the right spot to lob missiles for 10 or 15 seconds or while on the run keeping up with the team, especially in PUGs.
One thing is I do not know how many kills I got with an LRM 60 Jagger that fires all 60 in one volley. After running out of LRM ammo I go up to the front to soak damage and fire the one ML I have with TAG. By the time you enter a fight with ML's some times all it takes is one ML to the torso and boom Kill secured (or kill steal). Other times it is that LRM and PPC atlas that walked around the map and has not been scratched yet, and you have to pew pew and more pew pew to take him down while staying within 90 m and I have seen this, it took forever and he disconnected saying I had a hack to keep from getting damaged. Know thy enemies capabilities and use them to your benefit.
Edited by Barkem Squirrel, 03 February 2014 - 06:53 AM.