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Fix Alpine Peaks Assault
#1
Posted 16 January 2014 - 09:24 AM
As part of that, it seems like the starting locations for the assault game mode are...imbalanced. Here is the strategy that has evolved: the team that starts at the upper base moves to the plateau. From there they snipe at the other team, which has to fight an uphill battle--literally. Any attempt to cap by the lower team is easily thwarted, because the upper base is within sight of the plateau.
Since this strategy has developed, I have yet to see the lower team win.
Conquest, on the other hand, is a lot more variable. Concentrating the cap points near the center of the map has led to a lot more brawling than before.
Has anyone found a strategy that beats the plateau-camp?
#2
Posted 19 January 2014 - 06:01 PM
Quote
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#3
Posted 19 January 2014 - 06:14 PM
Alpine has lost any sense of strategy once the spawn point changes were made.
#4
Posted 19 January 2014 - 06:18 PM
Deathlike, on 19 January 2014 - 06:14 PM, said:
Alpine has lost any sense of strategy once the spawn point changes were made.
The spawn changes were OK IMO, I think it was the moving of most of the resources to a relatively small area that kind of took the depth out re:conquest.
#5
Posted 20 January 2014 - 04:31 AM
People behind the initial shooters should spread out away from the mountain (while still staying out of Line of Sight) to broadside any enemy that comes down to harass the shooters. Scouts can also observe them from cover - giving locks to LRM equipped mechs.
H9 affords the campers little cover and leaves them open to plenty of attack unless you blindly charge at them or the bases they're watching.
And before anyone starts - I pretty much PUG exclusively and I can normally get teams to do this.
#6
Posted 20 January 2014 - 04:48 AM
I agree with Spawnsalot's tactics. I have won often enough "PURE PUG mode" by taking H9 and I9 (the uphill battle) with fast lights followed up by LRM and finally by assaults. A good sniping team can win with a stand-off defense at H6/I6 but this is a lot rarer since you need patience.
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I think I only saw it once, but a win was pulled off by our PUG team by taking H11/I11. It was a long treanch war that was won with LRM help and an ECM spider spotting from I9.
I agree that capping the upper base is really difficult, but again here a spider can hide behind the cap point to avoid fire. If you have cover on F/G/H11 it makes for a nice reverse kill box.
#7
Posted 20 January 2014 - 04:51 AM
#8
Posted 20 January 2014 - 04:54 AM
Assault & skirmish the mountain in the middle is powerful. But like in terra therma, you can use alternate strategies to defeat it, though difficult as people tend to gravitate to "Rush where the enemy is" even when it's not a good idea.
some tuning on the map would be nice though.
#9
Posted 20 January 2014 - 05:07 AM
I've seen some matches that had the southern team winning; but only if the guys starting up north were dumb enough to leave their ramparts on the mountain. in 4 cases out of 5; it's like shooting fish in a barrel for the team starting uphill. I've been the fish most of the time
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#10
Posted 29 March 2014 - 11:09 PM
I played this map FIRST TIME EVER and I started from south. During the battle I notice how the north team has a PRIVATE ACCESS to the largest hill in the map, ftw, has this map been here a long time? If this was wot, it would have been junked after first patch. This map is biased to the power of two.
#11
Posted 29 March 2014 - 11:19 PM
I really can't stand Alpine. The almost total lack of any partial cover makes for boring games. Either you're in excellent terrain with a whole mountain between you and the other team and nothing exciting happening, or you're in the open and exposed on all sides by at least a kilometer. There's almost no middle ground.
The map was also designed back when there were no movement penalties on slopes, and the terrain was never adjusted for the new movement, and it shows.
#12
Posted 30 March 2014 - 12:39 PM
The is nothing interesting on this map at all. No interesting landmarks or terrain option.Its all just grinding against hill sides.
PS:This forum software is garbage too,keep dropping characters.
#13
Posted 05 April 2014 - 09:30 AM
#14
Posted 05 April 2014 - 09:35 AM
#15
Posted 05 April 2014 - 09:43 AM
I have seen successful pushes up the obvious central path, but most often this is in favour of the plateau team. Coming from the rear has worked before, but again most often in favour of the plateau team. North side is hardest for the pleateau team to deal with.
Never seen a proper attempt to stay back or camp near the west base, the west team always pushes to the center even if the enemy already has the plateau.
#16
Posted 05 April 2014 - 09:45 AM
#17
Posted 09 April 2014 - 12:37 PM
When I'm on the upper side, I often win. All you have to do is get to the top of the mountain, then sit and wait for the enemy team to assault.
PLEASE FIX THIS MAP ON THIS MODE PGI!!!
#18
Posted 09 April 2014 - 02:16 PM
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