

Daishi And 3Xuac/20
#1
Posted 10 January 2014 - 06:57 PM
There are 3 variants coming. In 3050, there are only 3 Daishi variants, Prime, A and B. The B is unusual in that it mounts weapons in its torso - in this case 4 UAC/2s. It also has an LB 10-X in the RA. Given that PGI have said we can swap arms between variants, we can put the LA from a Daishi Prime or A onto the Daishi B chassis. And both the Prime and the A have a ballistic weapon in the LA. So we now have a Daishi with 3 separate locations with ballistic weapons.
The Clan Gauss weighs 12t and takes 6 critical slots. The Clan UAC/20 weighs 12t and takes 8 critical slots. The Daishi has 8 critical slots free in the RA/RT/LT/LA, and 50.5t of pod space. 3 UAC/20 is only 36t, leaving 14.5t for ammo or secondary weapons. Same with 3 Gauss.
A 100t mech with near max armour and 3 of the heaviest weapons around. Is anyone else thinking this might be a little broken or OP? Sure, it's not fast, but it kinda craps all over the Jagerbooms and Boomkittys that people raged about.
#2
Posted 10 January 2014 - 07:02 PM
They should make clan mechs count for double tonnage or something to "balance" them.
#3
Posted 11 January 2014 - 04:36 AM
#4
Posted 11 January 2014 - 04:48 AM
#5
Posted 11 January 2014 - 04:52 AM
( mech of the same tonnage)
Edited by SgtMagor, 11 January 2014 - 04:58 AM.
#6
Posted 11 January 2014 - 05:15 AM
SgtMagor, on 11 January 2014 - 04:52 AM, said:
( mech of the same tonnage)
Yes but then everyone is gonna play Clan mechs...
IIRC not even the clans had enough omni mechs to supply their frontline troops. I say each team gets a limited number of clan mechs OR get dropped in a match only WITH clan mechs.
#7
Posted 11 January 2014 - 05:16 AM
I'm thinking the real limiter on Clan mechs is going to be heatsinks. Clan tech runs a lot hotter than IS tech, and the clans have no real low heat options. Sure their guns are lighter, but there's only so many heatsinks you can squeeze on a chassis. Even when they're only 2 crits each.
Edited by mindwarp, 11 January 2014 - 05:22 AM.
#8
Posted 11 January 2014 - 07:29 AM
mindwarp, on 11 January 2014 - 05:16 AM, said:
I'm thinking the real limiter on Clan mechs is going to be heatsinks. Clan tech runs a lot hotter than IS tech, and the clans have no real low heat options. Sure their guns are lighter, but there's only so many heatsinks you can squeeze on a chassis. Even when they're only 2 crits each.
On a completely empty chassis, there are enough crits for a clan omnimech (remember that they'll be stuck using ES and FF, sucking up 14 slots) to mount 16 DHS (not counting engine slots). An IS mech with an XL and Endo can mount 10 DHS. When you include the Engine (10 free DHS), this means that a Clan mech with nothing except DHS has 20% more cooling ability than an IS mech.
Game breaking, clearly.
#9
Posted 11 January 2014 - 07:32 AM
n
#10
Posted 11 January 2014 - 07:33 AM
#11
Posted 11 January 2014 - 07:39 AM
theta123, on 11 January 2014 - 05:15 AM, said:
IIRC not even the clans had enough omni mechs to supply their frontline troops. I say each team gets a limited number of clan mechs OR get dropped in a match only WITH clan mechs.

#12
Posted 11 January 2014 - 07:48 AM
Artgathan, on 11 January 2014 - 07:29 AM, said:
On a completely empty chassis, there are enough crits for a clan omnimech (remember that they'll be stuck using ES and FF, sucking up 14 slots) to mount 16 DHS (not counting engine slots). An IS mech with an XL and Endo can mount 10 DHS. When you include the Engine (10 free DHS), this means that a Clan mech with nothing except DHS has 20% more cooling ability than an IS mech.
Game breaking, clearly.
Clan weapons also generate more heat. No standard PPCs or Lasers for the Clanners, it's ER or Pulse. Makes the few extra heat sinks kind of a wash.
#13
Posted 11 January 2014 - 08:05 AM
A clan star / lance would destroy any team no matter the tonnage if they all stacked UAC20s, and the forums would melt down with the rage.
#14
Posted 11 January 2014 - 08:11 AM
As for the Ultra 20s, ghost heat will vaporize you. Additionally, there be rumors of Clan Ultras being split into multiple shells as opposed to a single pinpoint projectile.
#16
Posted 11 January 2014 - 09:22 AM
FupDup, on 11 January 2014 - 08:11 AM, said:
Where did you hear this? This is wonderful news! Properly implemented ACs....
Edited by Mcgral18, 11 January 2014 - 09:23 AM.
#17
Posted 11 January 2014 - 10:14 AM
#19
Posted 11 January 2014 - 10:56 AM
#20
Posted 11 January 2014 - 11:05 AM
Belphegore, on 11 January 2014 - 10:14 AM, said:
Yeah, LBXAC20s. Not AC20s.
Lupin, on 11 January 2014 - 10:56 AM, said:
GGClose for anyone that played MWLL and remembers the Atlas A (3xRAC5 w/ like 10 tons of ammo each, 2xDSSRM4) and the Fafnir E (4xRAC5 w/ the same amount of ammo each).
Likely they will be stupidly placed in this game. But now you mention it, I think I maybe worried about Clan RAC10s and Clan RAC20s.
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