Im too lazy to go through and remake all my different smurfy builds that I didnt save, sorry its just faster to type it up at this point. All these builds I will mention will use DHS, ENDO, between 336 and max armor, and maybe one added heat sink besides the engine sinks.
I have a 2H that has one lrm-5, 2 lrm-10s, 4 tons lrm ammo, an AC/5 w 2 tons ammo, xl 250 engine, TAG, 2 jumpjets, almost full armor. Its slow I know at 81 kph when tweaked. The thought is to lrm them and still have some ranged dakka to throw on top or to punch them as they move in on me. I figure im screwed against lights either way unless I ditch the whole lrm concept so who cares if Im slow as long as I can keep up with the herd.
The more serious lrm boat of course is the 2D2, Im aware the meta build is 4 lrm 5s, and the biggest engine you can cram in and still fit an ER PPC or an ER Large.
I changed mine a little bit to make it my own and give it more lrm punch to get through AMS while maintaining that annoying constant stream-effect. So I did; 2 Lrm 5, 2 lrm 10, 6 tons of ammo, xl 280, engine, 1 ER Large Laser, 2 jumpjets, TAG laser, 336 armor, and shoved all the ammo in a torso and used CASE. I decided to forgo BAP and just use Advanced Target Decay and Sensor range modules to make up for it. Is that an OK sacrifice or is BAP a must-have for even a mini lrm boat? I figure at 91 kph I should be fast enough to relocate quickly enough.
However, I COULD, go with three lrm 5s , one lrm 10, drop one ton of ammo, and suddenly I have 4 tons to play with that could be used on an XL-300, BAP or AMS, and max out my armor. OR, I could use that 4 tons for XL-300, half-ton of armor, and upgrade the ER Large to either a PPC or a large pulse laser. Its a tough call. What do some of you think?
Edited by Scrotacus 42, 10 January 2014 - 02:04 AM.




















