Posted 16 January 2014 - 08:31 PM
I've long had ammo problems with SRM builds, especially light ones. The OP is correct, too, that pretty much all the other ammo-based weapons got some kind of ammo upgrade to compensate for doubled armor. I think the SRM6 did get a bit of extra ammo (raw it's 90 missiles per ton), but aside from that the 4 and the 2 both have 100 missiles in TT. LRMs got an ammo boost (from 120 missiles per ton to 180), and the Gauss and AC lines got something like a +50% adjustment (give or take).
Considering that SRMs are relatively weak right now, and considering that light missile mechs have trouble carrying either enough launchers or enough ammo to make their builds really effective, and considering that all other ammo-based weapons got increased ammo counts, and considering that armor values were universally doubled, and considering that SRMs have a decisive range disadvantage compared to all weapons aside from MGs and SLs, it would make sense for them to go from 100 missiles per ton to something on the order of 120-150 missiles per ton. This value would be something PGI could tweak on the go pretty easily, and would help to make SRMs a more viable weapon.
SSRMs, on the other hand, are probably fine. Since they already have +0.5 damage per missile (a 25% damage edge over standard SRMs) and since their hit registration is more reliable they might not need an ammo count increase. That said, I still wouldn't object to them going up to 120/ton, especially if standard SRMs ever get their hit registration issues improved and/or get their damage bumped up to 2.5/missile.