Predictions For The Road To Ui 2.0
#1
Posted 17 January 2014 - 10:12 PM
So I am wondering, what do you think is going to happen...
Will PGI double their efforts to address the problems and have UI 2.0 fixed and in by the February deadline?
Will they meet the deadline regardless the failings of UI 2.0 and fix the issues later on?
Or, will they push back the February deadline so they can redo the interface completely and release it at a later date but in a format the testers have suggested?
PGI seems to have painted themselves into a serious corner. They either miss another deadline or release long awaited content that the majority have stated is unsatisfactory in the testing stage.
#2
Posted 17 January 2014 - 10:40 PM
How will it all go down? We shall see...
#3
Posted 18 January 2014 - 08:39 AM
Edited by Durant Carlyle, 18 January 2014 - 08:39 AM.
#4
Posted 18 January 2014 - 08:43 AM
#6
Posted 18 January 2014 - 09:15 AM
#7
Posted 18 January 2014 - 01:25 PM
It's faster than the current one, it's just missing the mech details page.
#8
Posted 18 January 2014 - 02:14 PM
Bhelogan, on 18 January 2014 - 09:15 AM, said:
I imagine each test phase for the new user interface served as little more than record keeping for future fixes and changes, and to make sure the update does not completely break MWO.
#9
Posted 18 January 2014 - 02:28 PM
If they decide to revamp the loadout screen, it most likely won't be until after CW is implemented.
#10
Posted 18 January 2014 - 02:44 PM
#12
Posted 18 January 2014 - 02:49 PM
I'm completely fed up with it being the excuse for the many other features missing from the game that supposedly require it.
#14
Posted 18 January 2014 - 03:00 PM
I recently changed the lay out of my heavy metal reverting back to a gauss from an ac10 which using UI1.5 was easy as pie with all the other little weaks I did, so I thought as I'd only done this two or three days before and they were using 7th january as the day, I'd do the same on test server to see how I found it.
I was like WTF why won't this fit, where do I go for that, why can't I just click on the mech anymore, (which was the least of the omg this is {Scrap} problems) in the end I had to strip down a mech and virtually start again on what should have been two minute work at the most on the old style.
The whole mech lab has a serious problem, they keep banging on about new user experience and making things easier, but this was just sheer bloody awful, and I think will just drive people away, from frustration
As an example I loath windows 8 compared to win7 but it took me 20 minutes of going where is this and where have they stuck that now and ohh that's dinky, but completely pointless, before I was up to speed on it, UI2 is just an exorcise in frustration.
A few people said how professional if looks which it is if you like big bright and clumpy and squashed together, but under the surface its a mess.
then of course I launched and my joystick wouldn't take any comands and refused to except new key bindings so it went on my hate list completely, and if it launches like this its bye bye and thanks for all the fish
Edited by Cathy, 18 January 2014 - 03:03 PM.
#15
Posted 18 January 2014 - 03:05 PM
RG Notch, on 18 January 2014 - 03:00 PM, said:
lol your so right sadly
I think it will go something like this.
We have had to delay community warfare because there have been some underline problems we didn't detect, until U.I.2 went live.
In fact I do believe P.G.I have all ready used this excuse once somewhere down the line
#16
Posted 18 January 2014 - 04:16 PM
Charons Little Helper, on 18 January 2014 - 08:43 AM, said:
"Shortly" being 2 months. Tonnage limits are coming in April.
Bhelogan, on 18 January 2014 - 09:15 AM, said:
That`s the main problem, it`S essentially do or die, and they have to choose the lesser evil.
NextGame, on 18 January 2014 - 02:49 PM, said:
I'm completely fed up with it being the excuse for the many other features missing from the game that supposedly require it.
And this is why. I think this probably speaks for most of us.
Heck I feel the same way.. I just don`t think having a borked mechlab is a good idea even for a short time, because most people (esp those that don`t come here) will see it, think "WOW, this looks awesome", and then be very thoroughly annoyed... Unless they at least post some kind of huge "Warning: the UI is currently a work in progress, please excuse any inconveniences and send any feedback or bug reports to support@mwomercs.com " thingie plastered over half the home tab.
I think as a player who doesn`t know what is going on on these forums but just plays, I would probably give the mechlab 2 maybe 3 weeks to become at least almost as intuitive and easy to use as the old one was, and then I would start looking at alternatives and cut my losses, expecting this to be permanently borked.... maybe check in in one or 2 months or so to see if they turned the ship around.
Hmmm... just as a thought, maybe they could offer something like a day of premium time or a flyswatter / can of RAID cockpit item (for killing bugs) for anybody that submits actual, constructive feedback as a way of saying "Thank you and we really are sorry."
Edited by Zerberus, 18 January 2014 - 04:29 PM.
#17
Posted 18 January 2014 - 04:34 PM
Quote
But its still confusing as hell for new players. it could be so much more intuitive and simple.
Quote
Its really frustrating because all they had to do was copy MW3.
The biggest problem with the mechlab in MWO is that it forces you to click on each location on your mech separately instead of just showing every location/crit slot on your mech at once.
This is from 1999, 15 years ago, and look how much better it is:
All your locations and crit slots are on the left and everything you can put in your mech on the right. Its so frickin simple. And this format lets you save and load mech configurations extremely easily... something UI2.0 still doesnt let us do!
Also when setting up weapon groups in the mechlab in MW3, it actually tells you the location of the weapons, unlike UI2.0! What good is setting up weapon groups in mech lab if you still have to go into testing grounds to to find out if a weapon is in your left arm or right arm? Its just the little things like that which are so irritating about UI2.0.
MW3 had one of the best mech labs of all time. There was no need to reinvent the wheel with MWO.
Edited by Khobai, 18 January 2014 - 05:08 PM.
#18
Posted 18 January 2014 - 08:27 PM
RG Notch, on 18 January 2014 - 09:09 AM, said:
You and the rest can continue to be Debbie Downers all you like.
I choose to think of UI2.0 as the first milestone of a new era rather than a continuation of the old one.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users