DONTOR, on 21 February 2014 - 03:10 PM, said:
Since its less of a zombie now why not XL?
XL275
LBX10 (2 tons ammo)
3x SRM2 (3 tons ammo)
2 MLs
13DHS
max armor minus left arm
seems like a good brawler with speed to circle a bigger guys and let loose with the SRM / LBX combo for alot of constant damage, and screen shake on his part.
I started running something almost identical even before the nerf, and it quickly became my favorite Cent build bar none. The inspiration? I wanted to use SRM-2s, and the LB-10X shares the exact same cooldown period. Swing your torso, fire your ultra shotgun blast of LB pellets and SRMs - BOOM. And with a 2.5 second cooldown, you can swing again, BOOM again, much faster than typical builds. It really feels like MWO: Arcade mode
The AC/10 shares the same cooldown too, of course, but it's hotter and a ton heavier(which means one ton of ammo less). Plus once you start firing on unarmored components, the LB pulls way ahead in performance.
The main difference in mine is that I keep a STD engine at a much lower rating. I'm not sure if I prefer 2ML, or downgrading to 2SL. If I keep the MLs, I tend to use them less as the heat builds up quite fast. If I keep the SLs their only real use is as a finisher for components that are on the verge of popping, but heat is much better(plus I like finding any excuse I can to avoid green lasers). Most of the time I engage at spitting distance anyway, to keep the missiles and pellets hitting the same spot when fired together. So the extra range of the MLs may not be worth the fact I end up firing them less anyway. Regardless, I tend to do well with both versions almost every time I take them out.
As for the "slow" engine, I haven't had any issues. Agility remains good once you've unlocked everything. So, I feel like any engine above 250 for this particular build would be a bit pointless. A brawler doesn't really need speed, it just needs agility.
The only thing I don't like about the build is that I can replicate it - with the addition of yet one more SRM-2 and jump jets - on the SHD-2D2. Although so far, it hasn't been as successful as it is on the CN-9A. Maybe it's the hitboxes, maybe it's a lower turning rate, don't know. Just doesn't feel as natural and fluid.
Edited by Bloodweaver, 27 February 2014 - 10:00 PM.