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Atlas D-Dc, Need Advices.


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#1 The Mech

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Posted 20 January 2014 - 05:49 AM

Hi guys, I builded my Atlas D-DC.

Here is: http://mwo.smurfy-ne...bf9ea3b8de752fe

Is this needing any advices?

Edited by The Mech, 20 January 2014 - 05:59 AM.


#2 Itsalrightwithme

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Posted 20 January 2014 - 06:09 AM

I think it's waaaaaaaaaay too hot.

ERPPC and Atlas aren't a good match because the arms are too low for sniping, and in an Atlas they are too hot for brawling. Here's a better one, replacing ERPPC with LLas, and reducing ammo. If you find yourself running short on ammo, drop the external DHS and add a ton of LB 10-x ammo. Use SSRM only against small fast targets or when you are running very hot. Don't forget to torso-twist.

http://mwo.smurfy-ne...45136b4aafb1e3d

#3 Wintersdark

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Posted 20 January 2014 - 06:38 AM

Yup, waaaay too hot. Those erppcs fired once will push you past 50% heat and with so few dhs, it'll take an eternity to cool.

Drop to LL at most. I prefer ML's in that sort of build though, and only engage up very close. Use the freed tonnage for a larger engine and more dhs.

For a brawler (and with so much tonnage in lbx's you can really only be a brawler) sustained DPS is crucial. You have the armour and the firepower, you need endurance.

#4 Modo44

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Posted 20 January 2014 - 06:43 AM

The shotgun is easy (you almost always score some damage), but also inefficient (you almost never hit just one location) and short-ranged. You have way too much heat with limited ammo, and too thick back armor. As for the streaks, they are a backup weapon -- a ton of ammo is plenty. If you want to be really scary, use dual UAC5 (medium and long range) or an AC20 (short range).

#5 Wrenchfarm

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Posted 20 January 2014 - 01:21 PM

Here is a quick and dirty rebuild of your mech that keeps the spirit of what you were trying to do, but improves the application - smurfy link

As others already mentioned, ERPPCs are a no-go on a build like that. Way too hot, and the Atlas is a dismal sniper. Besides, you are using the LBX20 set-up, investing over 22 tons +ammo into it, you want to get closer to bring that firepower to bear and justify the tonnage. Switch to LLAS. Way less hot, lighter, and work closer to the range of your main weapon system.

With the tonnage saved there, drop 1 ton of ammo for both the LBX and Streaks to fit in a 325STD engine and a few extra heatsinks. You're still slow, but now you have a chance at re-positioning and keeping up with mechs so you can use those LBXs. You also have the sinks to fire multiple times now, bonus.

You still have 30 trigger pulls for the combined LBX20, that is plenty. 100 streaks will go a long way when fired 6 at a time. That's 16 and a half trigger pulls. Considering you are only going to want to use streaks against lights to shoo them away (using them against big targets is not an effective use of heat in a brawl, better off using the cannons and lasers), that is way more than enough at 1 ton, your original 2 tons was complete overkill.

I think that is a complete improvement over your current set-up without fundamentally changing what you wanted to do. If you are not married to the LBX20 package, I might recommend the AC20. I think a pinpoint 20 damage strike is better than the crit-seeking spread out 20 damage of the LBX. You also can fit a 350 engine and even MORE heatsinks in with that build That said, the dual shotty build is fun.





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