Karl Berg, on 11 April 2014 - 05:34 PM, said:
[The most real-deal post in a while.]
And finally, many thanks for taking the time to write everything up. That took a significant amount of time on your part, which certainly shows you care about the future of this game enough to invest that time.
Your efforts in getting us the response are incredibly welcome. A few eyebrow-raisers in there, particularly about the teamplay aspects being potentially bound by certain agreements, but I hope that all works out.
About ghost heat, balance, SRM/LRMs, etc: One of the issues with ghost heat is that it helped discourage build diversity and felt more like a temporary punishment than a real fix. Ideally, you'd want all equipment to feel viable, without fear that a long range mech will always core you before your own weapons ever become effective. Some tweaks to mech health might have even helped figure that balance out, but it didn't seem to really ever be on the table. On that note, test events that help discover the impact of hypothetical new balance changes would be really cool, the test server seems a little underutilized beyond stress/sanity checks. And maybe help avoid "Wait, why did they do
that?" reactions come patch-day.
Anyhow, thanks again for all the info you've brought forward in this thread.
(The apology for missed deadlines and such was really cool, too)
Edited by Chronojam, 12 April 2014 - 12:48 AM.