My Ui 2.0 Suggestion.
#21
Posted 21 January 2014 - 01:22 AM
#22
Posted 21 January 2014 - 03:29 AM
#23
Posted 21 January 2014 - 05:24 AM
#24
Posted 21 January 2014 - 09:26 AM
#25
Posted 21 January 2014 - 10:48 AM
Sorry, just dreaming....
#26
Posted 21 January 2014 - 08:23 PM
#27
Posted 22 January 2014 - 09:45 AM
#28
Posted 22 January 2014 - 09:48 AM
#30
Posted 01 February 2014 - 12:59 PM
#31
Posted 05 February 2014 - 11:55 AM
#32
Posted 05 February 2014 - 01:30 PM
And please give us back our immersion
Launch instead of Start
Whatever but not checkout
buy, purchase, apply, save, equip, but do not transform this into an amoazon cart.
Yes please do not use the word cart either.
#33
Posted 05 February 2014 - 04:32 PM
Overall, I like it! Great feel. A few things I noted:
1) In the Store, I can't figure out how to display information about the mechs I'd like to purchase. Not sure if it's just not there, or if it's somewhere that I don't know about. I expect the information to pop out just like the mechs in my mehcbay that I hover over, but it's not doing that.
2) In the mechlab, I haven't found where the number of rounds per ton of ammo is listed. Now.. I've been playing the game for a while now, so I know that information and don't really need the game to tell me, BUT for a new player they need to know that. If that information is listed anywhere, I haven't found it.
Thanks for your time PGI! The game is great!
#34
Posted 05 February 2014 - 08:15 PM
Edited by Saxie, 05 February 2014 - 08:16 PM.
#35
Posted 05 February 2014 - 09:19 PM
The screen with your mech in the middle looks fine but you should just be able to right click on it to bring up a smurfyish interface. Have it flip out and unfold itself..now that would look slick. The whole interface it just so damn clunky, even the mech selection is just sad. If you are going to have a wall of mechs at least be able to multiple fliter. Say by weight, class, xp level, yada. yada, yada. Then just double click on a mech to blow it up a larger size. Click a gain to bring up a paint or loadout option.
Please for the love of MW read and implement what the community is feeding you.
#37
Posted 06 February 2014 - 06:01 AM
PGI hire this person!!!
#38
Posted 06 February 2014 - 06:01 AM
Shepherd, on 05 February 2014 - 04:32 PM, said:
Overall, I like it! Great feel. A few things I noted:
1) In the Store, I can't figure out how to display information about the mechs I'd like to purchase. Not sure if it's just not there, or if it's somewhere that I don't know about. I expect the information to pop out just like the mechs in my mehcbay that I hover over, but it's not doing that.
2) In the mechlab, I haven't found where the number of rounds per ton of ammo is listed. Now.. I've been playing the game for a while now, so I know that information and don't really need the game to tell me, BUT for a new player they need to know that. If that information is listed anywhere, I haven't found it.
Thanks for your time PGI! The game is great!
I Second this.....can I copy this to http://mwomercs.com/...k/page__st__560
#39
Posted 06 February 2014 - 06:44 AM
Saxie, on 18 January 2014 - 07:21 PM, said:
eww double click. Rclick is often used for this type of function.
#40
Posted 06 February 2014 - 07:36 AM
Dymlos2003, on 18 January 2014 - 07:37 PM, said:
Good thing too, this would be a click/drag fest of a mechlab. It would take awhile to edit a mech.
because it's super fast right now, right?
Ghogiel, on 06 February 2014 - 06:44 AM, said:
why not both?
Doubleclick would seem much more intuitive for me
Edited by Elder Thorn, 06 February 2014 - 07:37 AM.
5 user(s) are reading this topic
0 members, 5 guests, 0 anonymous users