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Missile Shake Is Absolutely Ridiculous Right Now


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#1 Praslek2

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Posted 11 January 2014 - 08:41 AM

The title says it all.

There's something wrong when a chain-firing 6xLRM5 Catapult is more powerful than an Awesome with 4xLRM15 volleys.

No, AMS does not stop the shake-troll, the volleys get through anyway.

It's not very fair to allow one player to completely take away another player's control over their weapon cursor in this way. Missile shake isn't a bad idea, but with the current magnitude of LRM shake it's abusive. If you're going to use things like ghost heat for balancing, then it doesn't make sense to let something like this slip through the cracks.

#2 Arnold J Rimmer

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Posted 11 January 2014 - 08:52 AM

PGI would just tell you to buy the Advanced Gyro module.

Impact shake is a thing. If you know how to avoid it - mass AMS, cover, shooting back... the usuals - you should be fine.

EDIT: By the way, the reticle moving doesn't actually affect your aim-point. It's your pilot's head that's getting shaken around, not his hands on the crosshairs. If you already have a target under your guns, fire away. You won't miss because of shake.

Edited by Arnold J Rimmer, 11 January 2014 - 08:53 AM.


#3 Elyam

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Posted 11 January 2014 - 08:54 AM

It may need to be tuned down a small amount, but the bigger picture is that companies need to be ready to move through areas of cover, use electronic warfare, massed AMS, and be ready to move teams to quickly take out missile boats, or make things expensive for them, or disrupt them..

Edited by Elyam, 11 January 2014 - 08:55 AM.


#4 Josef Koba

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Posted 11 January 2014 - 08:56 AM

I've both dished out the chain fired LRM5s and been on the receiving end (usually the latter) and it's just another thing to deal with and overcome, in my opinion. It's definitely frustrating to not be able to see or shoot anything, but that's combat sometimes. While I do get the occasional kill with the six LRM5 Catapult, I got far more kills with the four LRM15 Awesome. The former is really just a harasser, but perhaps others have much greater success with it in terms of killing power.

#5 Zolaz

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Posted 11 January 2014 - 08:56 AM

View PostPraslek2, on 11 January 2014 - 08:41 AM, said:

The title says it all.


This is a pilot error not a programming error. L2P.

#6 Josef Koba

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Posted 11 January 2014 - 08:57 AM

View PostElyam, on 11 January 2014 - 08:54 AM, said:

It may need to be tuned down a small amount, but the bigger picture is that companies need to be ready to move through areas of cover, use electronic warfare, massed AMS, and be ready to move teams to quickly take out missile boats, or make things expensive for them, or disrupt them..


This exactly. When I drop with my partner, we almost always attempt to flank wide and deal with any LRM boats. Isolate and destroy. We try to run with one of us using ECM as well.

#7 Asmosis

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Posted 11 January 2014 - 11:21 PM

lrm boats are very easy to take out, since often their team members wont help them if they get singled out. They're too busy making sure nobody is shooting at them to risk being noticed normally.

As for damage, 6lrm5 does less damage overall compared to 4lrm15 obviously, but it is focused on the CT area mainly so they are pretty devastating if you try to charge head on and don't twist at all.

#8 Appogee

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Posted 11 January 2014 - 11:50 PM

Missile shake should be proportionate to the number of LRMs hitting, not one size fits all.

LRM5 flooding is lamest of the lame. Those who do it are exploiting a broken game mechanic.

Edited by Appogee, 11 January 2014 - 11:51 PM.


#9 Nutlink

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Posted 12 January 2014 - 12:36 AM

The shaking screen mechanic needs an overhaul anyway. Getting hit by twin Gauss rounds should shake more than a single Gauss round. LRM5s should hardly do anything, but double LRM20s should knock you six ways from Sunday. Just my lowly, worthless opinion.

#10 ShadowDarter

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Posted 12 January 2014 - 12:53 AM

Ive noticed absolutely no difference in the missile shake TBH or any recoil effects.

Ive tried to look for examples with the various builds ive collected over the past year plus and cannot find anything that would be troublesome,


Also note that the lighter mechs will be shaken around more than the heavier ones due to the relative mass of each chassis, and that's the only difference ive noticed.

Edited by ShadowDarter, 12 January 2014 - 12:56 AM.


#11 Shadowdragonne

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Posted 12 January 2014 - 01:19 AM

View PostAppogee, on 11 January 2014 - 11:50 PM, said:

LRM5 flooding is lamest of the lame. Those who do it are exploiting a broken game mechanic.


What broken game mechanic? The one that allows you to pull an LRM20 and have enough room for multiple LRM5's? Or is there something I am missing here, and actual exploit which needs fixed? Because honestly it just sounds like whining about LRM boats. LRMs can be dodged if you are paying attention. I don't get pissed if I get LRM'd to death, I just accept that I should have moved.

#12 Appogee

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Posted 12 January 2014 - 05:11 AM

View PostShadowdragonne, on 12 January 2014 - 01:19 AM, said:

What broken game mechanic?
The one I stated in my post above. Shake is not presently proportionate to number of LRMs hitting target.

View PostShadowdragonne, on 12 January 2014 - 01:19 AM, said:

Or is there something I am missing here, and actual exploit which needs fixed?
Yes. The one I stated in my post above. People are LRM flooding in order to exploit the disproportionate screen shake.

View PostShadowdragonne, on 12 January 2014 - 01:19 AM, said:

Because honestly it just sounds like whining about LRM boats.
Noone complained about LRM boats. It honestly sounds to me like you didn't understand my earlier post.

Edited by Appogee, 12 January 2014 - 05:11 AM.


#13 StillRadioactive

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Posted 12 January 2014 - 05:28 AM

Remember back in February when LRMs were splashing too much and doing like 6dmg per missile? Remember all the people saying "Use cover! Bring ECM! L2P!"?

I do.

The fact is, PGI keeps breaking LRMs, and the LRM users keep defending it because it benefits them. Is there a way to avoid it? Yes. Should coming out of cover instantly mean shake-lock gg? No.

#14 Saint Scarlett Johan

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Posted 12 January 2014 - 08:01 AM

Lolz, people complaining about the Trollapult now? I've been trolling with it for a long time now getting far more kills with it than any other LRM boat I've used.

It's always been obnoxious. But of all the stupidity in this patch to complain about, this is what you pick?

#15 GrizzlyViking

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Posted 12 January 2014 - 08:17 AM

The solution to this is not to nerf cockpit shake. Use terrain, caves, bridges, etc. to avoid missile fire and target locks. Stay near others that have AMS equipped. If in a group of 4 or more Mechs that are AMS equipped, very few if any LRM 5s will get through the AMS. The primary solution is still to avoid making yourself a target by being away from your team and in open terrain or water with no cover.

#16 p0ck3t5

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Posted 19 January 2014 - 11:55 AM

The fact is, LRMs have been nerfed repeatedly, to the point where they're nearly unusable at this point.

I don't know about any other boaters, but my 5xLRM15 Stalker used to easily get 700 damage or more per match, peaking at about 1200 damage. Now I struggle to do more than 400 or so. The amount of LRM nerfing is really starting to get on my nerves, as fire support is my preferred role.

Ask any "pro" team. Check the current meta. It's all about direct fire weapons (mostly ballistics), and if you're piloting an LRM boat you can expect to be laughed at in the "ladders".

#17 Ironwithin

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Posted 19 January 2014 - 12:20 PM

With those numbers of yours, you kind of just made a point for LRMs having been way OP previously and now being well balanced. Just sayin' ...

#18 Hexenhammer

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Posted 19 January 2014 - 12:45 PM

Give LRMs the same hit AI SSRMs have, that way LRM5s don't target CTs so much

#19 M4NTiC0R3X

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Posted 19 January 2014 - 02:07 PM

shake broken so lrms broken? LRMs and builds that rely on them alone are a joke.

#20 Kjudoon

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Posted 19 January 2014 - 07:51 PM

View PostAppogee, on 11 January 2014 - 11:50 PM, said:

Missile shake should be proportionate to the number of LRMs hitting, not one size fits all.

LRM5 flooding is lamest of the lame. Those who do it are exploiting a broken game mechanic.

And yet you almost never see them in competative play. If cockpit shake is "fixed" for LRMs it better be "fixed" for all weapons. I see more problems with ACs and cockpit shake than I do missiles. Cockpit shake is the broken mechanic if anything is 'broken'.





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