Missile Shake Is Absolutely Ridiculous Right Now
#1
Posted 11 January 2014 - 08:41 AM
There's something wrong when a chain-firing 6xLRM5 Catapult is more powerful than an Awesome with 4xLRM15 volleys.
No, AMS does not stop the shake-troll, the volleys get through anyway.
It's not very fair to allow one player to completely take away another player's control over their weapon cursor in this way. Missile shake isn't a bad idea, but with the current magnitude of LRM shake it's abusive. If you're going to use things like ghost heat for balancing, then it doesn't make sense to let something like this slip through the cracks.
#2
Posted 11 January 2014 - 08:52 AM
Impact shake is a thing. If you know how to avoid it - mass AMS, cover, shooting back... the usuals - you should be fine.
EDIT: By the way, the reticle moving doesn't actually affect your aim-point. It's your pilot's head that's getting shaken around, not his hands on the crosshairs. If you already have a target under your guns, fire away. You won't miss because of shake.
Edited by Arnold J Rimmer, 11 January 2014 - 08:53 AM.
#3
Posted 11 January 2014 - 08:54 AM
Edited by Elyam, 11 January 2014 - 08:55 AM.
#4
Posted 11 January 2014 - 08:56 AM
#6
Posted 11 January 2014 - 08:57 AM
Elyam, on 11 January 2014 - 08:54 AM, said:
This exactly. When I drop with my partner, we almost always attempt to flank wide and deal with any LRM boats. Isolate and destroy. We try to run with one of us using ECM as well.
#7
Posted 11 January 2014 - 11:21 PM
As for damage, 6lrm5 does less damage overall compared to 4lrm15 obviously, but it is focused on the CT area mainly so they are pretty devastating if you try to charge head on and don't twist at all.
#8
Posted 11 January 2014 - 11:50 PM
LRM5 flooding is lamest of the lame. Those who do it are exploiting a broken game mechanic.
Edited by Appogee, 11 January 2014 - 11:51 PM.
#9
Posted 12 January 2014 - 12:36 AM
#10
Posted 12 January 2014 - 12:53 AM
Ive tried to look for examples with the various builds ive collected over the past year plus and cannot find anything that would be troublesome,
Also note that the lighter mechs will be shaken around more than the heavier ones due to the relative mass of each chassis, and that's the only difference ive noticed.
Edited by ShadowDarter, 12 January 2014 - 12:56 AM.
#11
Posted 12 January 2014 - 01:19 AM
Appogee, on 11 January 2014 - 11:50 PM, said:
What broken game mechanic? The one that allows you to pull an LRM20 and have enough room for multiple LRM5's? Or is there something I am missing here, and actual exploit which needs fixed? Because honestly it just sounds like whining about LRM boats. LRMs can be dodged if you are paying attention. I don't get pissed if I get LRM'd to death, I just accept that I should have moved.
#12
Posted 12 January 2014 - 05:11 AM
Shadowdragonne, on 12 January 2014 - 01:19 AM, said:
Shadowdragonne, on 12 January 2014 - 01:19 AM, said:
Shadowdragonne, on 12 January 2014 - 01:19 AM, said:
Edited by Appogee, 12 January 2014 - 05:11 AM.
#13
Posted 12 January 2014 - 05:28 AM
I do.
The fact is, PGI keeps breaking LRMs, and the LRM users keep defending it because it benefits them. Is there a way to avoid it? Yes. Should coming out of cover instantly mean shake-lock gg? No.
#14
Posted 12 January 2014 - 08:01 AM
It's always been obnoxious. But of all the stupidity in this patch to complain about, this is what you pick?
#15
Posted 12 January 2014 - 08:17 AM
#16
Posted 19 January 2014 - 11:55 AM
I don't know about any other boaters, but my 5xLRM15 Stalker used to easily get 700 damage or more per match, peaking at about 1200 damage. Now I struggle to do more than 400 or so. The amount of LRM nerfing is really starting to get on my nerves, as fire support is my preferred role.
Ask any "pro" team. Check the current meta. It's all about direct fire weapons (mostly ballistics), and if you're piloting an LRM boat you can expect to be laughed at in the "ladders".
#17
Posted 19 January 2014 - 12:20 PM
#18
Posted 19 January 2014 - 12:45 PM
#19
Posted 19 January 2014 - 02:07 PM
#20
Posted 19 January 2014 - 07:51 PM
Appogee, on 11 January 2014 - 11:50 PM, said:
LRM5 flooding is lamest of the lame. Those who do it are exploiting a broken game mechanic.
And yet you almost never see them in competative play. If cockpit shake is "fixed" for LRMs it better be "fixed" for all weapons. I see more problems with ACs and cockpit shake than I do missiles. Cockpit shake is the broken mechanic if anything is 'broken'.
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