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Founders Mechs Availability


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#21 Koniving

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Posted 21 January 2014 - 06:31 AM

Oh, oh, but it used to be just for a gold mech. Now it comes with all that.

Personally I'm considering going the 240 route. But I need to know a LOT more about the clan mechs before I can justify it. Most importantly, I need to know what they are going to do about clan ballistics. Because not only are there the UACs, but the RACs, and if they start churning out 5 damage per shot for an RAC 5 with the ability to spam 6 shots within the time that an AC/5 can fire once... that's 30 damage spread out in 6 shots for only 10 tons... why use anything else? But, if they were to spread it out in an MG-style, say a minimum of 2 shots to do 5 damage, then 12 shots to do the full 30, would spread it out a lot more.

Also, UAC/20s which take less space than an AC/10, and only consumes 12 tons (exactly as much as an AC/10), if they get the single shot function with a double tap... then there's no point in balancing the game anymore.

If it were spread over multiple shots, as all autocannons should be, we'd have far fewer balancing issues and more balance. The PPC + AC combinations would greatly diminish and lasers would gain in value.

But, meh. We'll see.

#22 Arnold J Rimmer

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Posted 21 January 2014 - 06:49 AM

View PostKoniving, on 21 January 2014 - 06:31 AM, said:

AC balancing


I seem to remember this being suggested to the devs (maybe it was you, Kon?) and it getting the response that they'd 'have to balance AC's completely differently' and that's why they weren't going to do it (even before hitreg issues). Despite that kind of being the point behind the suggestion.

I honestly really want to see multi-shot AC's. Moar dakka, pls.

#23 Koniving

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Posted 21 January 2014 - 07:01 AM

I was one of many, but not the first. When I learned of it and thought back to MW2 (20 shots for an AC/20) and MW3 (all ACs were 3-shot bursts in audio and animation; although the actual weapon damage was delivered in a single shot due to internet limitations as most were on dial-up), it seemed like the perfect solution.

Autocannons would need to be balanced akin to how the lasers were. Essentially regular autocannons spread into multiple shots wouldn't need any changes. But to also include UACs and RACs, they would need 1 to 2 second counts for attack durations. AC/2s, AC/5s, and AC/10s would need more time between damage-rating-hits. (Their actual shots will be as fast or faster, but for example the AC/2 hits its damage rating every 0.52 seconds. It'd need to be something like every 1 second instead. The AC/5 hits it every 1.5 seconds, perhaps every 2 seconds instead. The AC/10 gets it every 2.5 seconds, really that'd be fine or it could be pushed to 3 seconds.) AC/20 wouldn't need it, but making the AC/2, 5, and 10 slower would make the AC/20 need to be pushed over a bit too in order to make room for the UACs and RACs. At least the single shot version to 5 seconds, with the multi-shot versions to 4 seconds to offset the difference in them -- assuming we were going with variants and not one-size-fits-all.

More on it. With a comparison of two disturbingly similar weapons near the end, MWO's AC/2, and lore's Crusher Super Heavy Cannon (10 shot AC/20 with 2 damage per shot). It demonstrates that even without a single change to how the game was already balanced, both weapons would have their niches, perks, and downfalls. There's also an old, dated video on burst-fire AC/20 types Crusher and Chemjet (incorrect shot count as I learned, but the concept is sound).
Spoiler



But back on topic... I'm still very saddened that my Founder's Atlas still has cosmetic issues. The missile pods don't work/show correctly, and it is disheartening. I bought a regular Atlas D so I could see how it's supposed to look.

Edited by Koniving, 21 January 2014 - 07:09 AM.


#24 Modo44

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Posted 21 January 2014 - 07:16 AM

View PostGhastous, on 21 January 2014 - 05:32 AM, said:

i just looked at that clan page and dammmmmm $500 for a gold mech are they right in the head lol

Those are collector's items. Similar to thousand dollar whatevers in other FTP games, most people will not buy that. Those that will, pay for the free game others get.

#25 Jody Von Jedi

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Posted 21 January 2014 - 08:30 AM

View PostArahantius, on 20 January 2014 - 07:33 PM, said:

Does this mean the Battlemaster will come out for c-bills. I really would like one of them :rolleyes:


Battlemaster comes out today for C-bills.

Jody

#26 Koniving

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Posted 21 January 2014 - 08:49 AM

If the patch is today, then 1 PM Eastern is when we'll see the servers go down for the patch.

That's 10 AM Pacific.

#27 Buckminster

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Posted 21 January 2014 - 08:57 AM

At least they're putting out something more than cockpit glass. I was initially all excited - I thought "cockpit glass" included moving HUD elements to the in-cockpit monitors. But no, it's apparently just a "glass look effect" in the cockpit. I suppose it'll be cool if you start to see condensation when you overheat and that sort of thing, but still kind of a let down when compared to my expectations.

#28 Jody Von Jedi

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Posted 21 January 2014 - 08:58 AM

View PostKoniving, on 21 January 2014 - 08:49 AM, said:

If the patch is today, then 1 PM Eastern is when we'll see the servers go down for the patch.

That's 10 AM Pacific.


Correct.

I listened to the NGNG pod cast with Russ Bullock from last week. He said the Battlemaster comes out in today's patch. It's a really good podcast if you haven't listened to it yet.

He also said there was a new Hero mech coming out with the Feb 4th patch that is a completely new chassis we haven't seen in MWO before.

Jody

#29 Arnold J Rimmer

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Posted 21 January 2014 - 09:00 AM

View PostKoniving, on 21 January 2014 - 07:01 AM, said:

post

I remember that video from a while back - we can but hope! Thanks for digging it all up again :rolleyes:

#30 Buckminster

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Posted 21 January 2014 - 09:15 AM

View PostJody Von Jedi, on 21 January 2014 - 08:58 AM, said:


He also said there was a new Hero mech coming out with the Feb 4th patch that is a completely new chassis we haven't seen in MWO before.


Curious.

The cynical side of me says "hopefully this isn't PGI throwing us a bone because UI 2.0 isn't done". But if things pan out as promised, this will be very good news indeed. A new UI, plus another mech - it's like Christmas! I better pull out my lights and tree decoration for my cockpit!

I wonder what the next chassis will be. Probably not a medium...

#31 TercieI

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Posted 21 January 2014 - 09:26 AM

View PostBuckminster, on 21 January 2014 - 09:15 AM, said:

Curious.

The cynical side of me says "hopefully this isn't PGI throwing us a bone because UI 2.0 isn't done". But if things pan out as promised, this will be very good news indeed. A new UI, plus another mech - it's like Christmas! I better pull out my lights and tree decoration for my cockpit!

I wonder what the next chassis will be. Probably not a medium...


He said it's a light. <squueeeeee>

#32 Buckminster

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Posted 21 January 2014 - 09:31 AM

Are we maybe getting the Flea?

#33 TercieI

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Posted 21 January 2014 - 09:35 AM

View PostBuckminster, on 21 January 2014 - 09:31 AM, said:

Are we maybe getting the Flea?


He said no, apparently

Second hand from this thread:

http://mwomercs.com/...ch-on-the-28th/

#34 Flying Judgement

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Posted 21 January 2014 - 09:49 AM

View PostKoniving, on 21 January 2014 - 07:01 AM, said:

I was one of many, but not the first. When I learned of it and thought back to MW2 (20 shots for an AC/20) and MW3 (all ACs were 3-shot bursts in audio and animation; although the actual weapon damage was delivered in a single shot due to internet limitations as most were on dial-up), it seemed like the perfect solution.

Autocannons would need to be balanced akin to how the lasers were. Essentially regular autocannons spread into multiple shots wouldn't need any changes. But to also include UACs and RACs, they would need 1 to 2 second counts for attack durations. AC/2s, AC/5s, and AC/10s would need more time between damage-rating-hits. (Their actual shots will be as fast or faster, but for example the AC/2 hits its damage rating every 0.52 seconds. It'd need to be something like every 1 second instead. The AC/5 hits it every 1.5 seconds, perhaps every 2 seconds instead. The AC/10 gets it every 2.5 seconds, really that'd be fine or it could be pushed to 3 seconds.) AC/20 wouldn't need it, but making the AC/2, 5, and 10 slower would make the AC/20 need to be pushed over a bit too in order to make room for the UACs and RACs. At least the single shot version to 5 seconds, with the multi-shot versions to 4 seconds to offset the difference in them -- assuming we were going with variants and not one-size-fits-all.

More on it. With a comparison of two disturbingly similar weapons near the end, MWO's AC/2, and lore's Crusher Super Heavy Cannon (10 shot AC/20 with 2 damage per shot). It demonstrates that even without a single change to how the game was already balanced, both weapons would have their niches, perks, and downfalls. There's also an old, dated video on burst-fire AC/20 types Crusher and Chemjet (incorrect shot count as I learned, but the concept is sound).
Spoiler



But back on topic... I'm still very saddened that my Founder's Atlas still has cosmetic issues. The missile pods don't work/show correctly, and it is disheartening. I bought a regular Atlas D so I could see how it's supposed to look.


ur AC variants are awessome i could adopt a hunchy or a BJ fast to it. i would use the 3 rapid burst
will u make the new video?

will you be able to see the pilote from outside with the new glass?

#35 Koniving

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Posted 21 January 2014 - 11:44 AM

View PostFlying Judgement, on 21 January 2014 - 09:49 AM, said:

ur AC variants are awessome i could adopt a hunchy or a BJ fast to it. i would use the 3 rapid burst
will u make the new video?

will you be able to see the pilote from outside with the new glass?


No to pilot from the outside with new glass -- but I do have a video where there was a moment that you could see the pilot inside the mech. The pilots are not positioned at the appropriate spots, so it'll never happen. Wish I could find the picture, but I know it's in a semi-recent Spider video. I want to say the flamer spiders but I can't recall which of the three.

Thank you, and really they're my hashing out how the books' AC variants are described to work in a little bit more detail.

I'll be making a new video soon, but given ghost heat on AC/2s and other factors, it'll be really hard to work with the same timings. I'll probably have to work without showing a comparison to the current single shots (far as damage to target) and use AC/5s instead of AC/2s. A corrected Chemjet Gun should be incredibly easy to do. It's variants of AC/5s and AC/2s that I worry about.

There's a 100 shot AC/2, a 10 shot AC/2, 4 shot, and depending on what you look at either a 2 shot or 1 shot. That's gonna be about impossible to do within MWO.

The AC/5s are just difficult to do with damage restrictions, but the patterns are doable. The AC/10s and 20s will be easy... but info on the AC/10 variants is really limited. Apparently they weren't much of an author's favorite in the books. They practically don't seem to exist.

#36 Alaskan Nobody

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Posted 21 January 2014 - 12:50 PM

View PostKoniving, on 21 January 2014 - 11:44 AM, said:

Thank you, and really they're my hashing out how the books' AC variants are described to work in a little bit more detail.

If it is any help I would fully expect that that kind of balancing is on the "Eventually" list (sort of like how it took blizzard until catalcysm to do some of what they wanted to do at launch)
IE
Eventually we will probably get (at least something similar to) that, but I wouldn't hold your breath.

(I put ECM rebalance into that same 'eventually' category - somewhere I am sure I saw one of the developers say they wanted to do all the little variants of ECM)

#37 Koniving

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Posted 21 January 2014 - 12:52 PM

View PostShar Wolf, on 21 January 2014 - 12:50 PM, said:

[/size]
If it is any help I would fully expect that that kind of balancing is on the "Eventually" list (sort of like how it took blizzard until catalcysm to do some of what they wanted to do at launch)
IE
Eventually we will probably get (at least something similar to) that, but I wouldn't hold your breath.

(I put ECM rebalance into that same 'eventually' category - somewhere I am sure I saw one of the developers say they wanted to do all the little variants of ECM)


From what's going on in the podcasts, we're getting a very different kind of variants. "Barrels" with range and heat increases/decreases. ....Heat and range both being the only two things that could never actually change with weapon variants in the books and tabletop.

:lol:

#38 Alaskan Nobody

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Posted 21 January 2014 - 01:02 PM

View PostKoniving, on 21 January 2014 - 12:52 PM, said:

From what's going on in the podcasts...........

I still keep thinking of how Blizzard went about it - alot of less than fun changes before they got it worked out.
I am not saying it will be all cake and rainbows - but that eventually it will (probably/maybe/hopefully) work out.

Of course, until then....





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